##################### ##################### ##### ##### ##### A D V E##N# T##U# R##E# S O F ##### ##### ##### LLLL OOOOOO###LLLL#### OOOOOO LLLL OOOOOOOO##LLLL#### OOOOOOOO LLLL OO##### OO#LLLL#### OO OO LLLL OO##### OO#LLLL#### OO OO LLLL OO##### OO#LLLL#### OO OO LLLLLLLLLL OO##### OO#LLLLLLLLLL OO OO LLLLLLLLLL OOOOOOOO##LLLLLLLLLL OOOOOOOO LLLLLLLLLL OOOOOO###LLLLLLLLLL OOOOOO ##### ##### ##### ##################### ##################### ##################### Adventures of Lolo III FAQ v1.05 Copyright (c) 2000 by Dalez (dalez@intercom.net) Last updated 01/06/2001 9:29 PM Completion.............100% The latest version of this FAQ can ALWAYS be found at... GameFAQs http://www.gamefaqs.com VG Strategies @ About.com http://vgstrategies.about.com *** IMPORTANT NOTE *** My E-Mail address has changed. I can now be contacted via E-mail at "dalez@intercom.net". I apologize for any inconvenience this may have caused. REVISION HISTORY: v1.0 (12/02/2000) ---------------------------------------------------------------- * Walkthrough complete! v0.7 (12/01/2000) ---------------------------------------------------------------- * Walkthrough of levels 14 and 15 added. v0.4 (11/30/2000) ---------------------------------------------------------------- * Walkthrough of levels 11-13 added. v0.2 (11/27/2000) ---------------------------------------------------------------- * Initial release of guide... currently levels 1-10 are covered. The rest of the rooms will be added as I complete them. ;) Greetings, and welcome to my walkthrough for "Adventures of Lolo 3" for the NES. Lolo III is the last game in the series, released by Hal in 1991. It is a bit more advanced than the previous two games, featuring a "world" instead of one large dungeon with many floors. It contains 100 rooms of puzzles to solve spanning across 17 levels, and it's worth noting the game in general is a lot harder than either of the first two. While Lolo and Lala were out in the wilderness spending some time together, a strange light screamed across the sky, towards the direction of Eggerland Castle. The two hurried back to town to find that all of the townspeople had been turned to stone! This was the doing of the Wicked King of Eggerland, the villain who captured Lala twice before. Once again, Lolo sets off to defeat the Wicked King, but this time with Lala at his side. First, we'll take a look at the various traps, enemies, and tools that you'll come across on your adventure. *** YOUR TOOLS *** Heart Framers (HFs) -- These look exactly like hearts! Your basic objective in each room is first to collect all the HFs in the room. Once all the HFs are collected, the Jewel Box will open. Jewel Box -- Every room contains a Jewel Box that contains a Magic Jewel that you must find to break the curse on the castle. When all the HFs are collected, the box will open, and you can take the Jewel. Once the Jewel is taken, all monsters in the room will disappear, and the exit door will open. There are 100 jewels in total. Emerald Framers (EFs) -- Emerald Framers are blocks that can be pushed, and these will be essential in many of the puzzles. One thing to note is that though EFs can be pushed, they cannot be pulled, so if you accidentally push one into a corner, it essentially becomes useless. If this happens, you may have to restart the level by pressing the 'Select' button. EFs can be used to trap monsters, or block blasts from Medusa or Don Medusa. Magic Shots -- Magic Shots are sometimes obtained upon collecting HFs. These are your only means of defense against enemies. By shooting an enemy with a magic shot, they will turn into an egg, which may be pushed like an EF. This will last only temporarily, and when time runs out the monster will return to normal. If you shoot an egg with another magic shot, it will be blown away, out of the room. Note that the monster will come back after a few moments, so use the time wisely! Eggs -- Eggs can be pushed around like EFs, but they can also be pushed into water. Some of the water bodies in the puzzles have currents flowing in them such that the egg will be carried around in the water. If you jump onto an egg while it's in the water, he can use it as a boat to get from one place to another. However, there is no way to control what direction the egg flows (it's determined only by the water currents), and when the egg reaches the end of the current (or if there is no current), it will sink. If you're still on the egg when it sinks, you'll drown! *** SPECIAL TOOLS *** Special tools are tools that are available only on certain puzzles. They will appear in the boxes denoted by 'PWR' on the right hand side of the screen. To activate these, you must first collect a certain number of HFs in the room. Then you'll hear a chime an the tool will start blinking. It can then be used. If there are multiple tools available, you must use them in the order they appear in the list. Hammer -- The hammer will allow you to break one rock. Arrow -- This tool will change the direction of one arrow tile. Bridge -- This tool will allow you to make a bridge across one tile of water. *** TERRAIN *** Basic Ground -- Nothing special here. It's just ground! -_- Grass -- Grass serves as a 'safe haven' from mobile monsters such as Skull and Alma. It does not protect against projectiles fired from Gol or Medusa however! Desert -- Desert slows you down, making you move only half as fast across it. Unforunately, enemies can travel across it at full speed! Beware!! Water -- Water is un-crossable without the aid of a bridge tool or an egg. Most bodies of water have currents that carry eggs around in a specified path. Lava -- Found in many of the later rooms, lava serves as water, but any bridges built over water will disintegrate after a few moments. Be careful. Crumbly Bridge -- In many lava rooms there will be broken bridges that span the lava. These may be walked over twice, but after crossing it the second time it collapses and may not be used again! Rocks -- These can be broken with a hammer, but otherwise cannot be manipulated. Serves as protection from blasts from Medusa or Don Medusa. Trees -- Trees serve mainly to get in your way, and they cannot be pushed, shot, or otherwise destroyed. Also note that trees do NOT protect you from Medusa/Don Medusa. Arrow Tiles -- Arrow tiles cannot be crossed in the direction _opposite that of which they are facing_. However they can be traversed from the back or the sides. Pushing EFs over these tiles works in the same manner. *** ENEMIES *** Snakey -- Snakey, a snake-like creature, is harmless to you. They will just sit there and swing back and forth. When you grab the jewel, they'll enter a "panic mode" and swing faster, but they are really just there to be turned into eggs or get in your way. Snakey will usually be used to block an enemy or serve as a bridge across water or lava. Skull -- Skulls just sit there and lie motionless... until you grab the jewel, when they will awaken and start to chase you down! Skulls can be turned into eggs (when either mobile or immobile), and since they run about as fast as you, it's best to trap them before they awaken. Gol -- Gol, like the Skulls, lie motionless until you grab the jewel. However, they won't chase you. When a Gol is awake and you cross it's line of sight, it will shoot a fireball at you. Put simply, get out of the way! Rocky -- Rocky, who resembles a giant block of stone, lumbers around the room aimlessly until you cross it's line of vision, when it will charge at you. If it runs into you, it will continue to push you until you hit a wall or you move out of the way. Though they can't actually harm you, Rocky has an extremely bad habit of pushing you into a corner, trapping you. If you are less than 2 steps away from a Rocky, they won't budge an inch (unless of course you change them into an egg). If a Rocky traps you, you've no choice but to restart the level. Alma -- Alma, an armadillo-like creature, behaves somewhat like Skull in that it tries to chase you down, only Alma is alert and awake for the whole duration. It's best to trap them or shoot them and make a quick getaway. Leeper -- Leepers are green lizards that hop around the room, and have a tendency to chase you down. Leepers are harmless, but once they touch you they will fall asleep and WILL NOT BUDGE no matter what you do. Once a Leeper falls asleep, it's there permanently (unless of course you re-start the level). Leepers also have a bad habit of trapping you or making a certain part of the level inaccessible. Medusa -- One of the most frustrating and dangerous monsters in Lolo III is the Medusa. Medusa will stay in the same place and won't move, but when you cross her line of sight she will shoot you with an un-avoidable beam. The only way to defend against Medusa is to get an obstacle in between her and you so that her shot won't reach you. Medusa cannot shoot through eggs, HFs, EFs, other enemies, or rocks, but it can shoot through trees. Don Medusa -- The Don Medusa is a rarer form of Medusa, and probably the most dangerous of the monsters. Like the Medusa, Don Medusa will shoot you with an un-avoidable attack when you cross his line of fire, however the Don Medusa moves back and forth in a confined area. They will move either horizontally or vertically, and follow the same obstacle rule as the Medusa. It's best to trap these guys in a corner whenever possible. Moby -- A newcomer to the Lolo series, Moby the whale can be found in some of the underwater levels. They are not directly harmless, but when you cross their path they will suck you in towards them! You may not move opposite the direction of their suction, but you can move cross-ways across it. Their worst habit is sucking you into a corner or into the path of a Medusa! *** CONTROLS *** The controls are simple. The control pad moves you around in all four directions. The A button lets you fire magic shots or use tools, and the SELECT button lets you re-start the level. By pressing the START button you can escape the level you're in and return to the World Map. By pressing START on the World Map, you will receive a password which you can use to re-start the game later from the same point! Also, by pressing the A button on the World Map, you may switch between Lolo and Lala! =) *** WALKTHROUGH *** And now, here are the solutions to each of the puzzles in the game. There's always the chance that my solutions won't always be the fastest, easiest, or best way to complete the room (as many rooms have multiple solutions), but I've done my best to give clear directions on how to get through the rooms. Good luck! *NOTE* If this is your first time playing the game, you will want to visit Grandpa in the tree near the Castle. He will teach you the basics of the game and you will get to go through five very elementary puzzles. I won't bother to add a walkthrough for Grandpa's section, for if you happen to become stumped, Grandpa will show you the solution himself. _______ _/Level 1\_________________________________________________________________ ________ ___/Room 1-1\______________________________________________________________ There is not much to this room at all. It is designed to give you a quick introduction to the basic basics of the game... picking up the HFs and the Jewel Box. It also introduces you to Snakey. All you have to do in this room is run around and collect the three HFs, and then the Jewel Box. Then proceed to the next room. ________ ___/Room 1-2\______________________________________________________________ In this room you'll learn how to use the 'Magic Shots' that you pick up from HFs. First grab the lower HF, and you'll receive 2 Magic Shots. To get the other HF, shoot the Snakey blocking the passage, and shove him all the way over to the right. Now get the HF. Shoot the Snakey blocking the Jewel Box twice to blow him off the screen, and then pick up the Jewel! On to the next room. ________ ___/Room 1-3\______________________________________________________________ This room introduces you to the fire-breathing dragon, Gol. Move to the lower part of the room and grab the lower-left HF. Now push the nearby EF up one square and over to the left to block the Gol on the left, then grab the other HF. Now that you have all the HFs, the Gols will wake up. Move down, to the left (watch out for the fireball from the Gol near the top, and then make your way up to the Jewel in the upper-left corner. ________ ___/Room 1-4\______________________________________________________________ This room introduces you to Medusa (not a very nice introduction if I must say). First push the EF to your north-west up one square to block Medusa from the right. Go up, pick up the HF, and then push the other EF right one square to block the other Medusa from the north. Now you can head to the upper-right corner, and grab the last HF and the Jewel! ________ ___/Room 1-5\______________________________________________________________ This room introduces you to both Alma and Leeper. There will be one HF and one EF in the middle of the room here. Push the EF down 1, right 2, and then up 1 (basically move it from the left side of the HF to the right side), and then pick up the HF. You'll get 2 Magic Shots. Now, shoot Leeper (make sure you don't put him to sleep!), then shove him to the right and down above Medusa. Do the same to the Alma to the south, and grab the HF in the lower-right. Head for the lower-left and grab the HF (just don't go far enough in that you get trapped by the Leepers), and then head for the upper-left. Wait until the two Almas are far enough away from the HF, then grab it and dash back onto the grass. Now you can grab the Jewel in the north-east corner! ________ ___/Room 1-6\______________________________________________________________ Your only task here is to grab the Rainbow Egg from the center of the room. Once you do this, Level 1 is complete!! _______ _/Level 2\_________________________________________________________________ ________ ___/Room 2-1\______________________________________________________________ First grab the HF to your left, then shove the EF to your north up against Medusa. There will be a Snakey and Gol near the lower-left. Shoot Snakey, then shove him up and to the right beside Medusa to block her from the left. Then shoot Gol, and shove him above the HF on the left side of the screen (blocking the Medusa in the upper-left corner). Now head for the two EFs near the door. Push the left EF up one square to block the upper medusa from the right, and push the other EF down against the other Medusa. Now you can pick up the last HF, and the Jewel! ________ ___/Room 2-2\______________________________________________________________ Grab the HF just to your right, then shoot the middle Snakey and push him one square left to block Medusa from the south. Now shoot the lower Snakey, and push him left and up to block her from the left. Go down to the lower area, and grab the last HF, then quickly dash back across onto the grass to avoid the Skulls that awaken. Now you can head for the Jewel Box and collect the Jewel at your leisure. ________ ___/Room 2-3\______________________________________________________________ Beware the Rockies in this level, for if they trap you, you have no choice but to restart the level. Go right across the grass and grab the first HF in front of Rocky. As he pushes you downwards, hold Right on the control pad so you will duck into the gap in the trees. Then grab the next HF, and let him push you to the top of the screen, but