____ __ __ _ / ___| _ _ _ __ ___ _ __ | \/ | __ _ _ __(_) ___ \___ \| | | | '_ \ / _ \ '__| | |\/| |/ _` | '__| |/ _ \ ___) | |_| | |_) | __/ | | | | | (_| | | | | (_) | |____/ \__,_| .__/ \___|_| |_| |_|\__,_|_| |_|\___/ |_| ____ _ _ ____ | __ ) _ __ ___ | |_| |__ ___ _ __ ___ |___ \ | _ \| '__/ _ \| __| '_ \ / _ \ '__/ __| __) | | |_) | | | (_) | |_| | | | __/ | \__ \ / __/ |____/|_| \___/ \__|_| |_|\___|_| |___/ |_____| ***************************************************************************** Super Mario Brothers 2 FAQ/Walkthrough For Nintendo Entertainment System (NES) Version 0.68 - Last Updated 26 January 2003 By Ryan Harrison - cornflake101(at)hotmail.com Copyright (c)2003 Ryan Harrison ***************************************************************************** Table of Contents 1. Introduction 2. Version History 3. Story 4. Controls 5. Characters 6. Enemies 7. Bosses 8. Items 9. Walkthrough 10. Bonus Chance Mini-FAQ 11. Cheats/Secrets 12. Conclusion 13. Credits 14. Copyrights 15. Contacting Me ***************************************************************************** ===================== == 1. Introduction == ===================== Well, it was like, back in August of 2002 when I said I would be doing a FAQ for Super Mario Brothers 2 following the writing of my Wart In 10 Levels FAQ. And I've decided to get it done with, as I was eager to get some FAQ work done but haven't written any new FAQs in months, so here it is! With a new FAQ-writing style, plenty of illegibly scribbled notes at my side, my keyboard at my fingertips and Super Mario Brothers 2 resting inside the NES, here's my brand new FAQ for Super Mario Brothers 2! This game is the 'oddball' of the SMB series. Because Mario nor Luigi were pouncing on Goomba's heads, flicking fireballs, bashing blocks for coins or rescuing Princesses. In fact, there are no Goombas in this game, no Fireflowers for fireballs, no '?' blocks, and the Princess is a selectable character. This was because in 1986, following the success of Super Mario Brothers, which had been released the previous year, and still the world's most popular game at the time, Nintendo decided to make a sequel, which did not come to the States or the UK until 1993 as part of Super Mario All-Stars for the SNES. This was THEIR version of Super Mario Brothers 2 (in US and UK known as Super Mario Brothers: The Lost Levels). Due to great similarities to the first SMB making it being too repetetive, and tremendous difficulty, Nintendo decided NOT to let the US or the UK have their version of SMB2. Instead, they took a game called 'Doki Doki Panic' released for the Nintendo Famicom Disk System, and recreated the characters as Mario, Luigi, Toad and Princess Toadstool. It was released in the US in 1988 and the UK in 1989 under the name of Super Mario Brothers 2. Another successful hit for Nintendo, as SMB2 was the most anticipated game of 1988. It was released in Japan in 1992 under the name of 'Super Mario USA'. Enjoy the guide! ***************************************************************************** ======================== == 2. Version History == ======================== Version 0.68 (26 January 2003): Finished World 4 Walkthrough. Version 0.6 (21 January 2003): Finished World 4-1 walkthrough and finished Cheats/Secrets section, Bonus Chance Mini-FAQ, Conclusion, Credits, Copyrights and Contacting sections. Version 0.42 (20 January 2003): Walkthrough done up to World 4-1. Version 0.3 (17 January 2003): Walkthrough done up to World 3-1 so far. Version 0.18 (13 January 2003): Walkthrough done up to World 2-1. Changed the Table of Contents slightly. Version 0.1 (12 January 2003): The first version of this FAQ. Introduction finished, Story finished, Controls finished and Character section done. Finished Enemies, Bosses and Items chapters. Walkthrough only done up to World 1-2. ***************************************************************************** ============== == 3. Story == ============== One night, Mario was asleep, and he was dreaming he was climbing a long staircase. When he reached the top he saw a door. He opened it, and another world spread out before his eyes. He heard a voice crying for help to be freed from a spell, then suddenly, a bolt of lightning struck and Mario woke up in shock. He had fallen out of bed! Later that day, Mario talked to Luigi, Princess Toadstool and Toad about this wierd dream he had. They decided to go for a picnic to cool things off. They went to a nearby cave for the picnic, and once they finished, they went inside the cave and found a large staircase. They climbed the staircase to the top, where they found a door. The door swung open to reveal the world that Mario saw in his dream! This is where your journey begins! ***************************************************************************** ================= == 4. Controls == ================= DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DD DDDDDDDDDDDDDDDDDD DD DD DDDDD DDDDDDDDDDDDDDDDDD Nintendo DD DD D U D D SELECT START D DD DD DDDDD DDDDD DDDDDDDDDDDDDDDDDD DDDDDDD DDDDDDD DD DD D L 0 R D DDDDDDDDDDDDDDDDDD DDDDDDD DDDDDDD DD DD DDDDD DDDDD D ****** ****** D DDDDDDD DDDDDDD DD DD D D D DDDDDDDDDDDDDDDDDD B A DD DD DDDDD DDDDDDDDDDDDDDDDDD DD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD (Controller ASCII by World-Of-Nintendo) Left/Right: Move Character. Up: Climb vine, enter door. Down: Descend vine, duck (hold down to charge Super Jump) Select: Choose Character. Start: Start game from Story screen, select character, pause game. B: Pull up weeds and enemies, throw what character is holding, accelerate while pressing left or right. A: Jump. ***************************************************************************** =================== == 5. Characters == =================== NOTE: Each character has individual skills that make them each unique. They each have different running, jumping, and power skills which could make each different character more appropriate to use in some levels, and another character for others. Included with each bio is a short run down of their abilities. ===== Mario ===== The most popular video-game character of all-time is back for yet another great adventure! Mario is the most well-rounded of all the characters, and he is a perfect choice for beginners. Abilities --------- Speed Rating: 4 out of 5 Mario is reasonably fast. When holding a vegetable he isn't slowed down too much. Jump Rating: 4 out of 5 Mario has a reasonably high jump, similar to the one from SMB, he has a fair amount of air time. Power Rating: 4 out of 5 Mario can pull up vegetables fairly quickly. ===== Luigi ===== Mario's taller, younger, slimmer brother has joined him to help him rescue the Subcon World, hence the name Super Mario BROTHERS 2! Luigi is better for advanced players, as he has the best jump, but a little weaker than Mario and Toad. Abilities --------- Speed Rating: 3 out of 5 Luigi has an average running speed. Jump Rating: 5 out of 5 Luigi has the best jump out of all 4 characters. He can jump very high, and has plenty of air time! Power Rating: 3 out of 5 Luigi is ok here but pulling up vegetables in a quick amount of time isn't one of his strongest abilities. ==== Toad ==== The Princess's servant has decided to aid you in this game. Toad is really great for running and pulling up weeds! But because he's also about as tall as a sandbag, his jumping is quite poor. Like Luigi, he's better for Mario 2 veterans. Abilities --------- Speed Rating: 5 out of 5 Toad is the fastest character in the game. His speed isn't affected when he's holding something either! Jump Rating: 2 out of 5 Toad's weak point. When you're playing a level where much climbing and jumping is involved, Toad won't be very effective. Power Rating: 5 out of 5 Toad can pull up items quicker than any other character, so he's best used for pulling up coins in Subspace. ================== Princess Toadstool ================== In Mario and Luigi's previous adventure, they had set out to rescue Princess Toadstool, who had been kidnapped by Bowser in the Mushroom Kingdom. This time she's joining the crew to rescue the SubConians. Princess's floating ability is great to use for beginners. Abilities --------- Speed Rating: 2 out of 5 Princess Toadstool is the slowest of all the characters. Jump Rating: 3 out of 5 Princess Toadstool's jump is one of the best. Her floating ability can allow her to cross vast gaps with ease. Power Rating: 2 out of 5 Princess Toadstool can take a bit of time pulling items up. ***************************************************************************** ================ == 6. Enemies == ================ Red Shyguy ---------- The most basic of