Ladies and gentlemen, a guide for... ____ __ __ _ / __/_ _ _ __ ___ _ __ | \/ | __ _ _ __(_) ___ \ \ | | | | '_ \ / _ | '__| | |\/| |/ _` | '__| |/ _ \ _\ \| |_| | |_) | __| | | | | | (_) | | | | (_) | \__/ \__,_| __/ \___|_| |_| |_|\__,_|_| |_|\___/ | | |_| ___ _ _ | _ \_ __ ___ | |_| |__ ___ _ __ ___ | __| '__|/ _ \| __| '_ \ / _ | '__| __/ | _ | | | (_) | |_| | | | __| | \__ \ |___|_| \___/ \__|_| |_|\___|_| /___/ ********************************************************************* Super Mario Brothers FAQ/Walkthrough For Nintendo Entertainment System (NES) Version 1.0 - Last Updated 21 August 2002 By Beautiful Affair (Ryan Harrison) - cornflake101@hotmail.com Copyright (c)2002 Ryan Harrison ********************************************************************* Table Of Contents 1. Introduction 2. Game Review 3. Version History 4. Story 5. Controls 6. Characters 7. Enemies 8. Items 9. First Game Walkthrough 10. Second Game Walkthrough 11. Hints/Cheats/Secrets 12. Copyrights 13. Conclusion 14. Credits 15. Contacting Me ********************************************************************* 1. Introduction =============== Hey to all my FAQ readers! I'm back to provide another of my FAQs for you, and this time it's Super Mario brothers for the NES. As all video game players should know, this game totally rocks, and I have always wanted to write a FAQ for it! After a successful FAQ for Popeye, this follow-up guide is another to add to my contributor page, which I want to be full up oh so desperately! I hope you enjoy this guide folks, because a lot of hard work has gone into it. Look out for more FAQs to come out from me, I am going to re-do the WWF Smackdown FAQ that was deleted off my computer - and this time I'm going to finish it!! Once I get Windows XP installed I will have more time to use my MSN and write more FAQs. School will be starting again pretty soon, so I'm going to aim to get this guide finished before September. Bye. :) -Ryan "Beautiful Affair" Harrison ********************************************************************* 2. Game Review ============== This game is responsible for turning the gaming universe into what it is today. Super Mario Brothers was the first ever side-scrolling platformer ever released (or so I think), and it all came from the brain of the greatest gaming genius alive today, Shigeru Miyamoto. it has made Nintendo the popular gaming company it is today, and it sold 40.3 million copies worldwide for a very obvious reason. In my very honest opinion which does not matter whatsoever, I think this game is better than half the games still coming out today for the brilliant next-gen consoles, which may seem a bit weird to say, but yeah, it's a fun game. I had my first go about 12 years ago at the age of three (I thank my cousins Gary and Lynsey for introducing me to Mario). This was the first video game I ever played, while the first one I ever owned was Sonic the Hedgehog for the Sega Mega Drive (Genesis as you yanks would call it). Super Mario Brothers was released in Japan on September 13, 1985, in America in October 1985 and my home continent, Europe, in 1987. Over the 17 long years this game has been out it has been enjoyed heavily by many fans, so let us all be thankful for Nintendo for making the greatest platformer in the world, which has always been, and always will be the greatest game of all time. Gameplay - 10/10 ---------------- 32 levels for you to test your metal and a second quest plus many secrets hidden within the game definitely earn Super Mario Brothers a perfect 10. The controls are so easy too, a five-year-old could take no time in getting used to them. The two-player mode is slightly awkward, the fact that the second player only gets to play after the other player loses a life, but yeah, it certainly is fun, no doubt about it. Story - 5/10 ------------ The (probably) only bad thing about the game is the story. Just another 'save the princess' stories, but this doesn't flaw the game one little bit. Mario and Luigi have to save Princess Taodstool but there are tricks and traps along the way. Those who have seen the Super Mario Bros. film with Bob Hoskins will know the story has been changed a little bit - King Koopa wants to de-evolve the humans and take over both worlds and have them united. Here, it's just a Koopa Tribe invasion, which sounds less threatening, but every other factor in the game has inproved for the poor score for the storyline. Audio/Video - 9/10 ------------------ The game sounds are pretty nice and the music is so catchy it'd want to make you get up and dance. The Mario games have the best music, and the graphics here could have been