make sure you time it so that neither of the Rockies on the right is waiting for you when you reach the exit! Now grab all three HFs in the right area of the room, then use the arrow tiles to get back over to the left side of the room. Grab the Jewel in the upper-left corner! ________ ___/Room 2-4\______________________________________________________________ Move south and collect the two HFs amidst the Snakeys, and you'll net 4 Magic Shots. Shoot the Snakeys and shove them up against the Skulls on the right, then shoot the Gols and place them up against the Skulls on the left. Then head for the upper-left where the remaining HFs and Medusa area. Shove the upper EF up to block Medusa from the right, and shove the left EF left to block her from the south. Now you can grab the last two HFs and safely head back to the Jewel Box. ________ ___/Room 2-5\______________________________________________________________ There is only one HF in this room but you can't get it just yet. Push the EF above the HF to the right four squares (but watch out for the Don Medusa), then situate yourself above it so that Don Medusa won't be able to blast you. Wait for him to pass to the right, then run up and left, above the other EF. Push this one down one square, then right one square, then down again. Use it to block Don Medusa from the left. Now, shove the EF and Don Medusa all the way to the right, and push the other EF to the right and above him to silence him. Grab the HF, then shoot Snakey and shove him into the river. Cross the egg to the small island, then shoot the Snakey and use him to cross over to the Jewel Box! ________ ___/Room 2-6\______________________________________________________________ In this room, take forth the Tower Key, and level 2 will be complete!! _______ _/Level 3\_________________________________________________________________ *NOTE* You must have the Tower Key from Room 2-6 to enter this level. ________ ___/Room 3-1\______________________________________________________________ Take the HFs to your north and west to obtain 4 Magic Shots, then shoot Skull twice to blow him away. Quickly grab the two HFs and proceed the patch of grass before Skull comes back. Stand on the far left of the grass and wait for the Leeper to come up to the area just below the Jewel Box, then touch him to put him to sleep. Move south (but watch out for the Medusa), then shoot Snakey and shove him all the way to the left. Make your way to the next patch of grass, then wait for Alma to come up above you. When she does, quickly shoot her, shove her up in front of Medusa, and dash to the Jewel Box before she recovers. Whew! ________ ___/Room 3-2\______________________________________________________________ First, DON'T grab the HF to your left. This will be saved for last, as most of the other HFs, when grabbed last, will put you in the direct firing path of a Gol (which of course, is a bad thing). Move down and right across the arrow tile, then collect the HF to your south. Go back up, and around back of the Gols, to reach the lower area. Push the EF under the rock in the south left and up against Medusa, then proceed left. Push the next EF up and right, against Medusa, and then push the one above you up one square, and right across the arrow tile to block her from the north. Now walk across the arrow tile in the north west and grab the HF in the far northwest corner (push the EF to your right over as far as you can to get it out of your way). Now grab the HF nearest Medusa, which leaves only the one near the starting point. Grab it, then circle around the Gols once again, down to the Jewel Box in the lower-right. ________ ___/Room 3-3\______________________________________________________________ This maze of EFs is probably best described by a picture... 1 2 3 4 5 6 7 8 9 A B C D E F G H I J K L M These are the EFs present in the room. To get past this puzzle, first push K and M up, then L left. Now push K left and M right. Push G up, I up, and H left. Now push J right, I left, and then C up, E up, and D left. Push E right, and C all the way left, as far as you can. Now push 5 up, 7 up, and 6 left, and grab all four HFs in the upper-right. Now proceed to the upper-left area and push 2 up, 4 up, and 3 left to access the Jewel Box and the exit. ________ ___/Room 3-4\______________________________________________________________ Start this room off by grabbing all 5 HFs in the middle of the room, giving you a total of 10 Magic Shots. There are also four EFs in the middle... push the upper-left one up, the upper-right one right, the lower-left one left, and the lower-right one down (all up against their respective Medusas). First head for the two Snakeys in the upper-right corner. Shoot the upper one and push him up against the wall, then shoot the other and push him right, against the wall. Grab the HF in the north east corner, then head for the two Snakeys in the southwest. Now, shoot the left Snakey and push him left against the wall. Now, quickly, shoot the other Snakey, push him down against the wall, grab the HF in the lower left, then run up above the egg and shoot it again to blow it away (make sure you are above it, otherwise Medusa will blast you as soon as Snakey disappears!). While waiting for Snakey to re-appear, head for the south east area, and shoot the lone Snakey. Push him to the right, against the wall. Once Snakey re-appears, get on the left side of him, and (quickly) shoot him, shove him to the right, and down against the other Medusa. Once again, grab the HF and then run up above the egg and blow it away. While waiting for him to re-appear again, go to the north-west corner and shoot the lone Snakey here, and shove him left against the wall. Once Snakey re-appears (again), get below him, shoot him, and shove him up to the wall to block the upper medusa from the left. Now you can grab the final HF and proceed to the Jewel Box. Whew! ________ ___/Room 3-5\______________________________________________________________ In this room, move to the left and up onto the patch of grass. Wait for Alma to wander away, then proceed north on the left side of the tree. Push the EF one space right, but leave the HF alone for now. Wait for Alma to wander away again, then go back south, and up on the right side of the tree, and push the EF to the north as far as you can. Grab the HF to your left, then pushthe EF to the right up against the tree. Grab the HF near the door, and push the EF all the way down, and into the narrow space between Alma and the HF. Go up, shoot the Skull twice to blow him away, and grab the HF behind him. Now proceed down through the desert and get the HF in the lower-right. Return to the north-west corner, and shove the EF there all the way right up against the tree, then down one square. Now push it over to the right, as to block Alma. Grab the HF, and then go back and get the final HF (the one closest to the Jewel Box). Now you can safely collect the nearby Jewel! ____ ___/Roof\__________________________________________________________________ *NOTE* You must have the Rainbow Egg from Room 1-6 to proceed. On the Roof, just stand on the blank square to your right and, using the Rainbow Egg, a rainbow bridge will appear across to the other Tower! ________ ___/Room 3-6\______________________________________________________________ In this room, you start between two HFs but getting either results in a Medusa blast for the time being. First go down to the Jewel Box and push the EFs on the left and right up against the Medusas. Now go back and pick up the two HFs. Take up the four HFs in the center of the room, and now get ready for a quick maneuver. Get under the Snakey in the lower part of the room and shoot him, push him one square up, one square right, one square down, and over to the right, over Medusa. Once that's done push the EF near the right-center right one square, then up three squares. Head for the Snakey in the upper-left and shoot him, and shove him up against the door. Push the EF to your left over against the wall to block Medusa. Now go back right and push the EF next to the tree up one square, up against the wall. Now, push the EF in the upper-right up against the wall to block Medusa. Take the HF on the right, then move back over to the left, in front of the last remaining EF. Push it left, then down, then left again over top the lower-left Medusa. Now you can grab the last HF, and the Jewel. ________ ___/Room 3-7\______________________________________________________________ In this room, you start above a line of three HFs. Take the middle one, then move up in between the two EFs. Push each two squares outward, then shoot the Snakeys and shove them down between the Medusas and HFs. Now you can pick up the other two HFs. Head for the upper area of the room and stand in between the bottom pair of Snakeys. Shoot each, and push them outwards, up against the Medusas. Now head back to the lower area. The two EFs in this area need to be placed above the lower Medusas, but doing this requires a bit of work. Do one at a time... push it inwards, then all the way up against the Jewel Box. Then, standing on the Jewel Box, push it all the way back down, one space away from the wall, and then over above the Medusa. Do this for both EFs as to block both lower Medusas from the top. To get the remaining HFs, head to either side of the room, and push the EFs inward, then shoot Snakey and shove him up or down to get him out of the way. After getting the rest of the HFs, run up and take the Jewel to proceed to the next room. ________ ___/Room 3-8\______________________________________________________________ With four Don Medusas, this room can be a pain. Wait for the Dons on the left and right to move to the top area, then scoot down and pick up the HF below you. Move back up in between the EFs, then move north between the next set of EFs. Push them outwards one square, then _carefully_ pick off the two HFs in the lower-left and lower-right. Wait for them to pass by to the north, then grab the HF and dash like mad back between the two EFs. Once both have been gotten, push the two EFs outwards, and trap the Dons in the lower-left and lower-right corners. Now, push the two remaining EFs in the lower area up, to block the middle Dons. Pass through the center and up to the Jewel Box. Stand in between the two EFs, and push them out, down, out, and down again, to block the middle Dons from the top. Now there are two EFs left.. the ones in the upper corners. These should be moved to the lower area and placed under the middle Dons. With the middle Dons blocked from three sides, you can now safely grab the rest of the HFs and the Jewel. ________ ___/Room 3-9\______________________________________________________________ First, move to the upper-left area of the room, and stand between the two EFs in the upper-left. Push the right one over above the HF (under Don Medusa), grab the HF, then shove the EF up to sandwich Don against the door. Now, shoot the Skulls and shove them in, and up beside Don to block him from the left and right. Now there are four EFs remaining... shove two of them down beside the lower Medusas (to block them from the left and right), and shove the other two in the gap between the trees just above them (to block them from the top). Once this is accomplished, grab all the HFs in the upper area, then proceed down to the bottom. Take up the final two HFs, and then grab the Jewel before the Skulls at the top have a chance to reach you. _________ ___/Room 3-10\_____________________________________________________________ There are lots of EFs in this room, and you'll have to make use of most of them in order to survive. First push the third and fourth EFs on the left over to the left, to block the upper-left Medusa from the right and bottom. Leave the HFs alone for the time being, it's easier to get them all after the EFs are in place. Now, head for the set of EFs to the right of the Jewel Box. Push the second EF down and over onto the arrow tile, then down above the lower Medusa. Now go back to the group of EFs and push the first one to the right and down, against the tree, to block the lower Medusa from the left. Now head for the lower group of EFs. Position the bottom one under the Medusa in the lower-left, and push the second one straight over, across the arrow tile, to block the lower medusa from the top. Now go back on the right side of the left arrow tile, and push the EF below you down and over to the right, and position it beside the Medusa in the lower-right. Now go back and push the EF below the Jewel Box down, over to the right, and up below the Medusa in the upper right. Head back to the middle, and position yourself above the down arrow tile. Push the EF above you up against the wall, to block the upper Medusa from the left, then position yourself in front of the door. Push the EF in front of you left one square, then move the EF below you down, and position it above the Medusa in the upper-left. Now all the Medusas are blocked, but you have the Gols to worry about. There is one last free EF, the one under the Gol on the right. Push it left, and position it just above the Jewel Box, to block both of the top two Gols. Now run around and pick up all the HFs, but save the one in the lower-left for last. After getting it, move right, and go up in between the trees (near the down arrow tile) to safely reach the middle, but be quick as to not get fried by the Gol on the left. Since the two Gols near the top are blocked by the EF, you can safely take the Jewel. Level 3 is complete! *NOTE* Before taking on levels 4-7, you may want to visit Grandpa again in the tree near the Towers. He will teach you a few new tricks that will come in handy during the rest of the game! _______ _/Level 4\_________________________________________________________________ You'll _really_ acquainted with Snakey in this level. You'll find that in every room you'll need to use Snakey in one way or another in order to complete the level. ________ ___/Room 4-1\______________________________________________________________ The arrow tiles in this room tend to restrict your movement to a semi-circular pattern, and the Snakey at the top will really get in your way. First, walk across the left arrow tile and grab the nearby HF. Now, shoot the two Snakeys on the left... use the bottom one to block the lower left Medusa, and shove the upper one across the arrow tile, up against the upper Medusa. Grab the two HFs in this area, then use the EF to block the upper Medusa from the right. Now shoot the top Snakey and shove him one square right to get back to the middle. Run back down to the lower area of the room, go back across the left arrow tile, and shoot the last Snakey, and shove him down, to block the lower Medusa from the right. Circle back around the arrow tiles until you reach the middle again, and run back to the lower area once more. This time, go across the right arrow tile. Grab the HF, and shoot the lower Snakey, and shove him down to block the lower right Medusa. Then do the same as you did on the left, shoot the other two Snakeys, use the bottom one to block the lower Medusa, and shove the upper one up across the arrow tile. Grab the two HFs, shove the EF in front of the Medusa, and shoot the top Snakey, and shove him left out of your way. Now go back to the lower area once more, and grab the final HF, and the Jewel. ________ ___/Room 4-2\______________________________________________________________ HFs everywhere! First shove