all enemies in the game. They was straight ahead mindlessly and can fall off ledges. Pink Shyguy ----------- Similar to Red Shyguys, only they don't walk off cliff ledges. Red Snifit ---------- They stand still and fire nightmare bullets at you. Gray Snifit ----------- Like Red Snifits, but they can jump while firing and make an attack pattern. Pink Snifit ----------- These are the worst of all three snifits, they can run and fire bullets at you, which makes it hard to interpret them without getting hurt. Tweeter ------- They're birds that hop around. They often make little jumps, too. They're easy to dispose and are not too big a problem. Ninji ----- Ninjis come in two varieties - ones that stand still and jump straight up into the air, and ones that move around that follow you around trying to jump on you. Ninjis usually come in groups of two or more. Hoopster -------- They're little spiders that climb vines and trees. You can jump onto them for easy transportation up a vine, too. Red Beezo --------- They carry little pitchforks, and swoop at you from above. They're slightly slower than Pink Beezos, so they're a little easier to evade. Pink Beezo ---------- Similar to Red Beezos, only these ones fly horizontally and are faster. Trouter ------- Little fish that jump up from the bottom of the screen usually around waterfalls. You can also use them to jump across vast gaps like in World 5-1. Pidgit ------ They fly red and white magic carpets around and try to swoop at you every so often. When you throw it away you can use its magic carpet for a ride, but watch out, the carpets disappear after a few seconds! Bob-omb ------- Walking bombs that detonate at any moment. Sometimes you can find them in the ground, so be on your toes if you pull one up by accident! Phanto ------ These are the masks that guard keys to essential places. As soon as you pick the key up it will immediately start following you, so if it gets close, throw the key down quickly. Porcupo ------- The porcupine-like creatues. You can't jump on them, so the best way to deal with them is by throwing another thing at it. Albatoss -------- Sometimes you see them carrying Bob-ombs and dropping them down at you; you can also use them as a method of travel like in World 6-2. Cobrat ------ These snakes tend to hide in vases or the sand until you get close, them they jump out and start firing bullets while moving around quickly. They're hard to jump onto when moving around. Panser ------ These little plants spit fireballs at you and can come in different varieties - most just tend to stay still and spit fireballs directly up, but some can spit flames at angles, and some can even move! Definitely one of the more annoying enemies. Pokey ----- Tall cactuses that follow you. They're quite easy to handle actually, throwing a veggie at the base and taking out the head is the best way to deal with them. Also seen in Super Mario World and Super Mario 64. Flurry ------ Usually seen in levels with ice. They tend to mime your actions and follow you around. Leading them into traps is easy, but trying to pick one up can be a little frustrating. Spark ----- They travel along platforms, and are easy to kill. Just don't touch them! Ostro ----- Ostrich-like creatures carrying Shyguys on their backs. If you can dispose of the Shyguy you can hop onto its back for a ride. Autobomb -------- A cannon on wheels carrying Shyguys. Like Ostros, you can ride it if you get rid of the Shyguy. ***************************************************************************** =============== == 7. Bosses == =============== ========== Pink Birdo ========== The simplest and most common of all bosses. They spurt eggs at you and move around and jump a little. You can take her out by picking up three of the eggs it spits and throwing them back at her. ========= Red Birdo ========= Similar to the Pink Birdos, only they are slightly quicker, and they also spurt fireballs as well as eggs. Make sure your timing is accurate - you don't want to be jumping on a fireball by mistake! =========== Green Birdo =========== They're the quickest out of all three Birdo types, and they spit ONLY fireballs. A pretty tough boss when you've got little to fight with. ====== Mouser ====== The bosses of the first and third worlds. They throw bombs at you and move about a lot. To kill him, catch one of his incoming bombs and throw it back when it's about to explode. ======== Tryclyde ======== An oversized, three-headed snake that breathes fire. Scary, no? Found in World 2, they're not too difficult to defeat, you've just got to avoid the flames. You're supplied with six Mushroom Blocks to take it out with. ====== Fryguy ====== This large fire-spitting flameball is found at the end of World 4. Once defeated, it splits into four smaller Fryguys which are easily taken out with one hit. ======== Clawgrip ======== Its name comes in two parts. The 'claw' coming from the giant claw it sports, and the 'grip' from it's great grip it has on the rocks it throws at you. To defeat it, pick up the rocks it throws and throw them back, and prove that he's not the only one who can throw rocks around this place! ==== Wart ==== The big baddy of the game. That's right, no Bowser. Wart has kidnapped the SubConians and he has a great dislike for vegetables. Watch out for the nightmare bubbles he shoots from his mouth, and feed him six vegetables to take care of this giant frog! ***************************************************************************** ============== == 8. Items == ============== Super Mushroom -------------- Also seen in Super Mario Brothers 1, these little wonders can grow a shrunk character back to normal size, and they also add another life container diamond for the level! They can restore a character to full health, too. Only found in certain locations in Subspace, and up to 2 can be found in one level. 1-Up Mushroom ------------- Also from Super Mario Brothers 1, only they are red mushrooms with the words 1-UP inscribed on the side, rather than green mushrooms. Anyway, they do the same job of giving your character a life. Vegetable --------- A common weapon often found in the ground. These greens are used to take out enemies. Young Vegetable --------------- Similar to vegetables, only smaller, and can be thrown further. Coin ---- Also seen in Super Mario Brothers 1. When in Subspace, pulling up weeds will give you coins (1 coin per weed). At the end of each stage you can use the coins for extra chances on the slot machine game. Bomb ---- You can either find these hidden in the ground, or Mouser will throw them at you. A few seconds before detonating they'll blink, so be sure not to get too close, or you'll be sorry! Cherry ------ They have no use by themselves, but collect 5 of them and get... Starman ------- ...This! Also from Super Mario Brothers 1, these stars will make your character temporarily invincible, and touching an enemy kills it. However, the invincibility time is slightly shorter than it was in SMB, so make sure you use it wisely. Clock ----- After pulling up four vegetables, you'll get this from where the fifth vegetable would be. It temporarily stops enemies moving. Shell ----- Pull this up from the ground and throw it ahead at any enemies. Like Super Mario Brothers 1, it plows down any enemies ahead. Mushroom Block -------------- Mushroom-shaped blocks that can be used as something to climb to reach high areas that cannot be reached by normal jumping. They can also be used as weapons. Heart ----- After killing several enemies, one of these will float up from the bottom of the screen. They recover one diamond in the life container meter. POW Block --------- These first made an appearance in Mario Bros. Like what they did back then, throwing one down will kill all enemies on screen. Great for taking out great clusters of enemies in a tight spot. Key --- Guarded by Phantos. They need to be used to open the locked doors that are nearby. Potion Bottle ------------- Throwing one of these down creates a Subspace door. Entering it will warp you to the other world for a few seconds, to give you time for grabbing coins and Mushrooms. Crystal ------- Birdos usually hold onto these. Crystals open the Hawkhead mouths to allow you to clear the level. ***************************************************************************** ==================== == 9. Walkthrough == ==================== OK, so put the cartridge into your NES, switch on the Power Button, watch the intro screen, press the Start Button, choose your character, and let the adventure begin! If you are not used to this game then I suggest reading the above info. So here we go, let the adventure begin! ========= World 1-1 ========= You begin the game falling through a dark sky and landing on top of a big grassy hill, on top of a series of hills. Drop down to the ground, killing the two Pink Shyguys if you'd like. The weed in the third hill contains a vegetable. Head to the ground and enter the door to enter the daytime area. Two Red Shyguys will approach you. Kill or avoid them (there are vegetables in the ground). Ahead is another Shyguy and a Tweeter, kill them or avoid them. You'll come to a grass hill with a vine next to it. Climb the vine and step off onto the hill. Throw the Shyguy and pull up the weed furthest to the right for a Potion Bottle. Throw it down next to the weeds and enter Subspace. Pull up the three weeds while in Subspace for three coins and grab the Super Mushroom. If the cherry is on the screen, get that too. Leave Subspace and continue progressing right to a set of three pillars. Above the first one is a cherry, and on top of the second one is a POW Block. Between the first and second pillars are a Red Shyguy and a Tweeter, and a Red Shyguy is between the second and third pillars. Kill them all with the POW Block, and head on right. Grab the cherry past the third pillar and kill the Pink Shyguy with the young vegetable in the ground. Climb the grass hills and jump onto the log spanning the waterfalls. Kill the two Red Shyguys & Tweeter (there are two young vegetables in the left side of the log). Run across the log and you'll come to a second waterfall with logs falling down it. Cross the waterfall by jumping across the two falling logs and from the second log, jump onto the high grass hill. Then jump over to the set of three grass hills one atop the other with Pink Shyguys on. Use the POW Block to kill them all, and pull up the weed in the highest hill for a 1-Up Mushroom. Carrying on, grab the cherry in the air, and pull up the second weed in the ground from the grass hills for a shell. Throw it to the right and follow it as it kills the Red Shyguys and the Tweeter, collecting cherries along the way. Cross the short log and enter the door. To your left are two weeds and a Ninji. You can kill the Ninji with the veggies in the ground, or you can simply jump over it and climb the vine to the next area. From here, you can jump left to take a shortcut to the end of the level (check out the Cheats/Secrets section). If you take the right route you'll come to a door that leads outside again. Head right and pick up the first weed you come to for a Potion Bottle. A little more to the right is a pair of 2 weeds, a short gap, and a set of 5 weeds. Throw the Bottle down directly between the two sets of weeds and try to enter the Subspace door while all the weeds are on the screen. In Subspace, grab the Super Mushroom, and try to quickly pull up as many weeds as you can for plenty of coins in the gambling game! After leaving Subspace, throw the Hoopster off the vine and climb it into the cloudy area. Climb the grass pillars, killing the Ninjis and Pink Shyguy if you wish. When you reach the cloud with the vine on, climb it to the top and step onto the cloud to the left. Jump over onto the cloud at the very left of the screen and from here jump onto the cloud with three vines on. Climb either the very left vine or the very right vine but make sure that the Hoopster on it is below you before you begin ascending. After reaching the top of the vine, step onto the centre cloud and climb the vine to the boss area. BOSS FIGHT: Pink Birdo ---------------------- Your first Birdo boss. If you haven't played this game before, you may have a little bit of difficulty, but overall, it's not too much of a big problem. Run right across the clouds and jump over onto the dirt and onto the steel platform where you will meet a Pink Birdo with the Crystal. All you have to do is jump on top of the eggs it spurts at you, pick up the egg while on top of it and throw it back at the Birdo and hit it. Do this twice more to knock Birdo out then grab the Crystal and enter the Hawkhead to the right. If you have coins, then gamble away at the Bonus Chance Slot machine Game. ========= World 1-2 ========= Leap up onto the middle grass hill and wait for the Pidgit to swoop down. When it does, jump on its head, pick it up, throw it away and fly over the giant chasm, but watch out for Beezos. You'll go past two short grass hills sticking out from the bottom of the screen, and then to the overworld. Jump into the first jar. Pull up the weed at the bottom for a 1-Up Mushroom. Now pull up the weed to the left of this jar for a Potion Bottle and throw it down near the second jar and enter Subspace. Grab the Super Mushroom and pull up the three weeds to the left of the jar for three coins, then leave Subspace. Enter the second jar. Pick up the key being guarded by Phantos and quickly escape from the jar. When you get out, throw the key down STRAIGHT AWAY. The Phanto will stop stalking you, but beware, it will begin chasing you again when you pick the key up again. So grab the key and kill the two Ninjis with it, then head right and unlock the door by walking in front of it and pushing UP on the D-Pad while the key is in your hands. Grab any nearby cherries before you enter. In this area, a Red Shyguy will approach you, so just jump over it or grab the three cherries and you should have enough to get a Starman. Jump over onto the small dirt island and kill the Pink Shyguy. Then jump over to the next area with the weaker wall. The two nearby weeds are bombs, use this to blow it away. Be careful, there is a Snifit inside the alcove, so be sure to watch out for the nightmare bullets. Climb the ladder. If you look to the right, you'll see some weak stone blocking the way down to the next area. Pull up a weed that is next to the ladder on its LEFT, for a bomb. Throw the bomb onto the weak stone to blow it away. Then pull up the weed nearest the weak stone for a second bomb, and throw this onto the weak stone to blow another part away. Then pull up the weed that was to the left of the weed you just pulled up for a third bomb. Throw it onto the weak stone to blow the final part away. Then pull up the weed next to the ladder on the right for a Potion Bottle and throw it down the drop you made into the next area, drop down and enter Subspace. Grab the Super Mushroom and leave Subspace. jump up to the ledge and carry on right. Grab the cherry and try to take out the Ninjis. You'll come to to a wall with the door leading outside, and it can't be reached by a normal jump, so hold DOWN on the D-Pad until your character charges up, and super jump up the wall and leave through the door. You'll emerge outside underneath a grass hill ledge. Jump up onto it and head left. Pick up the Ninji and use it to take out the Gray Snifit. Get the cherry and pull up the weed for a Potion Bottle. Now head all the way back right and throw it down near the cluster of weeds, enter Subspace, and pull up all those weeds for lots of coins! After leaving Subspace head right and fall off the ledge, and carry on to the door in the big cliff. BOSS FIGHT: Pink Birdo ---------------------- Head right to the steel platform where Birdo is. Defeat it by jumping on the eggs it spits at you, picking them up and throwing them at the Birdo three times for another easy victory. Grab the Crystal, head right and enter the Hawkhead to complete the level. ========= World 1-3 ========= You can use the Hawkhead to reach the higher grass hills and grab the cherries, or you can cross the lower ones and climb up to reach them. Kill or avoid the two Pink Snifits. You'll come to a long log resting on grass hills, with two cherries and two weeds to its left. Pull up the weed on the right for a Potion Bottle and throw it down on the log and enter Subspace. Grab the Super Mushroom but DON'T get the cherries until you leave Subspace. You now have to jump over a short series of waterfalls by jumping on the logs resting on top of the narrow grass hills, and watch out for Trouters jumping up from the bottom of the waterfalls. Once you have reached the fourth log you have to cross a waterfall over logs. If you want, try grabbing the two cherries above the waterfall. If you're quite high up you can leap over to the high grass hill with five weeds on it. The five weeds are all vegetables, so pulling up the last one gives you a stopwatch. Cross the next waterfall and you'll come to a log resting on top of two grass hills with five weeds around it. First, get rid of all surrounding enemies WITHOUT using any of the weeds. When that's taken care of, look underneath the log. There are two weeds. Pull up the one on the left-hand side for a Potion Bottle. Throw it down in this area and enter Subspace. Grab the