The Expurgation of Maniac Mansion for the Nintendo Entertainment System: The Untold Story
by Douglas Crockford
I was the on-the-edge new-media/technology guy
at the LucasArts Entertainment Company, a
spin-off of George Lucas's Lucasfilm Ltd.
in Marin County, California. Most of my
work was (if I may say so myself)
"out there", but sometimes I
would take on more mundane projects to
help out.
One such project
was the Nintendo version of Maniac
Mansion. This was going to be LucasArt's
first Nintendo cartridge. It was an
important project, but the management at
Games was overloaded and the project was
slipping between the cracks. I
volunteered to manage its completion.
The original version of Maniac Mansion was
designed by Ron Gilbert and Gary Winnick.
It is a graphic story game, in which you
manipulate three teenagers in order to
save Sandy the Cheerleader from Dr. Fred,
whose mind is being controlled by an evil
purple meteor from Outer Space. I didn't
contribute much to the original version
beyond the package slogan: His ambition
was to rule the world...one teenager at a
time!
It is usually necessary to make a game run on
several different systems in order to
have access to a large enough audience to
make it profitable. The process of moving
a game to another system is called
conversion. It is sort of like shooting a
movie twice to get a Beta version and a
VHS version.
In the course of converting to Nintendo, we had
to redesign all of the art in order to
conform to Nintendo's screen geometry. We
also made some changes to adapt the game
to a younger audience.
The bad words we removed, meaning that "The
meteor is going to be pissed" was
changed to "The meteor is going to
be mad." Howie Rubin of Jaleco (the
company that was going to publish the
game under license) advised us the that
the baddest bad word is Kill. The central
activity in most Nintendo games is
killing things. The image and the act are
good, but the word is bad, even if the
word does not suggest the image or the
act.
The mansion contains a number of arcade video
games. One was called KILL THRILL. The
name had to be changed. Doug Glen, our
Director of Marketing, suggested that we
change it to MUFF DIVER, which I thought
was a pretty good idea. Unfortunately, I
later became aware of the NES Game
Standards Policy, which stated in part:
Nintendo will not approve NES cartridges...with
sexually suggestive or explicit content
Yikes, MUFF DIVER had to be changed again. In
order to minimize the impact on the
artwork, I needed to substitute MUFF with
another four letter word that was less
suggestive that could make sense with
DIVER. We settled on the word TUNA.
The standards go on to prohibit
depictions of excessive and gratuitous violence,
Which would seem to ban any game in which your
character met people, killed them, took
their money, and then bought more
weapons. But in fact most Nintendo games
are still faithful to that theme, so we
were unclear as to how to interpret
Nintendo's policy. In the Super Mario
Bros games, which are considered clean
and wholesome, kids routinely kill
creatures, and the only motivation is
that they are there.
Clearly, interpreting the standard requires skills
beyond mine. There was stuff still in the
mansion that I thought was suspect, but I
couldn't tell if it was out of bounds. I
put it all in a Things
in Maniac Mansion list. I gave the
list to our friends at Jaleco, and they
told me not to worry about it.
The way cartridges got made at that time was you
submitted a finished game to Nintendo
with a letter of credit. If they accepted
the game, they would tell you how many
units they would manufacture for you,
when, and at what price. We submitted
Maniac, hopeful that our labors were
completed.
A month later we got a report from Nintendo of
America's censors:
NOA has discovered the following problems
with this program version:
1) There are several places in the screen
text that could be felt to be offensive
to NES players. Please ammend [sic] the
following:
"For a good time EDNA 3444"
This message is written on the wall in the
shower in Dead Cousin Ted's bathroom.
Obviously, you can't have a good time in
a Nintendo cartridge. We couldn't erase
the message completely because phoning
Nurse Edna is an important event in the
game. We changed it to simply "Call
Edna 3444".
"getting your brains [sic] sucked out."
This is from Dr. Fred's first scene with Sandy.
Dr. Fred actually says "getting your
pretty brains sucked out." They
didn't state what their objection was.
Were they afraid that NES players would
be offended by threats against an
innocent woman, or by the mention of a
vital body part (brain, in this case) or
by the horror of brain damage? No, it
turned out that the problem was that the
language was too graphic. I was told that
changing sucked out to removed made it
ok. In the same spirit, we voluntarily
removed the Disco Sucks poster from the
Green Tentacle's bedroom. We also
modified a medical poster in Dr. Fred's
office. The caption on a detail of the
head had read "Chewy Caramel
Center." It now reads "Pretty
Brains."
"Well, Mommy, I'm worried about him. Well,
Mommy, I'm worried! He hasn't eaten in 5
years. YEAH, SO!!! and he's been bringing
those bodies, and he carries those bodies
to the basement at night." [sic]
This was from Weird Ed's dialogue with his mother,
Nurse Edna, in which Ed tries to get his
mother to recognize the terrible things
that have happened to his father over the
past 20 years. What was Nintendo's
problem with the dialogue? Was it the
brutal exposition of parental neglect in
the disintegration of an American family?