the EF to your left into the "gap" in the HFs, and then run around and pick up all 10 of them. You'll get 4 magic shots from these. Before doing anything else, move the nearby EF to the left one square. Now shoot Snakey, and shove him left against the wall, and all the way up against the Medusa in the upper-left. Now go into the narrow gap between the trees, where the Snakey blocking the three HFs is. Ignore these, and proceed to the EF on the right. Push it two squares down, and to the left, into the area where the HFs were (there will be two EFs in here now). Push one up, and to the left, one space away from the wall. Since you can't push it up from here, loop all the way back around through the gap in the trees, to reach the lower left. Now push it up, and place it beside the Medusa in the upper-left. Now do the same with the other EF, only place it under the Medusa against the north wall. Now shoot the Snakey in the upper-right twice to blow him away, and pick up all the HFs except the one in front of the door. Stay in this small area and wait for Snakey to respawn, then shoot him, and shove him up beside the upper medusa. Now you can pick up that HF in front of the door. Now, go back down through the gap in the trees, and shoot the Snakey "guarding" the three HFs in the middle twice, to blow him away. Run in, grab the HFs, then run back out before he re-appears. Now, move right, and plug the Snakey guarding the Jewel Box with your two last Magic Shots to get rid of him, then pick up the Jewel! ________ ___/Room 4-3\______________________________________________________________ This room is a bit of a break from the last few annoying rooms you've suffered through. There are three EFs near where you start... push the left one to the left under Medusa, then go down and grab the HF. Now push the EF to your right to the right, and down above the other Medusa. Now shove the last remaining EF left, and up beside the upper Medusa. Shoot the Snakey on the far right and shove him down beside the lower Medusa, and pick up the HF. Now head for the two Snakeys on the left of Medusa. Shoot the one next to the EF and shove him down. Now, quickly, shoot the other Snakey, shove him straight up above the upper Medusa, run to the HF in the upper-right, then quickly shoot Snakey again to blow him away. Wait for him to respawn, then shoot him again, and shove him up one, left two, down three, and left into the river to your left. Quickly cross, pick up the HFs, and then use the Snakeys to reach the island where the Jewel Box is. Shoot the Snakey near the Jewel Box, then shove him up one, and right into the river. Quickly cross, grab the HF, then cross back before the egg sinks. Now pick up the Jewel and proceed to the next room! ________ ___/Room 4-4\______________________________________________________________ You'll have to pull a fast one to get this room started on the right foot. Grab the HF above you, then position yourself below the Snakey on the left of the EF. Here's where you will have to be very quick. Shoot Snakey, then position him in between the Medusas at the top (position the egg so that it is blocking the left medusa from the right, and the top medusa from the bottom). Quickly head to EF near the top Medusa, shove it left one square, then run back down and shove the egg to the left, against the left medusa. Once that is out of the way, the rest is relatively simple. Position yourself below the Snakey on the right side of the lake, then shoot him, and shove him up and left, and up into the gap in the trees along the north wall. Take the two HFs in the upper right, then head for the EF near the right side of the lake. Push it right and up, but stop after you get it past the trees. Loop around the lake and head back to the upper-right, then get on the right side of that EF and push it left, across the desert, to block the left medusa from the top. Now go down to the other Snakey near the lake, then shoot him, and shove him up into the lake. Now that the EF is free, shove it left into the gap in the trees, and take the HF in the bottom left. Wait for Snakey to respawn, then shoot him again, and shove him left, and up across the desert, against the upper Medusa. Now you're free to take the Jewel! ________ ___/Room 4-5\______________________________________________________________ The last room of Level 4 is actually rather simple. First grab the nearby HF, then shove the upper EF up against the north wall, then shove the other EF down against the lower Medusa. Head for the two Snakeys near the lake, then shoot the one on the right, and push him into the river. Jump on the egg and collect the HF in the middle, then jump back on the egg. You'll disembark in the lower-right. Grab the HF, then shoot Snakey and shove him down against the wall. Head back to the other Snakey near the lake, shoot him, and shove him down into the water. Ride back to the middle island, take the last HF, and disembark in the lower right again. Now head for the upper left corner, shoot the Snakey, and shove him left. Now take the Jewel and exit to the boss room! ________ ___/Room 4-6\______________________________________________________________ Your goal in this room is to defeat the giant Snakey! This is the only Snakey in the game that is actually harmful to you, and it will move around, albeit slowly. You have an infinite number of Magic Shots, so continue blasting Snakey until he gets close, then retreat to the other side of the room. Repeat this process, and the Giant Snakey will be defeated quite easily. Once he is egged, a few final blasts will blow him away. Level 4 is complete! _______ _/Level 5\_________________________________________________________________ Alma makes a cameo appearance in each of the rooms in Level 5. Learn to avoid her, and use her in place of Snakey whenever necessary. ________ ___/Room 5-1\______________________________________________________________ First take the two HFs near the starting point, then shoot Snakey and ride him across the river. Take the bottom HFs on the left and right, then shoot each Alma and shove her up, beside the Medusas. Then, shove the EFs outward, to block the Medusas from the bottom. Get the other two HFs, then use Snakey to cross the next river. After getting the next HF, shove the two nearby EFs outward to block those Medusas from the top. Grab the inner HFs on the left and right, then position the last two EFs beside the upper Medusas (push them outward, then up). Then shoot the Almas on the left and right once, and grab the HFs before they have a chance to recover. Now you can head for the top and take the last two HFs and the Jewel. ________ ___/Room 5-2\______________________________________________________________ Start off by heading to the lower part of the room, and pushing the EF below the HF to the left and up, to block the center Medusa from the left. Now go back down and push the EF directly under the trees left, and up against the upper Medusa. Position the rest of the EFs on the left so that the upper Medusa is blocked from the left, bottom, and right, and the center Medusa blocked from the top and left. Grab the HF in the upper-left, then head for the HF that is blocking Alma in the narrow passage. Take the HF then quickly shoot Alma, shove her up against Medusa, then shove the right EF near the entrance of the passage over and up, to keep her inside. Push the other EF near the entrance left and up, and position it under Gol. Now, quickly, take the HF behind Gol, shoot Gol and shove him right against the Jewel Box, and shove the EF down against Medusa. Before Gol recovers, head down across the left arrow tile, grab the last HF, and scoot back up to the Jewel Box! ________ ___/Room 5-3\______________________________________________________________ There are four lines of three EFs in this room. Ignore the bottom row for the time being, and position yourself under the next row up. Push the two outer EFs up, and push the middle EF to the left, and position it under the tree. Grab the HF in the middle, then push the EFs to your left and right outward. Return to the bottom row of EFs, and push the middle one up, and right, and place it under the tree on the right. Push the other two EFs outward, and place them between the HF and Alma (both on the left and right). Now, move north to the next row of HFs, and push the middle one up, and the outer ones outward, and place them above the trees on the left and right. Now push that middle EF over to the left, just above the other EF on the left. Proceed to the top line of EFs, and push the outer two up (blocking the Medusas in the process), and push the middle one to the right, under the upper-right Medusa. Now take the EF that is above the tree on the right, and shove it up against the right wall, to block the right Medusa from the top. Now head for the two EFs above the tree on the left. Push the bottom one up against the left wall, and push the other one up against the upper-left Medusa. Now, go back to the lower part of the area, and push the EFs that are under the trees outward, to block both lower Medusas from the bottom. Grab the two HFs, then proceed back to the top. To get the final two HFs, make sure Alma is far enough away from the HF, then snag it, and dash back onto the grass. Now you can finally take the Jewel! ________ ___/Room 5-4\______________________________________________________________ There are six "sections" of HFs in this room, all "guarded" by Almas. Head for the upper-right first, wait for Alma to wander away, then quickly grab the HF and dash back onto the grass. You'll get some magic shots from the HF, so now shoot Alma, push her inside, and take the HFs and retreat before she can recover. Do the same for the upper-left section. Once that's done, head for the lower-right. Sneak the HF to get two more magic shots, then repeat the process you did at the top to get the HFs in the lower-left and lower-right. Now you have the middle sections, which are the hardest of all. First head for the left, and stand on the patch of grass above or below the HF. Wait for Alma to wander away, then quickly grab the HF and dash back (remember, enemies can't walk over the Jewel Box). Stand under the Jewel Box, then wait for Alma to wander away again, then quickly run up, turn left, and shoot her. Then take the HFs on the left. Do the same on the right, but note that after you do this section nothing is stopping this Alma from getting out of its section (which is way you save it for last!). Quickly grab the rest of the HFs, then the Jewel! ________ ___/Room 5-5\______________________________________________________________ Alma really gets a workout in this room. First grab the HF below you, then stand on the grass to your north. Wait for Alma to come to you, then shoot her, shove her up beside Medusa, then run to the top and place the EF at the top left above the Medusa. Before Alma recovers, make your way to the patch of grass on the right. Stand on the far right of the L-shaped grass patch, and once again, wait for Alma to come to you. Shoot her and place her above Medusa, then dash for the upper-right, grab the HF, and shove the EF down beside Medusa. Before Alma recovers retreat to the patch of grass in the lower right (but don't go down too far, watch out for that Medusa!). Stand on the Jewel Box, and, once more, wait for Alma. Shoot her, shove her down and left against the Medusa, then run up, shove the EF left to block Medusa from the top, and grab the 5 HFs in the middle. Now, to get back to the Jewel Box, you'll wait for Alma to come back _again_. When she wanders back to the lower area, shoot her again (poor Alma), place her beside the lower Medusa, then dash for the Jewel. Whew! ________ ___/Room 5-6\______________________________________________________________ As you might have guessed, your goal in this room is to defeat the Giant Alma. She moves left and right across the top of the screen, then charges with a rolling attack when you enter her line of sight. When she charges, dash to the side to avoid being bowled over, then retreat to the upper part of the screen. She'll repeat this pattern indefinitely. She's invincible while rolling, but she becomes "stunned" for a second or two after doing her rolling attack, so the best thing to do is wait for her charge, then run up and blast her with a few magic shots before she can recover, then quickly get out of the way of her next charge. If you keep doing this, she'll be defeated in no time. Level 5 is complete! _______ _/Level 6\_________________________________________________________________ Rocky runs rampant in Level 6, and will certainly cause trouble for you more than once. You'll need to use him to your advantage in order to complete most of the rooms in Level 6. ________ ___/Room 6-1\______________________________________________________________ Your first task in this room is to collect the HFs in the middle without being trapped by the two Rockies, which is easier said than done. The one in center of the trees is the hardest to get, and is the only one that contains Magic Shots. Once you have collected all the HFs in the middle, you'll need to wait for one of the Rockies to wander up near the patch of grass in the upper-left, then shoot him, shove him up beside the Medusa in the upper-left, and grab the HF before he recovers (and of course without getting trapped by the other Rocky in the process). Once you've done that, do the same for the other Rocky, only he'll need to be placed beside the lower Medusa (which means you'll have to be even quicker). Getting the last HF on the left is a bit tricky. Remember, Medusas cannot shoot you if you are only standing halfway in their line of sight. Position yourself half on the HF and half on the space to the right, and move right/left/right/left continuously, until both Rockies are in the line of Medusa's fire (since Rockies tend to stay still if you stay still, you'll need to keep moving). At that moment, quickly steal the HF and dash back out of the line of fire. Now, proceed to the Jewel! ________ ___/Room 6-2\______________________________________________________________ The patrol of Rockies in the middle of this room can be a real pain. First head for the upper-right section and push the EF up beside Medusa. Grab the two HFs in this section, then go back the way you came, and continue down to the lower-left section. Push the EF down beside Medusa, grab the HF, then proceed to the lower-right. Push the EF blocking your way one space right, then loop around and push it all the way back left, and place it over top of the lower-left Medusa. Grab the other HF, then return to the lower-right once more. Push the other EF in this section to the right to block the upper Medusa, then grab the final HF. To get to the Jewel Box, use your two Magic Shots to get rid of one of those Rockies in the middle. On to the next room! ________ ___/Room 6-3\______________________________________________________________ Start off by heading into the "enclosed" area to your left and _carefully_ grab the middle HF (without getting trapped by Rocky, of course). Now exit this "room" to the left and grab the HF below you to get some Magic Shots. Now shoot the Rocky and shove him to the right, and place him on the left of the Medusa. Quickly grab the HF before Rocky recovers. Now head for the upper part of this room. Shove the only EF over above the Jewel Box, placing it under the upper Medusa. Here's where you'll have your first experience with a