What Defines a Classic Game?
by RoyalRanger
Some old games are considered classic, while
some games aren't, while some even
consider all old games to be classic,
regardless of quality. How can a classic
game be defined? Can it even be defined
at all? The answer is YES! Though there
may still be left some controversy
between people as to which games can and
cannot be considered classic, there is a
standard for which to judge a game as a
classic or not, however flimsy the
standard may seem.
There are actually two ways to define a classic.
The first is a generalized and easier way
of doing it. This definition of a classic
involves looking at all games of an old
system to be a classic. However good,
bad, significant, insignificant a game
is, it's all part of the master
collection. Each game is special in its
own way and would leave the whole
system's game collection one game short
had it never been around. Even a game
such as Hydlide, which is acclaimed as
horribly bad; there is no other game that
is exactly like it. Without Hydlide, we
wouldn't have Hydlide-bashing jokes and
reviews (and Hall of Lame sections);
things just wouldn't be the same without
it.
Now that's only one way of defining a classic
game. The other is more specific,
difficult and controversial. It deals
with each game individually instead of
all games as a whole.
"Clas*sic (klas' ik) adj.
1. Of the highest rank or class. 2.
Serving as an outstanding representative
of its kind; model. 3. Having
lasting significance or recognized worth. "
-- The American
Heritage Dictionary of the English
Language.
Definition #3 in the above paragraph pretty much
explains it all. In order for an
individual game to be considered a
"classic," it must meet these
three standards: Age, Entertainment, and
Popularity.
Age
In order to accurately define a game as "classic," it
has to be old. Period. There is no way
you can really, really know if a game has
any lasting significance unless you give
it enough time to prove it's worth. Some
games may be very popular for only a
time, but then be disregarded as
worthless after all the hype has died
down. This requires time to see if a game
can stand the test.
"How do you know if a game is old enough to
pass this test?"
This can be argued upon by some, but, at the
time I am writing this (August 2001), I
would rate a game as old enough to stand
the test completely if it is any game for
a system of or earlier than the 16-bit
era. Some people today even say that the
Playstation is a classic system now, but
that is totally ridiculous, as it hasn't
even been out of production for long.
Entertainment
This one is
quite obvious, the game has to be fun. It
must be widely accepted as an
entertaining game. But by "widely
accepted," it means that of all
people who have ever played that
particular game, the majority must think
it to be entertaining, even if you think
that particular game is boring. The
masses rule on this one, and that brings
us to our final standard...
Popularity
"After all you say about hype, you're now saying
that a game must be popular to be a
classic?"
Yeah,
that's pretty much it. But before you
throw some kind of fit, let me explain
this reasoning. Hype is excessive and
unnecessary popularity that lasts only
for a short time. The type of popularity
I'm referring to here is not hype, but
popularity that lasts for years after the
game has been released.
Let's look at the previous dictionary
definition again. "Having
lasting significance or recognized
worth."
Recognized worth. Recognition by only a few people
isn't going to cut it. If there were a
few people that thought Hydlide actually
had worth, would that mean that the game
must now be considered a classic among
gamers and gaming in general. Of course
not! Just because a couple of people like
a game that everyone else hates can't
deem it as a classic. It has no widely
recognized worth!
The same goes for a great game that only a few
people know about. Even if the game
really is great, because it is known only
by few, it doesn't have much recognized
worth and certainly not any general
significance, as it hasn't really been
able to reach out and entertain the many
other gamers out there.
Though it can sseem to be a rather liquid-thin
argument, a game can sometimes be
considered to be significant if it causes
the making of other popular sequels of
the game. If a very good sequel came out
due to an earlier game, then that earlier
game does have some significance, but it
still has to stand the test of age,
entertainment, and wide acceptance.
"So what specific, individual games can be
considered classic?"
If you
correctly follow the standards above,
it's not that hard to figure out what
games really stand the test of becoming
"classics."
Super Mario Bros. is a perfect example. It's
old enough to be considered a classic,
it's widely accepted as entertaining, and
still widely recognized to this day. The
Legend of Zelda is another good example,
it passes the test as well.
You won't be cursed over calling, what many
would consider to be a bad game, to be a
classic. Likewise, you won't be cursed
for considering a widely-recognized game
to not be a classic. But if you're ever
thinking over games' classic-ness, just
remember the three very important
elements that I mentioned before. Age,
entertainment, and popularity. That's the
key.
| |