Was America Ready?
by Steve Kilpatrick
Here in America one thing has always been a
given. If a blockbuster game is on it's
way to our shelves the folks in Japan
already beat it and moved on to their
next conquest. From the dawn of the NES
to now, America's videogame market has
played second fiddle to our Eastern
counterparts. Today we get more games and
we get better translations, but there are
still games we don't see and may never
see. Back in the early days it was almost
certain that if Japan didn't have your
game you would never see it. If Japan did
have your game? You still probably
wouldn't see it
at least not in its
original form. We missed out on many high
profile Japanese games which we'll look
at later. We had games substituted to
"suit" us better, and two words
could be used to describe many NES games
that made it from Japan to America
dumbed down. Why? To put it simply the
industry thought of Americans as dumb,
simple and shallow. If it went
"bang" and didn't take too much
thought it was sure to sell. Why didn't
we fight back? Why didn't we shatter
those false statements and demand better
games? Because the companies were all
correct. That's all it seemed to take and
many people were satisfied with that. The
few of us who resented getting watered
down versions of would be classics were
far outnumbered by the zombie hoards of
consumers who just wanted a cheap
"bang". A trend that continues
still today. Sadly we can't change the
past, but we can reflect on it. Let's
take a look at a few games that were
"Americanized" and a couple
that didn't even make it that far.
Designer Impostors
As mentioned above, some companies felt
that some games weren't suitable for the
American consumer.
Some were canned thanks to high
difficulty and others were simply
replaced with watered down cash in games.
Two of the greatest examples of this
phenomenon are Konami's: Snakes Revenge,
and the American version of Nintendo's
Super Mario Bros. II. By now most people
know the story behind these two games but
in case you don't I'll go over them each
for you.
Super Mario Bros. II:
Mario, the lovable Italian plumber from
the Bronx, was Nintendo's cash cow before
Pokemon so after the success of Super
Mario Bros. for the NES a sequel was
almost guaranteed. When we finally got
one though we were very surprised. You
see, in Japan Super Mario Bros. II was
released in 1986 as a direct sequel to
the first. It was the console equivalent
of an add-on pack. It was basically the
same game with new levels, tougher
gameplay and a poisoned mushroom. Testers
for Nintendo determined the game was,
"Too difficult for the American
community." It took until 1993(that
is 7 years) until we saw the original
Super Mario Bros. II in the Super Mario
All Stars game pack for the SNES. That
didn't mean thatn Nintendo could just let
their cash cow go unmilked(so to speak).
So in 1988, they gave us a different
version of Super Mario Bros. II. This
game had you controlling four characters,
killing your enemies with turnips (that
you yank from the ground and toss at your
enemies) and it takes place on a
different world known as Subcon. If it
sounds a bit unlike any Mario Game you've
ever played it's because it wasn't a
Mario game. It was a Japanese game called
Doki Doki Panic. All Nintendo did was
change the four characters in that game
into Mario, Luigi, the Princess, and
Toad. While Super Mario II wasn't a bad
game by any standards, it still wasn't
the "Real" thing. But, most
Americans didn't know this and Nintendo
made their money. Everyone was happy.
Snakes Revenge:
Metal Gear was one of the Finest games
that I ever played for the NES. It did a
fine job of taking an overused action
genre and spicing it up by adding a need
for stealth and thought. The original
Metal Gear was released for the MSX in
1987 and then the improved American
version was released in 1988. This game
was brilliant Hideo Kojima's first
project with Konami. In July of 1990 he
released another game in Japan. It was
Metal Gear II: Solid Snake. Sadly by then
Americans had already been given another
title in the series called Snake's
Revenge. Kojima had nothing to do with
this sequel and it shows. It had a poor
story, lacked the stealth of the previous
title and was simply devoid of
atmosphere. I could not find official
documents as to why this wasn't released
in America but the general speculation is
that Konami didn't want to spend the
money translating such a huge cart(MG2:SS
was a hefty 4 megs back then) when they
could make an American game that would
still make money. I can only hope we get
the original Metal Gear II as an add-on
to one of the future Metal Gear Solid
games.
"Hey maw! Lookie that two legged snake over thar!"
Not only was Snake's Revenge an example
of games that were passed off as sequels
that they were not, but it is also a
prime example of cashing in on a title.
Konami didn't care about quality they
only considered money. The Amazing thing
is that most American's didn't even
question things like this for years.