trick that Grandpa may have taught you. If you blow an enemy away and place an egg on the space where he is meant to re-appear, he may re-appear in a different place! This doesn't always work, and you can't tell when it will other than trying it, but in some rooms this is the only way to solve it! Such is the case in this room. There are two Rockies in the upper-right... shoot directly below them and shoot one, and let the other run down onto the space where the first one was. Wait a few moments, and the Rocky will re-appear down by the Medusa in the lower-right! Go down, grab the HF, then head back to the patch of grass below the Jewel Box. Wait for Rocky to walk up to your right, then quickly shoot him, loop around to the other side of him, then shove him over left as far as you can. Now walk up and stand two spaces below the door. When Rocky recovers, he will probably come running up to you, so when he does, shoot him again, and place him in front of the door, blocking the upper Medusa from the left. Now quickly run left, down into the trees, and grab the HF. Now return to the lower part of the room, to the Rocky that is trapped near the lower Medusa. Shoot him again, and shove him in the gap between the Medusa and the final HF. Grab the HF, then return to the upper area once again. Stand in the bottom right of the small "clearing" below the right arrow tile, and wait for Rocky to come charging at you, then shoot him and shove him to the right, onto the patch of grass just under the Jewel Box. Now you can safely pick up the Jewel! ________ ___/Room 6-4\______________________________________________________________ This room is actually quite easy. There are four EFs near the starting point. Grab the HF to your left, then push the right two EFs in the gaps in the trees between the Medusas and the middle HF, then grab it. Now go back and push the other two EFs to the right, and position them on the left of each Medusa. To get the HFs in the upper-left and lower-left, just shoot Rocky, shove him out of the way, then grab the HFs. Now head for the right area, and grab the four HFs while avoiding Rocky. Once the Jewel Box is open, shoot Rocky, and shove him down between the Medusa and the Jewel Box. Now you can take the Jewel! ________ ___/Room 6-5\______________________________________________________________ This room isn't very fun. First move to your right and push the EF onto the far right edge of the grass. Now loop around and push the EF near the bottom up one space past the grass. Loop around the crumbling bridge and push the EF one space left, then loop back around again, and push it down. Now push it over to the left, up against the HF. Now, making sure Rocky is between you and the Medusa before you do this, run up, grab the HF, then run around and position the EF between both Medusas (so that it blocks both of them). Take the other nearby HF to activate your bridge tool. Now shoot Rocky, and shove him between the upper Medusa and the HF, then use the bridge tool on the space of lava under the HF to access it. Now wait for him to recover, lure him down a bit, then shoot him again, shove him across the bridge to the right, and down between the two patches of grass. Now, very carefully, slide the EF to the left, but make sure Rocky is between you and the Medusa! Push it across the bridge, and place it under the tree in the far left. Now go back to Rocky and (quickly) shoot him, shove him all the way down against Medusa, then dash like mad to the HF in the lower-left, and make it back across before he recovers. Now head back to the lower-right, and shoot Rocky again, and shove him back up between the grass, where he was before. Loop back around and (once again, making sure that Rocky is between you and the Medusa!) carefully proceed to the Jewel. ________ ___/Room 6-6\______________________________________________________________ The boss of Level 6 is a giant Rocky! He wanders aimlessly about the room until you cross his line of sight, when he will charge (basically, he follows his normal movement pattern). He will keep running until he hits the wall, so when he charges duck out of the way, and hit him with a shot or two as he zooms by, and maybe even fire a shot or two at his back once he passes by. His movement pattern is very predictable, so you should have no trouble disposing of him. Level 6 is complete!! _______ _/Level 7\_________________________________________________________________ Leepers are everywhere in Level 7, and you'll soon learn where and where not to put them to sleep. They will be crucial to your success in each room, so use them wisely! ________ ___/Room 7-1\______________________________________________________________ Start off by positioning the two EFs near the starting point to block the upper Medusa from the right and bottom. Now go down and grab the HF that is "encloses" the Leeper in the bottom right. After grabbing it, retreat to the patch of grass in the same area (stand at the bottom, so Leeper won't run up and fall asleep on you). When he wanders off elsewhere, quickly push the EF to your right over next to the HF, and place it below the Medusa in the lower right (try not to let Leeper touch you during this process). Grab the HF, then stand on the space below where it was, and wait for Leeper to touch you and fall asleep. Now go up and get the HF in the upper-right. Go back down to the patch of grass, and shove the EF all the way over to the left. Wait until the Leeper in the bottom left passes to the left of the EF enclosing him, then shove the EF down one square, and wait for Leeper to touch you. Push the EF the rest of the way down, then grab the HF. Now head for the upper-left. Take three of the four HFs and put the Leepers to sleep in the positions where they used to be. Then carefully get the last one, and put the last Leeper to sleep somewhere in the open room area, where he won't block your path. Place the free EF in the upper left in front of the door to block Medusa, then get the last two HFs and the Jewel! ________ ___/Room 7-2\______________________________________________________________ Once again, the Leepers will try their best to block your path in this room. Wait for the Leeper to your south to start heading back down to the botom of the screen, then quickly follow him and put him to sleep as close to the bottom as you can (as long as you have enough room to access the two rooms on the right you're fine). Go into the upper-right "room" and take the two HFs to get some Magic Shots. Move to the middle-right room and blow one of the Leepers away, then put the other to sleep in either of the three corners (not the one in front of the exit! :P). Grab the other two HFs, then head back for the top. Put the Leeper that is wandering around near the top of the screen to sleep near the upper-right to get him out of your way. Now go down into the middle area, and shove the bottom EF to the left, onto the patch of grass. Now shove the other EF down, and place it beside Medusa. Grab the two HFs, then shoot the Leeper in the bottom right room once, then grab the HF and retreat before he recovers. Now go back up to the top and proceed to the left section. Shoot Leeper, and shove him down beside Medusa, then wait for him to recover and put him to sleep there. Now you can get the last two HFs, and the Jewel. ________ ___/Room 7-3\______________________________________________________________ First head to the lower-left. Take the HF blocking the Leeper in the lower-left, but time it so that he falls asleep blocking the Medusa (most likely he'll end up halfway between, which is fine). Grab the HF in the lower left, then move to the lower-right. First grab the HF above the water (be careful of the Don Medusa at the top), then blow away one of the Leepers on the "island" in the lower-right, and the other Leeper will end up covering it, making it appear near the Medusa in the lower-right. Shoot Snakey and shove him in the river, then take the HF. Now proceed to the upper-right. Stand one space above the patch of grass and left two Leepers fall asleep, one on your left and one on your right. Now carefully take the three HFs in the room, and put Leeper to sleep somewhere out of the way (again, watch out for the Don Medusa at the top). Ignore the rest of the HFs here for the time being, and proceed to the upper-left. Shoot Snakey and shove him one space down, then grab the two HFs. Now take the HF in the far upper left, shoot Leeper, and shove him up against the left wall. Stay next to him so he'll fall asleep there when he recovers. Now head back to the upper right and (very very quickly), take the left HF, run up, turn right, and shoot Leeper. Shove him and Don Medusa up against the right wall, then wait for him to recover and put him to sleep to keep them there. Now you're free to take the rest of the HFs and the Jewel! ________ ___/Room 7-4\______________________________________________________________ Start this room off by heading for the southwest area of the room. A Leeper wanders around in this area... carefully put him to sleep above below the HF to block the lower Medusa. Now carefully (i.e without putting the other Leeper to sleep) move the EF beside the HF up, then left, to block the Don from the bottom. Now, quickly, take the HF, shoot Leeper, shove the EF up against Don to sandwich him between the wall, and shove Leeper up beside him before he recovers. Then put him to sleep. Grab the two HFs in the upper-left, then go down to the lower-left and shove the EF down against the trees. Now look to the island in the middle with all the Leepers on it. Blow away one of the top Leepers, and the other two will bound back and forth, causing the other to re-appear over on the right. Use your first ladder tool to make a bridge over the river just beside the HF, and pick it up. Now blow away one of the bottom Leepers, and it will re-appear at the bottom. Use your other ladder tool to get the other HF. Now, shoot Snakey and shove him down, and right into the water across from the HF. Get the HF, put three of the Leepers to sleep (above, below, and on the right), then cross back before the egg sinks. Now go around to the north side of the island, and use one of your magic shots to shoot the remaining top Leeper. Egg him in the middle, where he won't get in your way when you cross. After egging him, quickly shoot Snakey again, shove him right and down into the river, cross and grab the final HF, then cross back. Now go and get the Jewel! ________ ___/Room 7-5\______________________________________________________________ First go to the upper-right part of the room, and shove the EF down, and place it beside Medusa (watch out for the Don at the bottom while doing this!). Now go back to the upper-left, and take the HF. Now, wait for the Leeper to pass on the left side of the HFs, then run down, grab the middle HF, then run back up (NOT putting the Leeper to sleep in the process :P). Then, wait for Leeper to run next to the patch of grass, then shoot him, shove him down, grab the two HFs in the room, then place him in the space where the bottom HF was (all while avoiding the Don Medusa at the bottom... no easy task). Put Leeper to sleep, then position yourself above the space of lava just above the EF, then wait for Don to pass by on the left. Then, activate your bridge, push the EF down, and over to the left, to silence the Don Medusa. Grab the HF to your right, then head for the patch of grass to your left. Put the bottom Leeper to sleep just under the grass patch, then move right, then stand under the EF on the right. Now create the bridge across the lava to your right, and put Leeper to sleep to block the upper Medusa from the bottom (you'll have to time this quite carefully). Once that's done, grab the HF in the bottom right. Now shove the EF on the right up to the upper-right, over to the upper-left, then down into the room where the Leeper is. Place the EF on the grass on the left to safeguard the Jewel Box, then go and pick up the Jewel! ________ ___/Room 7-6\______________________________________________________________ Now, you'll have to face down the Giant Leeper! He will run in a spiral pattern, expanding outwards to the edge of the room, and then start spiraling back inwards. Once he reaches the middle again, he will fall asleep (only for a few moments). While sleeping, Leeper is invincible, so you will have to get your shots in while he is spiraling around the room. Given his predictable movement pattern, he is very easy to beat. Level 7 is complete!! _______ _/Level 8\_________________________________________________________________ *NOTE* You must have completed levels 4-7 to gain access to the Castle (level 8). ________ ___/Room 8-1\______________________________________________________________ First, move down and push the EF in the center of the room down, to block the middle Medusa from the right. Proceed to the lower-right, and push the far right EF down, to block the lower Medusa from the right. Now shoot Snakey, shove him all the way up against the door, take the HF, then shoot Snakey again to blow him away. Take one of the EFs in the lower-right, and place it above the middle Medusa, then shoot the nearby Snakey and shove him up, and right, under Medusa. Take the HF, then place the other EF in the lower-right all the way in the upper-left, above the trees (blocking the lower Medusa from the north). Now go back down to the lower-right, shoot Snakey, and place him in the gap between the upper Medusa and the HF (you'll have to be pretty quick on this one). Now grab the final HF and return to the lower right. Shove the EF blocking the lower-left room over to the left, and place it under the middle Medusa. Now grab the Jewel and proceed to the next room! ________ ___/Room 8-2\______________________________________________________________ First go one space south and push the EF to your left to the left, under Medusa. Now go back and push the other EF down one, then over to the left against the tree. Now push the EF to the left and down from the upper Medusa over to the right under her, then shove the one below that over to the left, against the wall. Go to the upper-left, and stand halfway between the wall and the next space over to the right. Proceed upwards (Medusa cannot shoot you if are standing half on an HF, even if nothing else is blocking her!), and grab the two HFs at the top. Go back down in the same manner, then head for the lower-left. Push the far lower-left EF left against the wall, then grab the HF in the lower-left. Now go over, shoot Snakey, and push him down, left, and up into the river, next to the EF. Cross the egg, then push right to free the EF. Take it up to the top of the room and place it between the upper Medusa and the Jewel Box. Now go back and shoot Snakey again, and push him into the river to free the other EF. Place it to the right of the remaining HF in the upper-left. Now get that HF, and the one near the door. Shoot Snakey one last time, and shove him right, to block the lower-right Medusa. Now go up, take the HF, shoot Snakey, and shove him up two squares. Before he recovers, grab the HF and use him to cross the river to the north. Take the bottom HF, then stand on the patch of grass. Shoot Alma once you get a clear shot, snag the other two HFs in the room, then push her across the river across from Snakey. On your way across, shoot Snakey, and shove him all the way down against the wall. Now, get the final HF, and the Jewel. ________ ___/Room 