---------------------------------------------------------------------------- Double Dragon II: The Revenge Walkthru 1.2 ---------------------------------------------------------------------------- By BPZ 7/25/00 dark_mikau@hotmail.com ---------------------------------------------------------------------------- Reversions V 1.0 7/25/00 First Release V 1.1 6/29/01 Cleaned up HTML V 1.2 7/16/01 Converted to txt ---------------------------------------------------------------------------- Welcome to the Double Dragon II: The Revenge Walkthru. I just finished the DD walkthru so, I decided to make one for the worthy sequel. I hope you like it, on to the walkthrough. ---------------------------------------------------------------------------- Table of Contents 1)Controls 2)Weapons 3)Mission 1 4)Mission 2 5)Mission 3 6)Mission 4 7)Mission 5 8)Mission 6 9)Mission 7 10)Mission 8 11)Mission 9 12)Contact BPZ 13)Copyright Info 14)Thank Yous ---------------------------------------------------------------------------- 1) Controls ---------------------------------------------------------------------------- Punch-A if you're facing right B if you're facing left Back Kick-B if you're facing right A if you're facing left Jump-A+B Jump Kick-While jumping press punch Uppercut-Punch when the enemy squats to perform an uppercut Hair Grab-Approach the enemy when he/she is squatting Knee-press punch Throw-press kick Elbow-press down and punch Punt-press up and kick Spin Kick-Press A+B at the height of your jump Hyper Uppercut-When kneeling (after a fall or jump) press punch Hyper Knee-When kneeling press A+B and the direction you wish to go. ---------------------------------------------------------------------------- 2) Weapons ---------------------------------------------------------------------------- Knife-Press punch to throw Mace-Press punch to swing Grenade-Press Punch to throw and look out Fire Bomb-Press punch to throw and steer clear Pipe-Press punch to swing, kick to throw ---------------------------------------------------------------------------- 3) Mission 1 ---------------------------------------------------------------------------- Punks are sent after you, an uppercut will do them in. Next come the green guys the hair pull takes care of them in a hurry. Now we face the women on the ladder, spin kick them off. After a few more punks come by, ascend the ladder. Get the mace from the women and club away. Move over to the punks with knives, then ascend the ladder. Throw off the two thugs with the hair pull and go up another ladder. get the pipe and make short work of the punks holding it. Now comes a guy with a weird helmet. You can fight him or you can lure him to the edge and knock him off. ---------------------------------------------------------------------------- 4) Mission 2 ---------------------------------------------------------------------------- Thugs in waiting, Jump down there and throw them off. descend the ladder, jump the gap, and throw off more thugs. Ascend the ladders and after you ascend the the last one go back down before the helicopter can get you. Enemies will come down the ladder, spin kick them all into the pit, they don't stand a chance! Proceed to beat up more thugs and on come ninjas. Use air attacks and victory will be yours. ---------------------------------------------------------------------------- 5) Mission 3 ---------------------------------------------------------------------------- This one's easy. Wait in the lower right corner. and let the enemies get sucked out of the helicopter. Be careful, the pull is kind of strong. ---------------------------------------------------------------------------- 6) Mission 4 ---------------------------------------------------------------------------- The thugs have boomerangs now, but proceed to kick some butt. Progress to the women and kill them to open the elevator. Uppercut the blue guys because you can't jump. Punch off screen to the right to prevent an army dude from beating you up. Move through the people pressers and proceed to killing knifed punks and grenade armed women. Now comes and Abodo, perfect timing too. Use the hole in the ceiling as jumping room and fire away. Watch your jumps on the conveyor belts and press up to enter the closed door. ---------------------------------------------------------------------------- 7) Mission 5 ---------------------------------------------------------------------------- A forest, kinda quiet, too quiet. Take the mace and club away at the women. Jump down to the next ledge and throw the thug off. This will be your last chance to give successful throws so throw the women into the water. Jump across the lake and throw the thugs in the water. Ascend the vine thingy to more thugs with fire bombs, these are easy to avoid. Throw them off and out comes an Abodo. He will throw you off the edge. Fight him on the right side of the platform. Now you progress into a lull. Now you'll meet up with the katana ninjas. One or two sets of punches will kill them. Wait, what's that rumbling, it's a bulldozer! Jump up the pipes and fight more fire bomb thugs. Then do in a few blue guys. and now you'll meet the army pants guy, jump around a lot and hit him when he's jumping. --------------------------------------------------------------------------- 8) Mission 6 --------------------------------------------------------------------------- A mansion with disappearing platforms, falling fire, and, enemies, oh my! Time the jumps on the first set of platforms. Fight off some kitana ninjas and blue guys. Move on to the last set of platforms, and go in the door. Easy? I think not!! --------------------------------------------------------------------------- 9) Mission 7 --------------------------------------------------------------------------- Traps, Do'h!! Go to the furthest possible point on the long treadmill and jump over the second longest one onto the third one and jump into the door. Now brush off a blue guy and then, from mission one, the helmet guy, kick him into the constantly opening spike pit. Go through the door into the dreaded GEAR ROOM!! Ugh! Watch for patterns in the gears and time your jumps is the only advice I can give you. Exterminate more thugs but remember, you can't hair pull! Upon going through the door you'll find an enemy review. First you'll battle punks, thugs, kitana ninjas, blue guys, and finally, an army pants guy. --------------------------------------------------------------------------- 10) Mission 8 --------------------------------------------------------------------------- Fight off the kitana ninjas then proceed to a double door. Ahhh! blue guys coming out of the wood work! Dispose of them and go down to meet, another army pants guy and 2 final Abodos!! Proceed to the big floor to meet, the quick ninjas from mission two. After these guys bite the dust you face your shadow. Is this Zelda 2 or what? beat him up as you would any other enemy when he disappears jump like mad so you don't get wrapped up! When he throws the shuriken jump kick over it. --------------------------------------------------------------------------- 11) Mission 9 --------------------------------------------------------------------------- The shadow master! Jump kick, hyper knee, spin kick until your thumbs fall off! eventually you'll appear in a dojo. I know this is risky and sounds crazy but punch him. It takes a lot out of him! then watch the ending. ---------------------------------------------------------------------------- 12)Copyright Info ---------------------------------------------------------------------------- By BPZ, copyright 2000. Don't Sell this guide for $$$ or post it on your site without the digitally written consent of the author. ---------------------------------------------------------------------------- 13)Contact BPZ ---------------------------------------------------------------------------- You can reach me at dark_mikau@hotmail.com Go to my web site http://bpz.sweetnes.com for NES related stuff ---------------------------------------------------------------------------- 14)Thank Yous ---------------------------------------------------------------------------- To Acclaim for gracefully filling Tradewest's shoes for making this game ---------------------------------------------------------------------------- The End ----------------------------------------------------------------------------