four surrounding weeds for coins and leave Subspace. NOTE: If you take the bottle past the warehouse you'll come to a jar which you can use to warp to World 4. See the Cheats/Secrets section for more info. Cross the small waterfall and kill or avoid the two Ninjis or Tweeters, evading them would be a better choice, really. Find the warehouse door and enter it. Look up at the top of the screen and you'll see a chain. Grab onto this and climb it like you would with a vine. When you get to the top, kill the Pink Shyguy with one of the four nearby Mushroom Blocks. Then take the four blocks and place them on the steel platform holding the chain. Now use them to be able to reach the little steel platforms in the upper left-hand corner of the screen and carry on climbing up. When you get up you should see three platforms with Sparks circling them. Carefully climb them watching out for the sparks and enter the door on the top platform. Jump onto the steel platform above you (watch out for the Spark) and take the key. Quickly leave the room. As soon as you're out, throw the key down IMMEDIATELY so the Phanto doesn't touch you. When it's gone, pick it up again and drop down past the platform and down to where you found the Mushroom Blocks. Then drop down past the door in which you entered and you'll be at some steel platforms. Carry on descending and you'll come to a platform with three chains and a nearby Gray Snifit. Wait until it's not firing any bullets and drop down past the chains and STAY TO THE RIGHT HAND SIDE OF THE SCREEN. You'll arrive at the locked door, so enter with the key. Grab the cherry in the air as you fall down onto the platform (watch out for the Spark!). Then jump across the next three platforms and you'll come to a platform with a Spark on it. Jump across it when it's safe, and jump over to the wooden bridges attached to the steel blocks. There is a POW Block you can use if ever the need arises, and three cherries just waiting to be taken. Carry on jumping across the brick pillars grabbing cherries, and watch out for Sparks. After getting across the brick platforms, head right, kill the Ninjis and get the Crystal next to the Hawkhead which opens after you grab it. Enter it. BOSS FIGHT: Mouser ------------------ Your first World boss, and he may be a little tricky if this is your first time. First of all, blow away the weak wall with some bombs you'll find near it in the ground. When the wall is blown away, the battle can begin. Mouser will throw bombs at you. Catch them (your character grab them if they land on your head) and throw them back when they start blinking. Mouser moves around on the platform quite a lot, so make sure you know when to throw the bombs. A good place to fight would be on the edge of the platform where the weak wall was. If he's touching the bomb when it explodes, that counts as a successful hit. You need to do this three times in order to defeat him, and when you do, the door with light protruding appears, and you can leave the area to complete World 1! ========= World 2-1 ========= You've now arrived at the desert. So, head right towards the pile of bones, and watch out for the Cobrat that pops out of the sand. Go past the pile of bones and jump over the jar with the Cobrat in it. Continue past the next set of bones and grab the cherry in the air above the gap with the Red and Pink Shyguys in. Carry on past the next set of bones and jump over the jar, killing the Cobrat if you wish. You'll come to some sand blocks with four weeds on top. Pull up the weed furthest to the left for a Potion Bottle and throw it down here. Enter Subspace for a Super Mushroom and three coins from the weeds. After leaving, you have to cross the quicksand, so if you start sinking in, repeatedly press the A button to escape. A little distance into the sand and you'll see two cactuses with a cherry in the air above them. Grab it. To the right is a pile of bones with a Pink Shyguy on it. Throw the Shyguy off or just evade it and carry on right, past a giant cactus and you'll arrive at a pyramid of sand blocks. There are two Red Shyguys here and a Panser on the top of the pyramid, so only grab the two cherries in the air if you're willing enough to get them. Go past the next cactus, and you end up having to cross sand again. There's a cherry in the air just past the cactus, but be sure not to get close to the Cobrat lurking in the sand. Cross the sand and jump over the cactus. Head right and you'll come to a pyramid with a door on the front. Enter it. In this room you have to dig through the sand to reach your next destination. Start digging at the right hand side of the screen and get the cherry, but watch out for the red Shyguy. The next cherry is at the left hand side of the screen, but there's also a nearby Red Shyguy. Carry on digging down and approach the ladder. Watch out for the Gray Snifit. There are two cherries near the ladder, get them if you want. Descend the ladder and enter the door to the right. BOSS FIGHT: Pink Birdo ---------------------- Climb the steps and jump onto the platform with Birdo on. This battle may be a touch harder, so pick up the eggs quickly or you may find yourself falling down the gaps at either side. Anyway, just use the normal method of hitting it with eggs three times, and Bob's your uncle. ========= World 2-2 ========= Climb the steps and exit through the light door. Head right to the pile of bones next to the quicksand. Watch out for the Cobrat in the sand as you cross. There is a line of the cactuses next with two cherries in the air above them. Watch out for the Beezos that swoop down. Get the cherries and carry on heading right. Jump over the jar with the Cobrat in it (you may want to kill the Cobrat to stop it bothering you while you collect the Potion Bottle). Anyway, there are three weeds between this jar and the next two jars to the right. Pull up the one on the left and throw it down near the other two weeds so they are on the screen in Subspace. Enter to get a couple of coins and a Super Mushroom. After leaving, go past the next two jars (the contents are irrelevant). Jump over the three cactuses in the quicksand and kill the Cobrat in the small jar which you can use as a stand. The next area of quicksand sinks quicker, so is therefore harder to escape. Some bones fall down the sand, so you can use them as stands to get across it. So when the bones pop up, jump on them quickly and cross the quicksand. Before the pots there is a door in the wall, enter it. To the right is a cherry above three weeds. To their right is a lone weed in the little pit. Pull up this weed for a Super Mushroom. Now stand over the very left weed in the set of three. Charge up a super jump, then pull up the weed without moving, for a bomb. Quickly super jump back up and throw it at the weak wall to blow it up. Head left across the gap to some sand blocks with five weeds and three Pink Shyguys. Pull up the center weed for a Potion Bottle and throw it down while all the other weeds are on screen. Enter Subspace, grab the Super Mushroom and pull up the weeds for some coins. Leave this cave area. Back out in the overworld, continue heading right and jump over all the jars and avoid the Cobrat bullets as best you can. Don't bother entering any of them, as there's nothing decent in any of them. After the jars, jump over the cactus and continue heading right, past the pile of sand blocks with Pansers on. You'll come to a vine leading down underground. You'll come to another 'digging' area. The first cherry in the sand is at the center of the screen. Watch out for the Red Shyguy while getting it. Carry on digging down past more Shyguys and a Ninji, getting two more cherries. A little further down, and you'll see a cherry by itself in a large space in the sand. Grab this one and you'll have enough for a Starman to get rid of all those annoying enemies in the sand! Now you'll come to an area where the path of sand splits two ways, take the right hand side. Just carry on digging down and avoid the Shyguys and Snifit, and enter the door at the bottom. BOSS FIGHT: Red Birdo --------------------- There are two strategies which you could use in this battle. You could either get the three Mushroom Blocks below the Birdo and bring them up to the platform to throw at the Birdo, or you could just go up there and fight it with its eggs. Either way, hit it three times and it's dead. Easy. ========= World 2-3 ========= You start this world underground next to a ladder leading into the overworld. So to start things off, climb the ladder to the top. Head right to the first cactus with the weeds around it. Pull up the weed on the very left for a Potion Bottle. You can do