8-3\______________________________________________________________ This room is quite easy. Position the six EFs in the bottom left so that the middle Medusa is blocked from all four sides, and the upper Medusa is blocked from the right and bottom. Grab the rest of the HFs, then shoot Snakey, and use him to cross the river at the arrow tile. Pick up the HF, then stroll to the bottom right, and wait for Snakey to float over to you. Use him to cross back over the river, and go back to the spot where he re-appears. Wait for him to re-appear, then shoot him, shove him into the river again, and ride on him until he passes by the strip below where the last HF is. Get off, take the HF, then jump back on, and wait for him to float back to the lower-right again. Get off to the north, then shoot the Gol (from the side, of course). Then, move north, shoot the Snakey and shove him up, then grab the Jewel. ________ ___/Room 8-4\______________________________________________________________ This room can be a bit tricky. First shove the EF to your left just far enough to the left to get it out of your way, then go back to the starting point. Go north, and shove this EF up two spaces, beside Snakey. Now loop around and shove the EF down and left of Snakey over to the right, under Medusa. Grab the HF in the lower-right, then (quickly) shoot the Snakey in the upper-right, shove him up one square, shove the EF to the right, then push Snakey back down and left, and place him between the trees below the upper Medusa. Of the two EFs in the lower-left, slide the lower one to the left above Medusa, and place the other one below the HF in the far upper right. Now move left, shoot Snakey and shove him down beside the Medusa, and grab the HF. Now move to the lower-left. Shoot the Snakey on the far left, then push him up, get behind him, then slide him back down, between the HF and Medusa. Grab the HF in the lower-left, then shoot Snakey again to blow him away. Go back to the spot where Snakey was and wait for him to re-appear (preferably, stand on the north side to save time). Now shoot him, and place him beside the HF at the bottom. Grab the HF, then shoot Snakey again to blow him away (again). Wait for him to re-appear, then go back to him once again. Shoot him, then shove him up against Gol to silence him, then shoot Gol from the side and shove him over out of your way. Now take the Jewel! ________ ___/Room 8-5\______________________________________________________________ Take one of the EFs near the starting point, and shove it over to the right a little ways, then up. Now shove it over to the right to sandwich Don Medusa against the wall. Put the two Leepers above and below him to sleep, so they'll block him from either side. Now take the two remaining EFs, and shove them beside the Medusas at the top and bottom. Now get the HFs in the upper and lower-left (you'll have to shoot the Gols and slide them over to get them out of the way). Then get the final two HFs in the upper and lower right. To get back through the middle, keep to the north and wait for the Leepers above you to cross paths with the upper Gols, then dash to the left (so that the Leepers will block the fireballs coming from the north). Once through that "gauntlet", the Jewel is yours for the taking! Level 8 is now complete!! *NOTE* Now all the overworld levels are complete. Move to the boat in the lake and you'll have a short scene where Lolo and Lala commence to row the boat over to the Wicked King's tower. However, on the way, a cannonball shot from the tower smashes directly into the boat, sending both Lolo and Lala hurtling through the sky and deep into the waters below. Levels 9 through 12 await you under the lake!! _______ _/Level 9\_________________________________________________________________ *NOTE* Skulls, skulls everywhere! Level 9 gets you more acquainted with Skull than you probably ever wanted to be. ________ ___/Room 9-1\______________________________________________________________ First move to the south, but ignore the HF next to the bridge for the time being. When you reach the lower-left, position the EF above the Medusa (could that Skull be anymore in the way..?). Grab the HF above, then shoot that Skull and place it beside the lower Medusa. Grab the other HF then proceed to the lower-right. While watching out for the Don Medusa at the top, make your way up to the upper-right and hide behind the safety of the EF. You'll want to push it up, to block Don Medusa in the upper-right corner. Go back down to the lower right, then shoot the Skull and shove it over above Medusa. Go back to the upper-right and shoot the left Skull, and push it over onto the crumbly bridge to your left. Grab the HF, then shoot the other Skull and place it down beside the Medusa in the lower-right. Now grab the final HF (the one near the bridge), and high-tail it to the Jewel! ________ ___/Room 9-2\______________________________________________________________ This is another tricky one. Push the EF to the right of you over across the arrow tile, against the wall. Now push the EF above you up and below the Medusa in the upper-right. Grab the HF on the right to get some Magic Shots. Here comes a tricky part. Stand above the Skull just to the right of the EF near the left arrow tile (got that?). Now (quickly!) shoot him, shove him three spaces down, then shoot the Skull just to your left and shove it down one space. Now go back to the other Skull and shove it down to the wall, then shove the Skull to the left over beside Medusa. Whew! Grab the HF in the lower-left, then head for the upper-left section. Head into the middle and grab the three HFs to activate your arrow tool. Change the tile on your left (the right arrow), then go back to the right side of the room. Push it to the left, across both arrows, and under the HF. Shoot the Skull, then shove it left, above the HF. Now take the HF and shoot Skull again to get rid of it. Wait for it to re-appear, then (quickly!) shoot it, run over to the Skull under the door, shoot him, and shove him right, far enough to get him out of your way. Grab the last HF and jet down to the patch of grass in the lower-left. To get the Jewel, wait for a Skull to wander between the Jewel Box and the Medusa, then quickly grab the Jewel! ________ ___/Room 9-3\______________________________________________________________ Start off by taking the HF just above you. Now notice the two Snakeys near the Medusa in the lower-right. Shoot the left one, then push it down, left, then back up, beside Medusa. Head for the lower-left, shoot Skull, then push it down. Grab the HF, then head for the Snakey in the lower-left. Use him to cross the river to the north. Grab all the HFs EXCEPT the one above the bottom Skull. Wait for Snakey to sink (only one egg can be floating at a time), then shoot the Skull below the last HF, grab the last HF, then QUICKLY push Skull into the river and ride him along the river. Once you get to the right side, free the EF by getting off the egg behind it, and place it above the Medusa. Then head up to the Jewel! ________ ___/Room 9-4\______________________________________________________________ This is yet another somewhat tricky room. Move left, and use the left-most EF to sandwich the bottom Don Medusa against the left wall. Now push the right EF up two squares, then (watching out for the Don above you), head for the lower-right. Grab the HF, then shove the middle EF down, then the left one left. Shoot Skull, push him down into the river, then get off to the east. Shove the EF back up, then to the right, under the Don Medusa near the desert (desert in water? An interesting notion!) Shove it the rest of the way up to sandwich him, then grab the HFs in the lower-right. Now, tricky part coming up. Head back to the EF in the lower-left. Carefully (and I do mean carefully) shove it over to the left as far as you can without getting blasted by the Don Medusa above you. Once you've done that, return to the Skull in the lower-right, and shove him left into the river to free the other EF. Shove it up, then to the left, and place it two spaces to the right of the HF on the left. Tricky part coming up again. Hiding behind this EF, wait until Don Medusa passes to the right, then quickly jet for the HF, then jet back to safety under the EF. This is a bit hard to pull off, so be careful, take a half-step lead off the EF to increase your chances. Once you have the HF, shove the EF the rest of the way up, to confine Don to the left area. Move back right and shove the last remaining EF up beside the Don Medusa on the right, then head for the top. Save the HF right next to the Jewel Box until last. First, shove that other EF the rest of the way over to sandwich the other Don against the left wall. Now, shoot the Skulls in the upper-left and upper-right, and shove them up against the wall to get the HFs in their respective corners. Now go back and grab the final HF, and the Jewel right beside you. ________ ___/Room 9-5\______________________________________________________________ First, note that the HF above you (the one in front of the door) will be saved for last. Grab the HF to your left, then shoot Skull and push it down one space. Grab the HF to your right, then cross the river using Skull. Go down, shoot the Skull on the left, and shove it over below Medusa. Now go down and shoot the Skull at the bottom, and shove it up beside that same Medusa. Grab the HF on the right, then head to the lower-right. Shoot Skull, shove him up, then grab the HF to the left. Push the EF above you up, then right, over top of the Medusa. Now move to the lower-left, and push the EF over to the left, and place it below Skull. Shoot Skull, then shove him in the water to the left, then cross south to get back on the other side of that EF. Slide it all the way over to the right, under the Medusa, then get the HF in the lower-right. Wait for Skull to re-appear, then shoot him, and shove him left into the water again. Get off north, pushing the EF ONE space up in the process. Shoot one of the Skulls on the left and place it under the Medusa at the top, then get the HF. Now shoot the Skull to the down and right of you, and slide it down beside the middle Medusa. Then grab the HF in the middle. Shoot the other Skull on the left and place it up beside the upper Medusa, and get the HF in the upper-left. Then place the EF near the river above the middle Medusa. Finally, move to the top, and shoot the Skull near the river across from the Jewel Box to get back to where you started. You can now pick up the last HF and the Jewel! ________ ___/Room 9-6\______________________________________________________________ The boss of level 9, as you probably guessed, is a huge version of Skull! He moves in an "S-like" snaking pattern up and down the screen. Like the boss Leeper, his movement pattern is very predictable, and thus he should be very easy to defeat. Once the giant Skull is out of commission, Level 9 is complete!! ________ _/Level 10\________________________________________________________________ *NOTE* Gols rear their ugly heads in each room in Level 10. As with most of the levels before, you'll become more acquainted with them in all sorts of different situations, whether you like it or not. :P _________ ___/Room 10-1\_____________________________________________________________ Start by pushing the bottom EF to the right, over Medusa. Now slide the EF above you up one square, then grab the HF and step onto the crumbly bridge. Shove the EF back down, beside Medusa. Now push the other free EF ONTO the crumbly bridge. Grab the HF at the bottom, then make your way to the top by crossing the crumbly bridges on the left. Get the HF near Gol at the top, then shove the EF in front of the other Gol up, two block the top one. Now go back across the first crumbly bridge and get the HF on the other side of the arrow tile. Use your arrow tool to get back across, then continue back down to the lower-right. Head for the EF that is sitting on the crumbly bridge. Now, quickly, create your bridge just to the left of the EF, then push it over onto the bridge. Before the bridge disintegrates, slide the EF the rest of the way up to the top of the room and place it in front of the bottom Gol. Now you can safely go up to the Jewel! _________ ___/Room 10-2\_____________________________________________________________ The Gols don't pose much of a threat in this room at all. First move right and pick up the HF, then push the upper-left EF up, then back down and left, and place it above the middle Medusa on the left. Now head to the lower right. Push the bottom EF left one space, then go up and push the EF above you up two, left one, down one, then over to the left side of the room. Place this one under the upper-left Medusa. Take the two HFs nearby, then return to the lower-right. Place the last free EF all the way up the upper left corner, beside the upper Medusa. Now get the two HFs along the top. Now that you have four Magic Shots, proceed to the Gols in the center of the room. Shoot the right one and shove him down against the "tree". Shoot the bottom one and shove him left, under Medusa. Shove the top one and shove him left, then down beside Medusa, then shoot the left one and shove him down, beside the lower Medusa. Now grab all three HFs in the lower-left area. Shooting the Gols freed up the EF in the center, so take it, and place it just to the left of the Jewel Box to safeguard it. Now, pick up the final HF next to the Jewel Box, and grab the Jewel! _________ ___/Room 10-3\_____________________________________________________________ Start off by taking the only accessible HF, near the center of the room. Then go to the upper-left, shoot Gol, then shove him left and up under the Medusa. Grab the HF then go back to where you started. Now, quickly, shoot the Gol on the left of the HF (above the Jewel Box) twice. Run right, grab the HF, and push the EF above you up four squares. Run back down and shoot the Gol in the lower-left, shove him down, then cross the right arrow tile. Shoot the next Gol, shove him right, then shove the EF above you all the way up, placing it below the other one. Now loop back around to the upper-left. All this should have been accomplished before the Gol you blew away respawns. Of the two EFs that are near the north of the room now, place the bottom one on the left of the upper-right Medusa, then shove the other one down, left, then back right, and place it under the Medusa in the upper-right. Go back down to the middle, and cross the right arrow on the right, picking up another HF along the way. Once across the arrow, shoot the Gol below you and shove him down. Grab the HF at the bottom, then go back up and take the other two HFs. Now shoot Gol, and shove him all the way left, against the tree. Loop around the left to get under him, and by the time you do so, he'll probably have recovered. Shoot him again, then shove him up, left, and place him on the right of the upper-left Medusa. Now take the last HF in front of the door, then move right, and make a dash down to the Jewel. _________ ___/Room 10-4\_____________________________________________________________ Start this room off by sliding the EF just below you down, beside the Medusa. Go up to the top via the arrow tile, and push the middle EF up, then the right one to the right under Medusa. Take the two HFs, then shove the other EF all the way left, then all the way down, over the Medusa at the bottom. Cross the right arrow tile, then