"American's think RPG's are weapons used by the Military"
Which they actually are, but that's not
the point. Back in the day of the NES to
now, America has missed out on many
Japanese games. The most notorious and
consistent examples are the Japanese RPG
monopoly. I am only going to go over the
3 biggest question marks in NES RPG
vaporware. Final Fantasy IIj, Final
Fantasy IIIj, and Mother(aka/
earthbound).
Final Fantasy
Today Final Fantasy is synonymous with
the gaming industry. Square almost single
handedly turned RPGs into a household,
surefire, bandwagon commodity. The games
that used to be for the die-hard gamer
are now as mainstream and blockbuster as
Mario, or Zelda have ever been. Amazingly
this series did have titles before 7, yet
many Americans have no idea about the
roots of the Father of RPGs.
Back when Final Fantasy was released in
Japan it was revolutionary and went on to
spawn two NES sequels that would never
make it to the U.S. Now they are
affectionately known as Final Fantasy II
and IIIj. We can't just say Final Fantasy
II or III because Square released two
American SNES titles that shouldered
those titles. They didn't want the dumb
Americans to realize that they had lost
out on 3 Final Fantasy games (II, III,
and V) so they just took whichever title
they were going to give us and number it
according to OUR current status.
When we got Final Fantasy IV they renamed
it II, when we got VI they called it III.
For most of the U.S. that was ok. Many
Americans had no idea that they were
missing out on RPGs. We Die-Hard gamers
knew.
That left us with no Final Fantasy II or
III for the NES and no Final Fantasy V
for the SNES. So far all the Playstation
titles are here and they don't show any
signs of slipping another one past us,
but that still leaves people like me
wondering where my fix is.
The original Final Fantasy was released
here after Final Fantasy II and III over
in Japan
that's right they already
had both of those before we even got one.
Then, guess what else
the U.S.
version of Final Fantasy I sole MORE than
the Japanese version. This leads me to
wonder what the motivation for not
bringing over the other two NES Final
Fantasy titles.
The answer is simple. They thought it was
too hard for us. I've even seen people
who get the ROMs online say, "Man
the FFIIj game is too hard!" I know
it's a simple quote, but I've heard it.
It came down to the thought that the game
was too hard for our simple little brains
to handle.
We also lost Final Fantasy V on the SNES
in favor of the more simple Mystic Quest,
but that is a bit off topic for the era
I'm covering.
Earthbound
I don't think anyone knows much about
this title but I'll keep it short and
simple. The game came out in Japan under
the title "Mother." Nintendo
decided to publish it here in the U.S.
and translated the entire cart. They had
a prototype ready to print and then the
project was suddenly canceled. No one
knows why but there has never even been a
big statement made or a chance of
re-release hinted at. Nintendo later used
the Square trick when they released
Mother II on the SNES under the title
Earthbound. They didn't bother to mention
that this was a sequel to a game that we
had on the tip of our videogaming
tongues. On a more contemporary note, as
I'm writing this Nintendo just canceled
the N64 Earthbound game that they
promised us. I guess it's just one of
those things.
So I ask you
Was America ready? You'll notice that
back then most people walked around
content with their games and with games
like Tomb Raider 245 still breaking sales
records I would have to say we don't look
much smarter when it comes to our
consumption. We still buy crappy games,
we still fall into the
"eye-candy" trap, we still
settle for low quality and we handle it
will a silly grin. Even now some people
go pick up games like Final Fantasy
because of the Cinemas they see on TV and
are disappointed with the product they
get. If we are ready now even with our
hollow stares and foolish buying, were we
even close to ready for these games back
then? I'm not here to answer that
question, but I'm here to ask you that
question. Now that we're older we lament
the titles that we may never see as long
lost works of art
but back in the
early NES days we really could have cared
less most of the time. I didn't even know
about Earthbound until a couple of years
ago.
On the bright side with the release of
the Wonderswan there is a small chance
that we'll see Final Fantasy II and IIIj.
We already got Final Fantasy V and other
titles are popping up all over the place.
These days any title could be re-released
for your Game Boy Color or the Wonderswan
and sometimes even for the big systems.
Were we ready for these titles back then
or do we appreciate them now only because
we resent not getting them before? Post
your thoughts, get your games, and don't
take getting less with a silly grin or
that's what you'll always get.
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