one of two things with it - either throw it down here for some coins to collect in Subspace or carry it left back past the ladder to the two grass hills with the Pink Shyguy & cherries for a Super Mushroom. You cannot have both ways, I'm afraid. :( Anyway, carrying on past the cactus, you'll see four high grass hills, and the one on the very left has a door which leads to a room full of weeds. To get up there you have to jump on top of the Beezos that swoop down. Toad isn't very good at this, but Luigi is a great choice. If you don't want to or can't get in here, you can just carry on and scroll down to the ***. In this room there are nine vegetables. Pull up the nearest one to your right for a Potion Bottle and throw it down and enter Subspace for a Super Mushroom and lotsa coins!! Then leave and head back into the overworld. *** Carrying on past the grass hills you'll come to a set of cactuses. Above the second cactus is a cherry. Carry on and jump over the two quicksand traps across the cactuses and you'll come to three piles of bones between quicksand traps with cherries in the air between each one. Get the cherries while crossing. Jump over the cactus and watch out for the Cobrat. Pick it up and throw it at the Pokey. Jump over the next cactus and enter the pyramid via the door on the front. In here you're standing on a giant pillar with two great drops to either side. Drop down the right hand side and try to grab the two cherries as you fall. You'll safely land on a little log bridge with some Red Shyguys. Jump up onto the little platform to the left and pull up the weed for a POW Block, which you can kill the Shyguys with. Now continue falling until you land in an area with some digging sand and a locked door. You now have to dig to the bottom of the pyramid to get the key! So as you start digging, the first cherry is to the right hand side of the sand pit. The second is on the very left side. The third is on the left side, and the fourth on the right side. Remember to watch out for Red Shyguys while you're digging. You'll come to a spot where the path splits in two, but this time, it doesn't matter which route you take. However, you get a cherry in the right route. Both routes meet at the bottom and lead to a door to a room containing the key. Super Jump onto the platform avoiding the Spark. Take the key and quickly get out. When you are out, throw the key down STRAIGHT AWAY to stop the Phanto stalking you. When it's gone, pick the key up again and start jumping up to the top of the sandpit to get to the locked door. All the cherries have been replenished, so it is easy to get a Starman. Remember to throw the key down occassionally to avoidPhanto. In this next room is a pile of sand containing Red Shyguys and four cherries. There is a nearby fifth cherry just to the right of the sand, so here's another easy chance for a Starman. Go past the sand pyramid with the Panser and Pink Shyguys. Jump over the cactuses and jar containing a Cobrat. Continue heading right, and pick up the Crystal, which is between two jars with Cobrats in. Don't bother entering any jars either. Head right and enter the Hawkhead. BOSS FIGHT: Tryclyde -------------------- This battle is a fair difficulty, but it's your evading skills that count here, not your fighting skills. There are 6 Mushroom Blocks to fight him with, so you should pick three up one at at time, jump onto the block platform to your left and leap over to the three-block platform to drop them off, them throw them at him plain and simple. Be sure to keep away from his flame breath; otherwise you should be fine. If you are really good at this you could defeat Tryclyde in as short a time as 15 seconds, a personal record of mine. :) On to World 3! ========= World 3-1 ========= Head right until you get to a cluster of four grass hills. Jump over the small gap and enter the door in the fourth grass hill. In this area is a giant waterfall and some clouds leading up into the sky which is the route you eventually will take but for now jump into the pit to your right and fall down the waterfall. Make sure you keep to the centre of the screen, so you land safely on some grass hills. If you don't, you'll plummet to your watery grave, not to mention an untimely death. Enter the door on the little hill. This room here contains 15 vegetables and a little jar to the right. Pull up the sixth weed from the right for a Potion Bottle. You can either throw it down here to get lots of coins to use in Subspace, or you can throw it down near the jar for a Warp Zone to World 5 (check Cheats/Secrets section for more info). Anyway, if you get the coins, after leaving Subspace, head right and exit via the door to the right of the jar. You'll come back to the waterfall area with the clouds. Now, climb the clouds as high up as you can, and kill the three Pink Shyguys if you want. At the top cloud you'll see a Pidgit hovering above you. When it swoops down, jump on it, pluck it up, throw it away, and immediately start flying the carpet upwards. Try staying near the center of the screen, because Beezos start swooping at you, and it takes them longer to reach you if you are on center screen. Anyway, further up you'll see a vine. Jump from the carpet and start climbing it into the next area. If you are Luigi or Princess Toadstool, you can jump across the giant gorge to the left of the cloud platform to an area that has a shortcut to the boss. For more info, check the Cheats/Secrets section. If you head right, there are three clouds with a Panser resting atop the highest one, and four nearby Mushroom Blocks. Use one to take out the Panser. To the right is a very narrow grass hill with two weeds on it. The left one is a Potion Bottle. If you throw it down near where the Mushroom Blocks originally were, you can get a Super Mushroom in Subspace, which lands next to the three Mushroom Blocks. After leaving Subspace and carrying on, past the grass hill are three clouds in a stairway-like fashion, and a Mushroom Block is atop the highest one. Use it to take out the Panser to the right. Head right a little further, and jump over onto the dirt. Head right, and use the Pink Shyguy to kill the moving Panser. Descend the ladder to the area with six weeds. Pull up the one on the very left for a Potion Bottle, and throw it down here for five coins to use in the Bonus Chance mini-game. After leaving Subspace, head back up the ladder (watch out for that Panser), go right, jump over the pit and enter the door in the cliff. BOSS FIGHT: Red Birdo --------------------- There are three steel platforms in this area, and Birdo is on the middle one. This battle is simple as always, and to make it even easier, there are three Mushroom Blocks to the Birdo's right for some easy ammuntion. When Birdo drops the key, grab it and Super Jump onto the higher steel platform and enter the Hawkhead. ========= World 3-2 ========= An Ostro carrying a Red Shyguy will immediately charge towards you, so pick the Shyguy up off its back and kill the Ostro with it. Head right and jump over the four stumps. Beezos will start coming down here, so be sure to keep a careful foot. Head right past the two grass hills and you'll approach two stumps with two weeds between them. Pull up any for a Young Vegetable and carry it with you to the right to kill the Panser with to get by without any annoyance. Carry on heading right, and watch out for the two Ostros. Ignore the two POW Blocks set in the ground, so carry on heading right. Go past the next three stumps (watch out for the Snifit on the third one). Heading further right, you'll come to some weak stone held in the ground. There are two weeds to its left, and a grass hill with three weeds on, to the right. Avoid the Snifit (throwing it away would be a better choice, actually), and pull up the very left weed on the grass hill for a Potion Bottle. Throw it down where all weeds are on screen, so you can get some coins, and a Super Mushroom which appears on the hill. Leave Subspace, and pull up a weed to the left of the weak stone floor for a bomb. Blow up the floor and go underground. Head left and descend the first ladder you come to. This next area requires some quick maneuvering, blowing walls up, and two platforms, which I will name the 'Upper Platform' and 'Lower Platform' for easy convenience. To star off, pull up a weed on the first part of the Upper Platform for a bomb. Quickly drop down off the edge at the right to the Lower Platform, and throw the bomb against the weak wall to blow it up. Go back up to the area where you got the bomb and pull up another weed for another bomb. Quickly take it back down again by dropping off the ledge and blow up the next part of