shoot the Gol below you and shove him down. Grab both HFs in here, then shoot Gol, shove him over onto the second right arrow tile, then grab the HFs. Continue pushing Gol to the right, and place him just under the HF on the right. Take the HF, then stand in front of the up arrow tile. Turn left (to face the right arrow tile), then shoot the Gol twice to blow him away. Quickly loop around to the left, then shove the EF across the arrow tile, and over onto the space where Gol was. Pick up the last two HFs, then wait for Gol to "dis-appear" from under the block. Push the EF all the way over to the right, then loop back around to the left once more. Proceed to the lower left, and make your way back right across the arrow tiles to reach the lower-right. Now you can pick up the Jewel! _________ ___/Room 10-5\_____________________________________________________________ This is a hard one. Grab the HF above you then shoot the Gol on the left, and shove it up one square. Now take the HF near the river to the north, then go back down and shoot the other Gol. Push him right, then up into the river. Cross, take the HF, then quickly cross back. Stand in front of the river where it is two spaces wide, then place your first bridge here. Wait for the Gol to recover, then shoot him, and push him across the bridge into the water. Now cross over to the left side of the room. Take the HF in the upper-right, then position two of the EFs so that the middle Medusa is blocked from the top and left. Grab the HF near Medusa, then go down and make another bridge just to the right of the lower-left Medusa. Now shoot Gol and shove him one space up, two spaces right, then one space up. Go back to the EFs at the upper-right and place one of them under the section of river that the Gol is facing. Then shoot Gol, shove him left into the river, then get off to the south, pushing the EF along with you. Place it down on the section of bridge you made earlier. Now wait for Gol to re-appear and place him in the same spot he was before, then go and get the other EF and place it in the same position. Shove Gol into the water and push it south, and place it above the Medusa in the lower-left, but DON'T get the HF just yet. Wait for Gol to re-appear again, then shoot him, and shove him up and right, and into the river across from your first bridge, and cross back over to the lower-right. Grab the HF, then use the free Gol to cross back over once again. You'll have to pull a quick one here. Stand above the Gol in the lower-left, facing the Gol on the other side of the river. Shoot the Gol across the river twice, then run down and pick up the last HF. To get around the Gol, fake the top Gol out by poking out then retreating back, and wait for his fireball to pass by, then dash around. Place your last bridge in the river in front of where the Gol you blew away was, and use your last magic shot to get the Gol above you out of your way. Now pick up the Jewel. Whew! _________ ___/Room 10-6\_____________________________________________________________ This time you'll have to face down a giant Gol! He bounces back and forth across the top of the screen, shooting giant fireballs down at you. Note that the fireballs can be destroyed with a Magic Shot. The easiest thing to do here is head to the top of the screen and plug Gol repeatedly with Magic Shots from the side where he can't reach you. When he starts getting close, retreat to the lower area and avoid his fireballs until he goes back the other way. Using this method, you should get rid of him very easily. Level 10 is complete!! ________ _/Level 11\________________________________________________________________ *NOTE* As if they weren't enough of a bother already, Level 11 contains Medusas galore. Worse yet, Level 11 introduces the newcomer to the Lolo series, Moby the whale. _________ ___/Room 11-1\_____________________________________________________________ There are four EFs in each of the four "sides" of the starting room. First shove the right one over into the intersection, and shove the top one up against the "tree". Push the bottom one down one space, then push the one above the Jewel Box up one space. Head left, and push the EF down above Medusa, then push the next one down beside her. Grab the HF, and shove the next EF across the arrow tile, beside Medusa. Shoot the Moby above you, and shove him right, above Medusa. Now, quickly, shoot the Moby to the right of Medusa, shove him down, grab the three HFs, then head north. Push the EF up below Medusa, then shoot the Moby on the right and shove it up beside Medusa (this must be done before the Moby at the bottom recovers!). Grab the HF, then return all the way back to the lower-left. Push the EF near the Jewel Box up, then all the way over in front of the Gol on the right. Return to the upper-right, and push the EF down and left of Medusa up beside her. Move left, and shove the EF to the left, beside Medusa. Now shoot the bottom Moby, shove him over below Medusa, and grab the HF. Now go back and (quickly) shoot the top Moby, shove him over above Medusa, grab the three HFs, then return to the upper-right and shoot the Moby up and left of Medusa, and shove him right over top of her. Now get the final HF and proceed to the Jewel Box! _________ ___/Room 11-2\_____________________________________________________________ The Don Medusa near the bottom of this stage will cause trouble, so keep an eye on him as you complete this room. Head left and take the bottom two HFs, then push the left EF to the left one space. Now push the EF below you down next to the HF below. Push the other EF up two spaces, beside the Medusa, then go back to the EF at the bottom. Quickly and carefully, take the HF beside the EF and retreat behind it to avoid the Don Medusa. Then carefully make your way to the lower-right. There are two EFs next to the Medusa on the right... push the left one up as far as it can go, then push the EF to your left up to the wall. Cross the arrow tile and (while watching out for the Don Medusa) shove the EF all the way left, against Medusa. Now return to the upper-right, and push the other EF to the right against the wall. Now get the HF in the upper-right. Also grab the other HF in the center room. Then, head for the group of Mobies in the lower-right. Shoot the upper-left Moby twice to blow him away, then move the upper-right one right one space, move the lower-right one down two spaces, then grab the HF in the lower-right. Now shoot the lower left Moby, and shove him down and left, and place him on the space above the far-right of Don Medusa's path. Carefully shove the EF nearby downwards, and sandwich Don Medusa betwen the EF, the Moby, and the tree. Return to the lower-right again, shoot the remaining Moby, and shove him down, and all the way over to the left to block the middle Medusa from the bottom. Grab the last HF, and the Jewel! _________ ___/Room 11-3\_____________________________________________________________ This room may seem rather empty, but it is a bit tricky nonetheless. Start off by pushing the EF near the bottom down and over to the right, to trap Don Medusa against the wall. Head to the center of the room, push the EF up, then back down, to the right, and place it between the upper-right Medusa and the HF. Now shoot the Moby under the HF near the door, and shove him right, and up beside Medusa. Now shoot the Moby on the left and roll him up against the door. Go down to the lower Moby near the center, then shoot him and shove him up and left, and place him under the Medusa in the upper left. Then shove the EF up beside her. Grab the HFs in the upper-left and lower-left, then proceed to the two Mobies in the lower-right. Shoot the top one and shove it straight up, beside the Medusa in the upper-right. Then you can grab the last HF and the Jewel. _________ ___/Room 11-4\_____________________________________________________________ Lots and lots of EFs and lots and lots of Medusas. Joy. Start off by getting the HF above you, then shoot Snakey and push him down into the water. Cross, then push the EF to your right over under the middle Medusa. Now head back to the top, and push the EF up there down, then over to the right above Medusa (this must be done before Snakey reappears). Go around the HF to the first "line" of EFs near the bottom. Push the middle one down, the right one right three spaces, and the left one left one space. Now push the middle EF over, and down beside the Medusa in the lower-right, and grab the HF. Now you'll have another line of EFs further down. Push the middle one down one space, the left one left one space, then grab the HF. Push the EF below you down atop Medusa, then push the one under the Jewel Box down beside her. Now take the HF in the lower left. Push the EF near the Jewel Box down, then over to the right, atop the lower-right Medusa, then push the EF above that over, placing it under the crumbly bridge. Finally, push the EF closest to the HF at the bottom down one square, next to the HF, and push the EF to the right left one square. Now go up, around the HF once again, and shoot Skull. Quickly shove him all the way to the right, then run down across the crumbly bridge, push the EF down beside Medusa, then cross the arrow tile. Quickly turn around and shoot the Skull again before he recovers, but move out of the way before the shot strikes as to not get blasted by the Medusa as he disappears. Now move to the left, putting the Leeper to sleep in the process, and grab the HF. Push the EF in front of you over against Medusa, then shove the EF above you up beside the middle Medusa. Grab the HF on the left, then wait for Skull to re-appear. Shoot him, then shove him right and down across the grass, and grab the last HF. Now you can head for the Jewel Box at your leisure. ;) _________ ___/Room 11-5\_____________________________________________________________ With SIX Medusas, you'll really have to watch yourself in this room. Near the starting point are four EFs in a square-shaped pattern. Push the lower-left EF left against the lower-left Medusa, and push the lower-right one to the right, over top the lower middle Medusa. Grab the HF above Moby, then shoot him and shove him up and right, in between the two Medusas at the top-right. Cross the up arrow tile and shove the nearby EF up against the wall beside Medusa, then proceed left and cross the left arrow tile. Proceed downwards, and Moby will pull you over to the right, causing you to push the right EF down onto the up arrow tile. Then push the EF to your left up against the wall to block the upper-left Medusa from the bottom. Go down and stand on the down arrow tile, then shove the EF below you straight down against the wall. Grab the HF in the lower-left, then position one of the EFs in the lower-left onto the down arrow tile. Loop all the way back around again, and once you get back to where the EF is, shove it all the way right and down, next to the lower-right Medusa (to block her from the left). Also shove the EF under the HF down against her as well. Return to the lower-left and place the other EF onto the down arrow tile, then loop around once more, and shove it to the right as well. Place this one between the HF and the lower middle Medusa, then grab the HF. Now go up and stand facing Moby, and shoot him once. Now quickly loop around to the upper-left, and standing in front of the right arrow tile, shoot him again to blow him away. Quickly get out of the way in order to avoid being blasted by Medusa. Now take the EF that is still sitting on the up arrow tile, and push it up and right, over to the spot where Moby was before. Wait for Moby to re-appear, then shoot him, and shove him one space up, then over to the right against the wall. Now pick up the last HF and loop back around to get to the Jewel! _________ ___/Room 11-6\_____________________________________________________________ The boss of level 11 is a giant Medusa!! She will teleport randomly around the room, and when she re-appears, she will fire blasts to the north, east, south, and west, in that order. Afterwards, she'll fire a blast in all four directions at once, then disappear, and reappear elsewhere. Her pattern, like that of all the other bosses, is very predictable. When she re-appears, run over to her and blast her repeatedly until she starts to fire a blast in your direction. Duck out of the way, then blast her some more until she starts to fire off her "four-way" blast. Repeat the process until she dies. Level 11 is now complete! ________ _/Level 12\________________________________________________________________ *NOTE* Level 12 is full of the dreaded and very dangerous Don Medusas. Most of the rooms will prove to be quite difficult, as both speed and wit are needed to avoid them... _________ ___/Room 12-1\_____________________________________________________________ First grab the HF to your left, while taking care not to get blasted by the Don Medusa above you. Now, shove the right EF up two spaces, then the left EF all the way up to trap Don Medusa against the left wall. Carefully head up into the room and grab the left two HFs, then go back down and shove the other EF up four spaces. Now shove the EF below you over to the right, trapping Don in the lower-right corner of the "room". Grab the other two HFs, while watching out for the Don at the top. Now take the other EF in the room, and shove it up past the arrow tile, against the wall. Now take it all the way over to the right, trapping Don in the upper-right corner. Now position yourself above Snakey. Here comes a very tricky part. Shoot Snakey, shove him down and right, trapping Don Medusa, then run down and grab the HF. Now, before Snakey recovers, shoot him from the side to blow him away, then run down beside the HF for cover as the Don is turned loose again. Take the HF at the bottom-right first, then wait for Don to pass to the south, then grab the other HF and flee like mad back up, but stop once you reach the spot where Snakey re-appears. Shoot him, shove him up and right above the HF, then grab it, and once again blow Snakey away with another shot. Go back down and wait for him to re-appear once again, then shoot him, shove him up two, down one, then left into the water. Free the EF by pushing it out to the north, then shove it all the way to the left under the Jewel Box. Now, take the Jewel! _________ ___/Room 12-2\_____________________________________________________________ Not only does this room contain three Don Medusas, it contains one regular Medusa as well! There are three EFs below you, but you'll only need to use two of them. Slide the top one over to the right below Medusa, then go down and shove the bottom one over to the right, then up beside the HF. Take the HF, then carefully proceed to the Skulls in the lower-right. Shoot the top one, then shove it right against the wall, and take it as far up as you can, trapping Don Medusa along with it. Grab the nearby HF, then proceed back to the Skulls. Shoot the top one, then shove it four spaces left, then one space up. Now go back and shoot the remaining Skull, then shove it up, to the left against the HF, then up again, trapping the bottom Don in between it and the other Skull that you placed before. Grab the HF to your left and get ready for a fast maneuver. Shoot the Skull on the left, and shove it straight up, trapping Don on the right once again. Quickly run to the HF in the upper-left, grab it, then run back down below the egg. Standing two spaces below it, shoot