More likely, we thought they had a
problem with the dead bodies in the
basement, which was essential to
establishing the Frankenstein movie
parody flavor of the program.
In fact, Nintendo's interpretation of the speech
was that Dr. Fred was a cannibal, that he
was eating the bodies. That was never our
intention, so we changed Ed's speech to
"He hasn't slept in 5 years,"
which helps to explain why Dr. Fred is
never seen in his bedroom.
But even if we had intended that Dr. Fred was a
cannibal, what's the harm? He would have
been one under the influence of the evil
purple meteor. The game recognizes that
it is bad, and your mission is to rescue
him from this unhappy state. Who would be
offended?
We expected to get nailed on Nurse Edna's
character. Most of her speeches were
sexually suggestive. When she locks kids
in her dungeon, she will now say one of
the following:
"You'll be safe here until the police come."
"Just wait until I talk to your mother."
"I have half a good mind to talk to my husband."
I wanted her to comment on the Nintendo scene, by saying
"You deserve to die, but I believe it is wrong
to take any life."
but that might be viewed as a religious belief,
and so be held to be
an anathema to racial, religious or
ethnic groups. It
is ok to seek out creatures and destroy
them with fireballs, but it is not
necessarily permissible to say that it is
wrong.
Nurse Edna's obscene phone call definitely had
to go. I considered replacing it with
"No, I don't have Prince Albert in a
can, why do you ask?" but that still
gives kids an example of abusive and
illegal telephone behavior.
So instead, we have Edna confuse the caller
with Dead Cousin Ted. Edna never knew of
or never accepted Ted's death. When the
phone rings, Edna assumes that it is Ted
and starts talking. Her number is
unlisted. Only Ted had it. A natural
mistake. This also partially explains why
Edna's number is written on the wall in
Ted's bathroom.
2) Also, there are several places where
nudity needs to be removed: the posters
in the gym, and the statue in the hall.
There were two posters in Dead Cousin Ted's
room: A swimsuit calendar, and a mummy
poster. The mummy is in a playmate pose,
completely wrapped in bandages, no skin
visible. We ended up removing both.
The statue was a classical reclining nude. I
told one of the Nintendo minions that it
was a Michelangelo (the sculptor, not the
turtle). There was a glimmer of hope that
we could keep it if it was really art, so
I sent Gary to find a book of
Michelangelo's work, in the hope that he
had made a statue that was similar. In
fact he had, a work called Dawn, for the
Medici Chapel.
Nintendo's minions said we could keep the statue if
we did something about the crotch. But if
they could see pubic hair where there is
none, what would they see if we tried to
hide it?
We removed the statue.
3) There is also a reference at the end of
the game to an "NES Scumm
System" that we're not sure we
understand. Please advise as to the
meaning of this reference.
In the credits, which are shown after the
conclusion of the game, there are two
occurrences of the word Scumm, which
stands for Script Creation Utility for
Maniac Mansion. Scumm is the story game
development system which was used to
produce Maniac. They understood, and
asked "What is NES SCUMM?" That
is the version of Scumm that we did for
the Nintendo. "Yeah, but it says NES
SCUMM. What will people think?"
I don't know what people will think. And we will
never know what people will think. I took
it out.
They didn't object to the nasty stuff that
happens to the hamster. Ron suggested
that it was just violence.
People from Nintendo say with pride that even
though they are growing, the number of
letters they receive from special
interest groups is declining. They insist
that their standards are not intended to
make their products bland, but that is
the inevitable result.
Part of the formal product submission includes a
complete listing of all of the game text.
They scan that for occurrences of the bad
words, but they are also looking for
religious artifacts.
Nintendo is a jealous god.
-------------------------------------------
Things in Maniac Mansion
Hamster:
Sid or Razor can be ordered (by you) to put the
hamster in the microwave oven and blow it
up.
If a kid then gives the hamster remains to Weird
Ed, then he slowly realizes what it is.
In the next scene, the kid is replaced by
a tombstone in the front yard.
Dr. Fred comes to Weird Ed, saying that the evil
meteor needs a hamster and an electric
cattle prod.
Nurse Edna:
When she locks a boy in the dungeon, she says
"I should have tied you to my bed,
cutie."
When she locks a girl in the dungeon, she's says
"You're lucky you aren't a
boy."
When someone calls her from the phone in the
library, she says "Is this a prank
phone call? There's no heavy breathing.
Let me show you how to do it."
Purple Tentacle:
When he locks a kid in the dungeon, he says
"I hope you rot."
Meteor Police:
He calls the Purple Tentacle Sucker Face.
He calls the meteor Crater Head.
Meltdown:
If the reactor blows up, everyone within a five
mile radius dies. (This is a cautionary
story about home nuclear power.)
| |