the weak wall. There are two weeds on the ground near the second weak wall which are both bombs, you can use these to blow up the next two weak walls and therefore get through. Three Tweeters will approach you, so dispatch them or avoid them. Carry on left, then jump onto the small ledge to the left, from there jump onto the steel platform, and climb the ladder into the next area. You'll arrive in the overworld while still underground. A Panser is shooting fireballs directly down, so make sure to run past when it stops shooting (it shoots in quick 1-2 patterns before stopping for a couple of seconds before repeating the process again). Get past the fireballs, head left, and descend the next ladder. This next area is pretty simple. Just cross the pillars to the left to the next ladder. There's a Pink Shyguy on the second pillar, but that shouldn't pose a serious problem. Climb the ladder. You'll arrive in the overworld again (but still underground). Beezos will swoop down at you, so quickly move left and descend the next ladder. In this next area you'll be on a platform with three weeds, and a weak wall blocking the path to your left. Pull up one of the weeds for a bomb, and stand on the very left edge of the platform. A couple of seconds after it starts flashing, throw it down to blow the wall up. Head left and you'll come to a ladder. Climb it but don't go to the very top just yet. Instead climb it to near the top and head through the left tunnel into an area with two sealed pits each containing two Porcupos, and four weeds. Pull up the weed on the very left for a bomb and blow up the stone sealing the pit on the RIGHT. Then pull up the weed on the very right for a Potion Bottle and throw it down near the pit you've just blown the stone off, and enter Subspace. Get the Super Mushroom in the pit and leave Subspace. Now head back right and climb the ladder mentioned earlier. Head left and enter the door. BOSS FIGHT: Red Birdo --------------------- This boss is relatively simple. Just head left onto the steel platform to meet Birdo. In this fight you have plenty of space to maneuver and escape incoming fireballs. Just use the usual strategy of hitting it with three of its eggs, and get the Crystal after defeating it. Head left and pull up a Mushroom Block to drop down into the lower area, and head right to enter the Hawkhead. ========= World 3-3 ========= You start this level in a cave. Go right, climb the dirt stairs, and exit through the door with the protruding light, into the overworld. Head right and jump over the three stumps, to the POW Block and four weeds. Pull up the weed on the very right for a Potion Bottle. Throw it down where the remaining three weeds and the three stumps are on screen. Enter Subspace, get some coins, and grab the Super Mushroom, which is on top of the highest barrier, then leave Subspace. Now head right and watch out for Albatosses dropping Bob-ombs, and an Ostro carrying a Red Shyguy. Jump over the next stump and enter the door to the warehouse. To your left are three weeds and to your right is a lone weed. Pull up the weed in the centre of the three weeds to your left for a Potion Bottle and throw it down for some coins while in Subspace. When you leave, head left, avoiding or killing the Ninjis. Keep heading left to a ladder between a locked door and an unlocked door. Don't bother entering the unlocked door, as there's nothing of importance inside. Instead, climb the ladder onto the suspended platforms. If you jump over onto the platform to the left you can get a POW Block and take it back right to kill the Shyguys and nearby Sparks. Jump over the next two platforms to the right and onto the 'J'-shaped platform with a door on it. Enter this door. In this next room you have to climb several steel platforms to the top of the room, but also watch out for Red Shyguys, which emerge from the small pots on the steel platforms. Once you reach the top, enter the door. A Spark is quickly circling the steel platform with the key on it, so grab it carefully, and take out the Spark with it if you want. But remember to watch out for Phanto! After exiting with the key, just quickly descend back down to the bottom of the room with the steel platforms and Shyguy-generating pots. Remember to throw the key down occassionally, and take out Shyguys with it if you have to. Back in the warehouse entrance room, take the key and jump off the 'J'-shaped platform and onto the floor. Carry the key left and unlock the door near the ladder metioned earlier, then enter it. In this next room you have to climb several '+'-shaped platforms to the next area to proceed. When you start in this area, you should see two '+'-shaped platforms separated by a steel platform inbetween them, to your right. A Spark is circling the higher one. Start by jumping onto the first '+'-shaped platform, jumping over onto the steel platform, from there jumping onto the next '+'-shaped platform and jump onto the giant ledge to the left. Get over onto the ladder hugging the very left wall, climb it to the top, and drop onto the giant '+'-shaped platform to the right, but be sure to avoid the Spark circling it. Climb the next two '+'-shaped platforms, and above the top one is a steel platform, and above that is a hollow steel box with two Sparks moving around it (one on the interior and one on the exterior). Jump onto the platform, then leap over and grab hold of the ladder against the right wall. Climb it to the top, then drop left onto the steel box when the Spark surrounding the outside isn't going to touch you. Then jump up to the next steel platform above that and jump over to the ledge to the right with a door on it. Enter this door. Start climbing to the top of this room via the steel platforms hanging out the walls. Watch out for the two Tweeters. You'll get to an area with a giant steel platform above you and a chain against the left wall. There are two Pansers on the platform that shoot fireballs at angles. Climb the chain to the left, carefully, making sure not to get hit by a fireball. When you get to the very top of the chain, hold right hard so you fall right, but grab the next chain along that hangs from the ceiling. Repeat this process until you get to the very last chain on the right, and then go over to the door on the left once you've climbed to the top. Avoid or kill the Gray Snifit. Enter the door. This next area has so many Sparks, it's enough to make your head spin! First of all, there's a very long steel platform to your left, and above it, three more platforms, all with Sparks orbiting them. Jump onto the left platform above the steel one and get the two cherries in the air. From the middle platform, jump onto the 'C'-shaped steel platform, and watch out for the Spark. The weed in the 'C'-shaped steel platform is a POW Block, use this to dispatch nearby Sparks. Get the cherries and start climbing the steel platforms to the top of the room. Climb the ladder to the top and enter the door on the platform. Head right and pull up the weed for a Shell. Jump onto the bridge with it and throw it right and follow it to clear your path of five Ninjis. Jump onto the next part of the bridge and then over to the Hawkhead. Get the Crystal and enter it. BOSS FIGHT: Mouser ------------------ There are two sections of this room with Sparks going around each one. Between the two rooms is a little area between two chains to prevent the Sparks from attacking you. Use this as your fighting spot. Mouser, who is to the right will start throwing bombs at you. Do the same as you did in World 1-3, just pick up the bombs and throw them back. However, this time it takes 5 hits to defeat him, not three. But he's not any much bigger a threat than that. Once he's kicked the bucket, enter the light door and say hello to World 4! ========= World 4-1 ========= Your first icy level, and this is where the difficulty starts to go up a notch. Head right across the ice, avoid the Flurry and the Trouters, over the next two ice block platforms and carry on right. Jump over the two approaching Flurrys and keep heading right. Jump up to the next ice platform and head right and jump over the gap. Avoid incoming Flurries in the next part, where there should be two horizontal ice platforms only separated very slightly. On the lower one is a weed, which is a Potion Bottle. Grab it (watch out for Flurrys), and jump over the gap to the next five weeds and throw it down here. Enter Subspace for five coins, then leave. Carry on right and jump up to the next icy platform. Head right, watching out for Flurrys, jump over the little gap, and at the end are some icy stairs. Jump over the gap to the little snow island. On the top of the snow