it again then immediately run to your right to avoid getting blasted by Don as he runs loose. Wait for Skull to re-appear, then then shoot him and carefully shove it one space left, then get under it and push it up, this time trapping Don on the left. Grab the HF above, then proceed up to the Jewel Box. Grab the final HF then immediately run over to the Jewel, as when you get the last HF the Skulls will all awaken, thus freeing all the Dons! _________ ___/Room 12-3\_____________________________________________________________ Medusas and Dons and Mobies. Oh my. Start this room by carefully pushing the EF below you down against the wall, then over to the left against the "tree". Then take the HF in the lower-right. Now (carefully, again), go back up and stand behind the Moby that is facing to the north. Shoot him, shove him all the way up against the wall, grab the HF, then run back down and stand to the right of the HF near the middle. Shoot Moby again, then quickly duck behind the rock to your left as to not get blasted by the Don Medusa at the top. Wait for Moby to come back, then shoot him and shove him up again, this time trapping Don in the upper-right corner. Now carefully take the HF I mentioned before (near the rock), and retreat to the lower-right. Shove the EF in front of Moby down one square, then shoot Moby and shove him left against the wall, and down above Medusa. Then go back and take the EF that was in front of Moby, and place it between the HF and Medusa in the center of the room. Carefully take that HF, and the one in the upper-left. Now shoot the Moby above the EF you just placed, then shove him down, left against the wall, and up to the upper-left corner, trapping Don up in the corner near the door. Take the HF along the left wall, now go up to the Jewel Box. Shoot the Moby near the box, and place him down beside Medusa. Now you can take the final HF, and the Jewel! _________ ___/Room 12-4\_____________________________________________________________ If there ever was a room where the Mobies got in your way, this would be it. Push the EF just to the right of your starting point right one square, then push the one below you up three squares (these will block Medusa from the left and bottom). Take the HF in the lower right, then proceed to the two Mobies near Medusa. Shoot one, place him up beside Medusa, then shoot the other and place him above her. Then grab the HF along the right-hand wall. Head to the upper-right, and shoot the Moby in the upper-right corner, and shove him up, trapping Don Medusa in the corner. Grab the HF, then shove the EF below you over to the left... don't push it all the way over, leave one space between it and the Don on the left. First grab the HF near the center (on the left side of the regular Medusa) to get two more Magic Shots, then get ready for a quick maneuver. You'll notice two Mobies below the Don on the left. Shoot the one just below Don once, then go right as far as you can. Turn around, shoot Moby again, then quickly flee south to avoid Don as he breaks loose. Run down on the left side of Medusa and let Moby pull you back up to the top, then shove the EF on your left (the one that should still be one space away from where Don was) over to the left, trapping Don between the EF and the lower Moby. Grab the HF, then get ready for (another) fast one. Shoot the Moby in the upper-left, and shove it up one square, trapping the Don in the upper-left. As the Moby in the right pulls you over, hold down on the control pad and start pushing the EF on the left downward. Place it beside the Don on the left, to block him from the right side. Go back up, and push the other EF down one square. Loop back down to the left side of Medusa, let Moby pull you up, and push the EF to the left one square. Now go down to the lower-left and carefully take the HF, then let Moby pull you back up to the top _again_. Continue pushing that EF downward, and use it to trap the lower Don in the lower-left corner. Grab the HF, then proceed back to the top. To get the final HF below the door, shoot the Moby in the upper-left corner ONCE, then run over and pick it up. Now you can walk down and pick up the Jewel at your leisure. =D _________ ___/Room 12-5\_____________________________________________________________ This one actually isn't as bad as it might look at first. Start by pushing the far lower-right EF up "in between" the Medusas, to make a "Y" shape with the EFs. Now push the bottom EF over to the right, and place it in front of the crumbly bridge. Now push the EF to the right of Snakey up beside the upper Medusa, and take the HF in the lower-left to get a few Magic Shots. Shoot Snakey, shove him to the right under Medusa, then position yourself below the last free EF. Now get ready for a bit of a quick maneuver. Shove the EF up and place it "in between" the two Snakeys in the upper-left. Quickly shoot the lower-right Snakey, push him up one square, then push the EF over to the left and up, trapping Don Medusa in the upper-left corner. Before Snakey re-appears, continue pushing him up against the wall, to block Don from the right. Grab the HF against the top wall, then shoot the other Snakey, and shove him down, and right, placing him under the tree. Now take the HF above the tree, and walk back down to the lower-left section. Take the HF on the left, and also carefully take the HF near the lower-right of the section. Stand behind the EF and shove it right, across the crumbly bridge, and use it to trap the Don in the lower-right corner. Now place one of the EFs in this section on the left of the bottom HF, then take it. Then do the same with the other EF, placing it on the left of the other HF. Take it too, and your bridge tool will be activated. Proceed to the upper-right and stand on the grass as to not get killed by Alma. Wait for her to wander to the north side of the section, then run up, and create your bridge in the narrow section of lava below the crumbly bridge. Now go back to the grass and wait for Alma to run near the bridge. Then, shoot her, shove her across, then go up and grab the final HF. Then cross back and take the Jewel! _________ ___/Room 12-6\_____________________________________________________________ It's time for battle once again... this time with a giant Don Medusa! Like all the bosses, Don has a predictable movement pattern. He will move counter-clockwise around the outside of the room, firing a dagger once he reaches the midpoint of each side. Once he reaches the top of the screen, he will move in a diamond shape, once again, firing a dagger at the midpoint of each side of the room. Your best bet would be to follow him around the room, but stay on the sides of him as to not get blasted by his dagger fire. He's faster once he enters the diamond pattern, which means you're also going to have to be quicker. Still, he's not that difficult of an opponent to defeat. Once he goes down, Level 12 is complete!! ________ _/Level 13\________________________________________________________________ *NOTE* You will be able to access level 13 once levels 9-12 are complete. _________ ___/Room 13-1\_____________________________________________________________ First, grab the HF just to the right of the starting point to get two Magic Shots. Now shoot the Moby on the right, and place him above the Medusa on the right. Grab the HF, then shoot Moby again to blow him away. Wait for him to re-appear, then shoot him again, and this time place him on the left of the Medusa. Continue down to the lower-right and take the HF in the corner, and push the EF on the right up one square. Now push the EF on your left over, under the lower Medusa. Now go back to the other EF, and push it left, and up beside the Medusa. Now push the EF on the left up two squares, and run down to the lower-left and grab the two HFs there. Stand in front of the Moby just above the Jewel Box and (quickly) shoot him once, then turn around and push the EF behind you to the right two squares. Loop around below the EFs and push the left one up one square. Now, shoot Moby again to blow him away, then run back down below the EFs, and push the middle one up three squares. Now turn left, and push this EF over onto the space where Moby was. When he re-appears, he'll be beside Medusa in the upper-left corner. Now shoot the Moby next to the EF near the top, then shove him up one square, then over to the left, and place him above Medusa. Then, all you have to do is pick up the final HF, then the Jewel! _________ ___/Room 13-2\_____________________________________________________________ First, push the EF near the starting point down one space, then go and push the EF near the HF to the left one space. Take the HF then go down and shoot Snakey twice, then get the HF behind him. Sit there and wait for Snakey to re-appear, then shoot him from behind, and push him out, and down over top the Medusa. Then push the EF to your left down beside her. Return to the upper-right and push the EF across the arrow tile, and place it to the _right_ of the upper Medusa. Go back across the arrow tile, shove the right EF down one space, then loop around again and push it to the left, under Medusa. Now head across the arrow tile at the bottom, pushing the EF left one space as you go. Stand in front of Moby, then shoot him and shove him up, and right beside Medusa. Quickly, shove the EF above you to the right, grab the HF, then return down to the egg. Standing as far left as you possibly can, shoot the egg, and IMMEDIATELY run down out of Medusa's fire. This is a very tight maneuver but it CAN be done. While Moby is gone, shove the EF in the room below all the way down, against the wall (in the desert). Then return to the space _behind_ Moby. When he re-appears, shoot him, then shove him down, and left, in the gap in the trees between the lower Medusa and the HF. Then grab the HF. Now go across the right arrow tile and push the EF two spaces to the right to temporarily get it out of your way. Push the EF down in the desert over to the left, then return to the EF you moved out of the way before. Push it one space left, then all the way down onto the very edge of the desert. Loop around to the bottom-left and go through the "line" of desert, and push the EF to the right, placing it under Medusa. Now you can get to the Jewel and proceed to the next room. _________ ___/Room 13-3\_____________________________________________________________ Quick is the keyword in this room. Start with the HF in the upper-right corner... use Rocky as a shield to block the Medusa from the right as you get it. Remember, once you get close enough to him he'll stop and stay there until you move far enough away. After getting the HF, proceed to the left side of the room and stand on the patch of grass. Wait for Alma to pass by to the north, then run downwards, pick up the HF, then continue down, and "cross" the grass patch. Traverse the up arrow sideways, then shove the EF on the right up, across the up arrow tile. Take it up to the upper-right and _carefully_ place it above Medusa, once again, using Rocky as a "shield". Then head left, grab the HF, and slide the EF below you down, to block her from the left. Head back out of this room (using Rocky _again_), then grab the HF in the upper-left. Now proceed to the lower-right. Stand on the down arrow tile and wait for Alma to pass below you, then quickly grab the HF, shoot Alma, and slide her down above Medusa. Quickly, push the EF down beside Medusa, grab the HF, then run across the grass patch to the left. However, remember that enemies CAN cross arrow tiles! Stand one space left of the grass patch, and Alma _should_ come down to you. When she does, quickly run left, turn around, and shoot her. Then shove her down into the gap in the trees. Quickly run around and grab the lower HF before she recovers, then hightail it to the small grass patch near the upper-left. Then wait for the Alma on the left to pass by to the south, then make a run for the Jewel in the upper-left. _________ ___/Room 13-4\_____________________________________________________________ Start off by pushing the EF directly below you down and left, placing it on the right of the upper Medusa. Grab the HF near the rock then push the EF on your right to the left, and down above Medusa. Take the HF near the bridge, then head for the lower-right. Take cover from the Don Medusa behind the rock, and push the EF to your left two spaces left (you'll have to be quick about it!). Take cover behind the rock again, then when the Don passes left, quickly steal the HF and take cover once more. Cross back over the bridge to the upper-right. Now, watching out for the Don, push the EF to the right of the rock up one space, then left two spaces. Make your first bridge directly under the existing bridge on the left. Slide the EF across the bridge you just made, then shove it down against the lava, to block both Medusas. Take the HF on the left, then shove the free EF to the right one space. Make your other bridge across the narrow section of lava just under the EF you just placed. Then, slide the EF down across the bridge, and place it beside the lower Medusa. Push the next EF down over to the right under her, and use the bottom EF to trap the Don Medusa in the lower-right corner. Now, get ready for another EXTREMELY quick maneuver (they just seem to be all over this level, don't they?). Stand in front the rock, facing straight up. Shoot the Gol, then dash like mad to the lower left, snag the HF, then return and shoot Gol again before he recovers. Once he's gone, hurry to the upper right and pass near the bridge so that the other Gol doesn't fry you, then grab the Jewel before the first Gol re-appears. Whew!! _________ ___/Room 13-5\_____________________________________________________________ *NOTE* What's up with the initials S.K. in the water in this room?? First, sneak onto the arrow tile below you and push the EF up, and right against the water. Take the HF, then go down and stand on the down-arrow tile. Quickly (and carefully), wait for the Don to start moving down, then run down, and push the middle EF down one space, taking cover behind the EF on your right. Push the EF on your right to the right one space, then push the one to your left to the left one space. Push the middle EF all the way to the right, against the water, then (carefully) push the one above you all the way up. Now return to the EFs in the lower-left. Push the middle one down, then the left one over to the right. Push the bottom EF right one space to move it out of your way, then shove the EF above you up three spaces, and over on top of Don Medusa, trapping him in the water. Now head for the clump of EFs and arrow tiles in the upper-right. Slide the EF on bottom up two squares, then the one on your left over against Medusa. Now stand in front of the HF in the upper-right (don't take it yet, then go down and slide the EF on your right over below Medusa. Loop around and stand on the left arrow tile (the bottom one), and shove the EF above you up one square. Loop back around again, then push it right one square. Loop around AGAIN, then push it up beside Medusa. Take both HFs in this area, then shove the remaining EF down, and place it on the right of Don Medusa. Loop around the EF and stand in the peninsula (the space near the center of the "K"), and make the bridge to your north. Then shove the EF over onto the bridge. Return to the lower-left and push the free EF to the left, then up against the river. Then slide it