island are two weeds. Pull up the left one for a Potion Bottle and throw it down here. Enter Subspace. Get some coins, and the Super Mushroom, which appears to the right. After leaving Subspace, you'll see a weed underneath the ice blocks hanging off the upper-right corner of the snow island. This weed is actually a rocket which takes you to the next area. To get it, you have to jump down the little gap to the very right, and hold left hard to do a turn in midair, and you should land on the little ledge with the weed. Pull it up and blast off. BOSS FIGHT: Auto-bombs ---------------------- When you reach the next area, the rocket will drop you off then explode (maybe it was a firework). This area isn't actually a boss fight, but it is pretty tough. Run right and drop onto the ice. Avoid the incoming Auto-bomb and continue heading right, using the pillar to reach the high area. Continue right and get past the next five pillars. There's two Flurrys here and an Auto-bomb, the best option would actually be to evade them. Head right and jump over the pillar. Keep going, drop to the next area and jump over the next two pillars. Avoid the Flurry, head right, and watch out for the Auto-bomb coming down the stairs. Jump over it, climb the stairs and drop down to the next area. Use the Flurry to kill the Auto-bomb coming down the next flight of stairs, or just plain avoid them. Climb these stairs, grab the Crystal and enter the Hawkhead to finish the level. ========= World 4-2 ========= Head right, run along the ice platform, and climb the vine against the wall into the overworld. To the right are some icy block platforms in a stairway-looking fashion. Climb onto the highest one and begin heading right. In this area, Pink Beezos will begin flying towards you. I can't describe in accurate detail in what kind of order they come, but if one is aiming at your character's feet, the best option is to jump. If it's at the head, duck. The process is a bit difficult to get used to, but essential to survive. Soon after, Flurries will come charging at you to make matters even worse. Just keep jumping and ducking and you shouldn't have too much of a hard time. Then there's a little drop onto a lower icy platform, and another higher icy platform to the right of it. Get onto this one and begin heading right again. At the end are some icy stairs and a Flurry which is best to avoid due to all the Beezos around. Jump over to the right of the icy stairs and onto the icy platform. Jump onto the cloud above and enter the door. You are now on a cloud above a giant whale. Jump onto the whale to the LEFT of the one you are above, and you'll see three weeds on its back. Pull up the one on the very left for a Potion Bottle. You can either throw it down here to get a Super Mushroom in Subspace (which is on the whale's tail) and a couple of coins, or you can carry it to the right to the three snowy platforms with several weeds for a LOT of coins in Subspace. Either way, it doesn't matter which way you choose. NOTE: You can get a warp zone to World 6 using this bottle and a jar further on in the level. Check the Cheats/Secrets section for more information on how to do it. But for now, head back over onto the whale you were above when you first entered this area. Look for where it spits the water, and stand on that spot. When it spits, the bronco will take you up into the air! Jump onto the cloud with the door, then make a big jump to the right onto the icy platform. Jump right across the icy platforms, using the water the whales spit as stepping stones, and grab cherries while you're in the air. You'll come to three snowy platforms. The first two have three weeds and the highest one has a weed which is a Potion Bottle. You can throw it down here for lots of coins in Subspace, or carry it with you to the right to get warped to World 6 (check Cheats/Secrets for more info). There are also some icy blocks to the right which hold the Super Mushroom while in Subspace. After leaving Subspace, go past these icy blocks and onto the whale. Stand on the water bronco and jump up to get the cherry when you are shot into the air. Jump over onto the next whale and do the same thing (watch out for the Pink Snifit). Now start crossing the whales and look out for the Pink Shyguys. On the third one, stand on the bronco and when it shoots you into the air, jump onto the icy platform, jump to the right onto the next icy platform, and begin heading right again. Watch out for the Flurry, and at the end of the platform, jump right, over onto the icy platform with steel on, and grab the weed for one of those rocket/firework things. In the next area head right and drop into the small gap to get the cherry. Jump over the pillar and a Red Shyguy on a Autobomb will approach. Throw the Shyguy away and stay on the Autobomb. It will carry you across the spike pit and you can get cherries while riding. At the end of the pit, jump onto the ledge, avoid the Porcupos, and enter the door. BOSS FIGHT: Red Birdo --------------------- Head right and jump up onto the higher raised ground. From the end of here, jump right, onto the icy platform in the little tunnel area. Fighting Birdo here will be tough, as you must be careful not to fall down the pits at either side of the icy platform (this means pulling eggs up quickly), watching out for when it spits fireballs, and the slippery ice which can make evasion a little more tricky here. But you know the strategy for beating Birdos, so just heed these warnings, grab the Crystal, head right, jump over the gaps and enter the Hawkhead! ========= World 4-3 ========= Climb the ladder to the right and exit via the door with light protruding. You begin the area underneath three icy hills. The left and center icy hills have weeds on them. The left one has two, pull up the one on the left for a Potion Bottle. Now carry it with you to the left of the screen. Keep heading left until you get to three pillars clustered together. Throw the bottle down around here and enter Subspace. The Super Mushroom is on top of the highest pillar. Exit Subspace, and begin heading right again. Go back to where you started, and jump over the Birdo, to its right hand side. When it spurts an egg in your direction, jump on the egg, but DON'T pick it up and throw it back. Instead, it will give you a ride across the giant ocean! The egg stops when you get to the snowy island with six weeds on. From here, jump onto the wooden bridge to the right, head right and enter the door into the warehouse. Start climbing the icy blocks, but watch out for the Flurries that come down charging at you. About halfway up there is a platform with drilling spikes on in the left wall. Carry on climbing but be more careful as not to fall! Just keep climbing and watch out for Flurries and enter the door at the top left side of the room when you've ascended this area. You're now at the castle battlements, and you're at the left castle on the wooden bridge. Between the castle you are at now, and the castle the the right are two weeds in the bridge. Pull up the one on the left for a Potion Bottle, and go left past the door in the left castle. There are some clouds in the air. Carefully climb them while holding the potion then start crossing the stone battlements with it. Jump over onto the castle on the right and throw it down on one of the stone battlements, but make sure the very end stone battlement is on the screen. Enter Subspace, and grab the Super Mushroom, which appears on the end stone battlement. After leaving Subspace, enter the door in the right-hand castle. Below you is a Red Shyguy and a Pink Shyguy. Jump onto the Red one. Don't pick it up, though. It will drop onto the ledge of spikes, but won't get hurt, so you can ride it safely. It will then drop onto a second set of spikes, then down a huge drop with cherries that you can try to grab. You'll land on an icy platform with a door. Enter it. Above you are two icy platforms. The lower one has two Flurrys, and the higher one has a key on it. You can use the key to kill the Flurrys, or you can kill one with the other. But when you get the key, remember to watch out for Phanto! Exit the room with the key. You've now got to start descending all these icy platforms with the key (throwing it down regularly to avoid Phanto), while keeping an eye out for Flurrys as well! It's just not your day, is it? Oh well. It's not TOO hard, just try to keep these pointers in mind and it shouldn't be all that hard, really. Head right across the wooden bridge and watch out for the Beezo. Enter the door in the second castle. Head right across the icy floor and get the Crystal, which is on the steel. Jump over the gap and enter the Hawkhead. BOSS FIGHT: Fryguy ------------------ You land on two rusty steel platforms joined up by two Mushroom Blocks. Below are three Mushroom Blocks. A good strategy to use is getting one of the Mushroom Blocks that joins the platforms and standing on the ledge. When Fryguy appears just below, throw the block down and hit him. It works pretty well. What I wouldn't do is try to fight him from underneath, as he spits fireballs at the floor. When you hit him three times, he'll split into four little fireball creatures. Hitting them once with a Mushroom Block will expel them, and you can exit through the light-door to World 5! -------------------------------------------- -- And this is where I leave you for now! -- -------------------------------------------- -- OK, so the walkthrough isn't complete -- -- just yet, but I'm sure you can manage -- -- fine without me by using someone -- -- else's FAQ in the meantime until a -- -- future update. Thank you for using -- -- this walkthrough! To be continued in -- -- the next update! Until then! -- -------------------------------------------- ***************************************************************************** =============================== == 10. Bonus Chance Mini-FAQ == =============================== At the end of each level (except World 7-2, because you've obviously completed the game), there is a little mini-game called 'BONUS CHANCE' in which you can use coins you found in Subspace to attempt for extra lives. There are several different icons on the slot machine that each flash up for spilt-seconds and stop once you hit the A button. Here is a list of the rewards for each of the following combinations: Vegetable-Vegetable-Vegetable - 2Up Starman-Starman-Starman - 2Up Snifit-Snifit-Snifit - 2Up Cherry-<>-<> - 1Up Cherry-Cherry-<> - 2Up Cherry-Cherry-Cherry - 3Up ***************************************************************************** ======================== == 11. Cheats/Secrets == ======================== Shortcut to boss in World 1-1 ----------------------------- In the cave area of the level when you reach the top half of the vine, jump over the big gap to your left. Climb the stairs and throw away the Shyguy. Pull up the weed on the top step for a bomb. Stand next to the ladder facing left. When the bomb starts to flash, throw it down and it should blow the weak wall away (you should be careful with your timing). Go through the weak wall and enter the door. You'll arrive outside, at the foot of a cliff. Climb onto the top of the cliff by using super jumps and the little steps. Head left and drop of the cliff to land to the area with Birdo. Shortcut to boss in World 3-1 ----------------------------- In the area with the clouds after climbing the vine (you must have Luigi or Princess Toadstool for this), look left and there's a big gap and some oval clouds. Luigi and Princess Toadstool have enough airtime to get across the gap. Enter the door. Pull up a weed for a bomb and blow up the weak wall. Go left and stand on the weak stone blocks. Charge a super jump and jump onto the ceiling to your left. Head left and you'll drop into the area with Birdo. Warp to World 4 --------------- Get the Potion Bottle in World 1-3 (the one in the overworld near the start of the level). Carry it past the warehouse and throw it down near the jar. Enter the jar while in Subspace to Warp to World 4-1. Warp to World 5 --------------- In World 3-1, go to the cavern area with several vegetables. Pull up the sixth one from the right for a Potion Bottle. Take it to the right and throw it down near the jar. Enter Subspace and go into the jar. You will be warped to World 5-1. ***************************************************************************** ==================== == 12. Conclusion == ==================== And that's it. All I've got for this current moment in time. I'm hoping that you've found the so-far covered progress useful, and I hope to finish it all off to help all the people stuck with the game. If you have anything to add/comment on/question about, please don't hesitate to contact me (check Contact section for further details). Please make sure any questions haven't been answered in this file before sending them. To be included in future updates: - Finishing the walkthrough off. - Adding a Frequently Asked Questions list. The walkthrough covers about 80% of the file, and so far, half of it is finished, making this version 0.68. About everything else has been covered to a decent standard. Wanna complete the game in 10 levels? I have a FAQ on how to do that! Just go to this URL: http://db.gamefaqs.com/console/nes/file/super_mario_bros_2_10_levels.txt This FAQ was created on Microsoft WordPad with a Courier New size 10 font. It was first created on January 12, 2003, and the current version (0.68) was finished on January 26, 2003. FAQ Size: 71KB ***************************************************************************** ================= == 13. Credits == ================= Devin Morgan (http://www.gamefaqs.com/features/recognition/3579.html) and Psycho Penguin (http://www.gamefaqs.com/features/recognition/9471.html) For being two great friends and FAQ role models. Brakker-Z (http://www.gamefaqs.com/features/recognition/7937.html), Ste C. (http://www.gamefaqs.com/features/recognition/24927.html), OnceInALifeTime (http://www.gamefaqs.com/features/recognition/29462.html), Robshi (http://www.gamefaqs.com/features/recognition/30416.html), Brian Sulpher (http://www.gamefaqs.com/features/recognition/19608.html), Crazyreyn (http://www.gamefaqs.com/features/recognition/27600.html), Meowthnum1 (http://www.gamefaqs.com/features/recognition/11356.html), Dallas (http://www.gamefaqs.com/features/recognition/3855.html), Cell (http://www.gamefaqs.com/features/recognition/8847.html) and Jim Chamberlin (http://www.gamefaqs.com/features/recognition/2717.html) All for being great friends of mine, and I couldn't have made this FAQ without their support. Thanks very much guys! CJayC and RoyalRanger for making their awesome sites, and for hopefully posting this FAQ up on it. Nintendo for making this game. Anybody who read this guide. Me, for typing it up. ***************************************************************************** ==================== == 14. Copyrights == ==================== This FAQ is copyright (c)2003 and exclusive property of Ryan Harrison. Everything contained in this file is my own info. This FAQ may ONLY appear on the following sites: GameFAQs (http://www.gamefaqs.com/) RoyalRanger's NES Site (http://nes-site.com/) As I said before, don't bother asking me to post this guide on your site, because I won't let you. You're too late. Only if one of my FAQs isn't marked as Version FINAL, then you may ask. If you're going to be stupid and decide to post ANY of my FAQs, let alone this one, on your site without my permission, that is plagiarism, and it's illegal. So just don't do it. This FAQ may also NOT be sold for profit, published for profit or reproduced for profit. This document is protected by copyright law, and I will find out if you rip me off. However, if you would like to use some of my info for your own FAQ, then I have no problem with that, JUST SO LONG AS YOU ASK ME AND CREDIT ME. That is all. Super Mario Brothers 2 is (c)1988 Nintendo. ***************************************************************************** ======================= == 15. Contacting Me == ======================= I have now made a contacting system and rules for contacting me, so please make sure you follow the steps and chances are you get what you want, plain and simple. If you wish to contact me PERSONALLY, then my E-Mail address is cornflake101(at)hotmail.com. Since I use Hotmail, I also use MSN Messenger, and I like to talk to people, so feel free to add me to your list. But don't forget that I have a family computer, so don't even THINK of sending me any spam or junk through the IM system, because my parents wouldn't think too nice of it, and I'll have no choice but to block you. So if you want to IM me, I would only just like to talk and nothing else. If you have any gameplay-related questions, please send them in to superryano64(at)yahoo.co.uk, since Yahoo does not contain as much spam as Hotmail, therefore I can answer your questions without too much difficulty and not wasting too much time. Please try not to send gameplay-related questions to my other E-Mail address, I am having a bad enough time as it is weeding through all the unwanted E-Mail I am getting. And finally, my GameFAQs Message Boards username is KenShamrock. To view all my work, check out the URL below: http://www.gamefaqs.com/features/recognition/22792.html =- End of File -=