to the right, then up, then back left, placing it against the rock. Now shove it up, and place it in front of the left-arrow tile at the top, then push it left against the water. Finally, push it down then left, placing it above the upper Medusa. Cross to the upper-left and grab the final HF. Now shove the EF below you down, across the arrow tile, then to the right. Drag it to the lower-right and place it in between the Medusa and the Jewel Box, then grab the Jewel! _________ ___/Room 13-6\_____________________________________________________________ *NOTE* You thought you were done with this level, didn't you? :P Moby is back, with reinforcements. Start off by sliding the EF to your right, blocking Don down in the corner (for this reason I wonder why they even put him there in the first place). Go up across the arrow tile, then shove the next EF up, beside Medusa. Grab the HF, then shoot the Moby, and shove him right one square. Get the HF near the Jewel Box, then shoot the Moby to your lower-right, and shove him left, back right, then down beside Medusa. Move to the right but DON'T get the HFs just yet. Shoot the Moby on the far right, and push him down three squares, then right, over top of Medusa. Then take the EF above, shove it right, then down beside her. Now take the HF in the far upper-right for two more Magic Shots, then return back down to the lower-right. Shoot the lower Moby, shove him in front of Medusa, grab the HF, then shoot him again to blow him off the screen. Wait for him to re-appear, then shoot him again and shove him up against the trees, then left under Medusa. Blow away the Moby near the door, and collect that HF as well as the other one in the upper part of the room. Now go to the lower-left room via the left-arrow tile at the bottom. Grab the final HF then proceed up via the up-arrow tile. As you walk up, Moby will pull you over to the right. When he does, push the EF near Medusa ONE HALF SPACE up, then loop around (Moby cannot pull you from half a space, but the EF still blocks the Medusa!) and continue up to the Jewel. _________ ___/Room 13-7\_____________________________________________________________ Once again, QUICK is the keyword in this room. Start by pushing the EF above you up between the trees, then grab the HF on the left. Now go back down and push the EF below where you started down one space, then push the EF on the right to the right one space. Loop around to the lower-left, and grab the HF there. Now, shoot Snakey, shove him right into the river, and shove the EF two spaces to the right. Quickly cross back before the egg sinks, then stand in the peninsula above Snakey (the middle of the 7 shape). Once Snakey re-appears get ready for a very quick maneuver. Shoot Snakey, shove him down and into the water. Then shoot the Snakey on the right, and shove him near the water but not in it just yet. Push the EF above you up against Medusa, then grab the HF. Then push the EF to the north all the way up against Medusa. Now go down and push Snakey into the river before he recovers. Now before he re-appears, take the EF that you pushed earlier (after crossing Snakey the first time), and shove it one space right, three spaces down, and then place it between the Medusa and the lower-right HF. Then get _behind_ the spot where the Snakey will re-appear. Then shoot him, and shove him to the right, into the water this time. Cross, grab the HF, then cross back. Now get back behind the spot where he re-spawns and wait once more. Now, shoot him one last time, then shove him right two spaces, all the way up, then right again, then up again, next to the upper Medusa. Now return to the lower-left, and shoot the Snakey near the river again, and shove him up. Cross, push the EF one space up, then cross back before the egg sinks. Now take that EF, and push it all the way to the right against the wall. Take the HF in the upper-right and proceed to the Jewel Box (slowly, for a change). ;) _________ ___/Room 13-8\_____________________________________________________________ Start this puzzle by first grabbing the nearby HF to obtain a few Magic Shots. Now shoot the Snakey above you and push him straight up into the river. Push the EF up against the wall, then shoot the Snakey to your right. Push him right, then down into the river, and push the other EF down one square. Now shoot the Snakey on the right, and shove him all the way to the right, trapping Don Medusa against the right wall. Once that's done, push the free EF in the "center room", up and over, placing it above the Don you just trapped. Get the HF above him, then walk back up to the Snakey near the door. Shoot him, then push him all the way to the left against the wall. Now proceed to the lower-left. Shoot the Snakey on top, and shove him down against the wall. Carefully grab the HF near the bottom, then shoot the other Snakey, and shove him all the way to the right, into the river. Push the EF over, trapping the Don Medusa in the lower-right, then quickly cross back. Now stand over to the right of the bridge leading back to the lower-left "island", and wait for the Snakey on the right to re-appear. When he does, shoot him, then shove him left against the wall, then down above Medusa. Grab the HF to activate your bridge tool. Now go back up to the center room, and shoot the Snakey near the river at the top. Shove him all the way right, down onto the crumbly bridge, and right against the wall. Make the bridge over the section of water just below you, then cross over and pick up the last HF. Now you can go and fetch the Jewel and proceed onto the next room. _________ ___/Room 13-9\_____________________________________________________________ This room features an interesting notion. Remember the trick where you place an enemy or EF where an enemy re-appears? Well in this room you must pull it off twice in one shot! You'll see what I mean... Start by grabbing all the HFs except for the one in between the two Gols on the right, and the one in Medusa's path. Now go to the Snakey in the upper right. This next part is all going to be one fast maneuver, so get ready. ;) Shoot him twice to blow him away, then shove the EF over to the left against the water. Then shoot the Snakey near the river and shove him up to the corner where Snakey was. As soon as the first Snakey starts to re-appear, blow away the one in the corner (before he recovers), then grab the next Snakey down, and place him in front of the river. The end result will be two Snakeys below the Medusas in the upper-left. Now go and grab the HF on the left, and then the one between the Gols. You'll need to get back to the upper area, but this will be a tad difficult thanks to the Gol above you. Stand as close to the trees as you can, then fake the Gol out by running north then quickly dashing back down. Once his fireball passes, dash up and shoot the Snakey, then take him over to the arrow tile and shove him in the river there. Ride the egg and it will conveniently take you right to the Jewel Box. Yay! __________ ___/Room 13-10\____________________________________________________________ This room is a full house, featuring three Medusas, Mobies galore, and EFs scattered all over the place. First shove the EFs above and below you to the right, above and below the Medusas near the Jewel Box. Walk onto the right arrow tile, then walk up onto the other right arrow tile. Go right, grab the HF, then shoot the Moby above you. Then, shoot the Moby below you and shove him down a space or two, then exit via the left arrow tile. Now head for the lower area. Stand on the right side of the EF at the bottom, then walk downward. Moby will start to pull you. As he does, hold up as to push the EF up with you when you "break free". Take it back to the center room and place it under the upper-left Medusa. Now grab the HF below, and the one in the lower-left to activate your arrow tool. Head for the lower right and stand on the right-arrow tile. Moby will again pull you. Now get ready for an EXTREMELY quick shot. Shoot Moby, push the EF one space up, then quickly turn right and shoot Moby before he pulls you into Medusa's path. This is very difficult to pull off... if you can't seem to get it you might want to try practicing (up, right, fire) until you can get it quickly enough. Use your arrow tool to change the right arrow tile, then exit this room. Be sure to grab the HF nearby. Now head for the left side. When you enter the left area, the bottom Moby will begin to pull you. Shoot him, and wait for the upper Moby to pull you up to the top of the screen. Shoot him too then run right, pushing the EF over top the Medusa. Before the Mobies recover, run back down, use your other arrow tool on the left-arrow tile, then shoot Moby, and shove him right, and up beside Medusa. Once that's done, wait for both Mobies on the left to recover, then cross the arrow tile again, and the upper Moby will pull you back up to the top of the room. Grab the HF below, then head for the top of the room. Now, very very quickly, shoot the Moby on the right, grab the HF on the left, then head for the upper right corner and get prepared for another of those extremely quick moves. Do all that, grab the HF, then run back to the left area before the first Moby recovers. Go back to the left "strip" and shoot the top Moby, and the bottom one will start pulling you back downwards. Veer right as you near the bottom, and proceed to the Jewel Box near the right center. Whew! __________ ___/Boss Fight\____________________________________________________________ Now you'll have to fight against the Wicked King himself!! He will fly back and forth near the top of the screen, tossing rings of fire down at you. Note that they cannot be destroyed with your Magic Shots, so you'll just have to avoid them! Fight him for a while if you like, but unfortunately you cannot win this battle. Once you get "killed" by the Wicked King, you'll be switched back to your other character outside. Re-enter Level 13 only to find that your character has been snatched by the Wicked King!! Run up to him, but you can only watch as your character is whisked away by the Wicked King to the underworld, where his lair is. Now, playing as whoever was on standby when you completed level 13, you'll have to venture into the Underworld and rescue your companion!! After a short cut-scene, you'll end up in the Underworld. ________ _/Level 14\________________________________________________________________ *NOTE* You're not done yet! You've been through a lot so far, but the Underworld levels 14-17 are the toughest of them all. But you've come this far... don't give up! _________ ___/Room 14-1\_____________________________________________________________ The introduction to the Underworld levels isn't a very pretty one. First head for the + shaped clump of EFs near the starting point. Push the bottom one to the right two spaces, then push the top one right one space. Push the middle one down, then push the one on your right to the right one space. Now push the one on your left to the left one space, then push the one atop the HF at the bottom to the right, then down. Get the HF, then shove the EF all the way over, trapping Don Medusa in the lower-right. There should be two EFs under middle Medusa now... push the bottom one to the right, then up beside her. Finally, go back to the EF in the lower-left, and shove it up two spaces, to block her from the left. Cross the crumbly bridge on the right, then shoot the Skull on the left and shove it under the HF on the left. Now take the HFs in the upper-left and upper-right. This will activate your first bridge tool. Place it across the section of lava just west of the top EF, then shove that EF across the bridge, placing it between the Don Medusa and the HF. Now go back to the upper-right room and shove the lower EF back down across the crumbly bridge, and place it "in between" the Medusa and Don Medusa in the lower-right. Don't get the HF just yet however, this one will be saved for last. Return to the upper-left, and shoot Leeper when he is on the far right section of floor, then shove him up and right, between Don Medus and the HF. Get the HF then wait for Leeper to recover and put him to sleep. Then shoot Alma and shove her to the right, beside Don Medusa, then get the HF near the door. Now return to the lower-right once again, and make your other bridge where the crumbly bridge used to be. Run up, shoot the Skull on the right, and shove it right, against the wall. Grab the two HFs in the room, then run down and pick up the final HF. Now you can go over and pick up the Jewel! _________ ___/Room 14-2\_____________________________________________________________ This room may seem extremely empty at first, but it can be a bit tricky. First take the HF to get two Magic Shots. Then go up and shoot the top Snakey, then shove him right, down, then back up, and push him into the river. Jump onto the egg and jump off to the north. Stand on the grass until the egg sinks, then wait for him to re-appear. When he does, shoot Alma, take the two HFs in the corner, then shove her straight down into the river. Cross, then run down to the two Snakeys. Shoot the top one and shove him over above Medusa, then push the EF one space left. Now, jump on the floating egg as it passes by the corner of the river. Get off to the left, then push the EF down against the tree. Cross the bridge in the upper-left, then grab all the HFs except for the one at the bottom. Before getting it, shoot the Skull below it. Then grab the HF, then quickly roll the egg down, shove it into the river, and cross over to the Jewel. _________ ___/Room 14-3\_____________________________________________________________ This one actually isn't all that hard. Start off by grabbing all the HFs in the starting room, except for the one in Medusa's line of fire. Then shoot the Snakey on the right, and use him to cross the river to the north. Shove the EFs on the left and right outwards below the Medusas, then head for the lower-right section. Go down and stand on the down-arrow tile, then shoot Snakey, then shove him down one space. Quickly run down, pick up all the HFs, then shove Snakey right one space, then straight up until the water. Push the EF up against Medusa, then grab the HF on your right. Now go back to the lower-left. Do the same thing on this side... shoot Snakey and shove him down, then grab the HF, and roll him in the water. Push the EF up against Medusa, then grab the HF in the upper-left. Now wait for the Snakey on the left to re-appear. Shoot him, then shove him one space down. Now shoot the Snakey on your right and shove him in the river. Quickly shove the egged Snakey one space right, down as far as he will go, then to the right, into the narrow section of water at the bottom. Jump on the egg and it will float up to the EF. Get off to the north, pushing the EF with you along the way. Now use this EF and the other one near the top of the room to block the two Medusas from the side, giving you access to the Jewel! _________ ___/Room 14-4\_____________________________________________________________ Now THIS one's a stumper. Start out by taking the two HFs in the upper right to get two Magic Shots and activate your arrow tool. Now shoot the Snakey in the upper-right, then roll him one space down, two spaces left, then down into the river. While Snakey floats around to the left, walk onto the strip in the middle of the river and stand above the EF to the south. Wait for the egg to come around to yo