improved. It's an early NES game, so the graphics are a bit blockier than the later NES games (like Super Mario Bros. 3, for example). But for its time, these were certainly great graphics and sound, and they haven't let the game down too much. The remakes of SMB (in Super Mario All-Stars and Super Mario Bros. Deluxe) have fiddled with the sound slightly, and with SMAS the graphics have been changed to 16-bit, which is my recommendation for playing any of the three SMB games. Buy or Rent? - BUY ------------------ You must buy this game! You must! If you do not have a NES or haven't even played this game, you don't even know what you're missing out on! If you want to collect old games, this one would be at the top of the list. I bought a NES just about four months ago just for the sake of playing this game!!! I now have a good compilation of games including SMB 2 & 3, but the original is still the best of them all. You can probably get it for no more than £5 or $10 at a car boot sale or an eBay site. However you want to get the game, the choice is yours, but you simply must have it! Long live Nintendo! Good things about this game --------------------------- Fun. Addictive. Lovely music. Easy controls. Great levels. Challenge. Great for anyone to play. Bad things about this game -------------------------- Uh... Overall - 10/10 --------------- How can you not give a classic game like this one a 10 out of 10? Almost everything about it is perfect - easy controls, brilliant levels, smooth, catchy sounds, and challenge with both quests, this game certainly is a legend. 2-Player mode is fun, and you can always try to beat your hi-scores for a bit more challenge. Well done Nintendo, for turning the gaming universe into what it is today! ********************************************************************* 3. Version History ================== August 21, 2002 v1.0 -- Everything is finally finished! Hooray! Submitted the guide to GameFAQs, Royal Ranger's NES Site and World Of Nintendo. Look out for more updates in the future, as I'm going to try to add a Frequently Asked Questions section and update the walkthrough to make it as clear as possible. August 21, 2002 v0.7 -- Finished Hints/Cheats/Secrets section! August 20, 2002 -- My computer is having major problems. However, I've saved it to a floppy disk, so thankfully I can get it finished on another computer. August 19, 2002 v0.6 -- I couldn't get much done today, as I was away for the majority of the day. However, I will finish the guide tomorrow, as it's very nearly finished. August 18, 2002 v0.5 -- Into the early hours of the morning, I've finally got the first game walkthrough completed! Also did a bit of spellchecking. -- After getting some well-deserved sleep, I've now finished the Second Game Walkthrough! August 17, 2002 v0.4 -- I am now back from my two day absence, as I have been away with my family for quite a while. School will be beginning again pretty soon over here, so I'm going to try to get the guide finished before September. I'm going to try to finish the rest of the First Game Walkthrough today! August 14, 2002 v0.3 -- My room took less time to clear out than I thought it would! So now I'm back on track, sorry for the one-day absence. I'm going to do as much as I possibly can today, so maybe I can get ahead a couple of worlds. August 13, 2002 -- Sorry folks, I have to pack my NES away for a while. My room is having a cleanout so my consoles have to be put in storage for the next couple of days. Also because of what my dad did to my N64, I fear he may do to my NES. But I'll get writing AS SOON as my room is tidied up! August 12, 2002 v0.2 -- I have finished everything I have set within the deadline of v0.1. I am going to try to get to the Walkthrough to at least World 2, and do 3 worlds each additional day. -- Finished up to World 2-1. Fixed some spelling mistakes and corrected some errors, and I'm going to do up to World 5-1 tomorrow. August 11, 2002 v0.1 -- The guide has now been started. The aim for today is to finish up to Chapter 6, as I'm quite busy right now with my own website and stuff, and I am also planning some other FAQs. I am going to try to do more than usual tomorrow, as I'm not doing anything. ********************************************************************* 4. Story ======== One day, the Peaceful Mushroom Kingdom was invaded by the Koopa Tribe and their King, Bowser. The peace-loving Mushroom citizens were turned into bricks, stones and mushrooms, and the Koopas invaded the kingdom with their black magic. Bowser took over the throne and had eight castles set up in the kingdom. It was said that the Mushroom King's daughter, Princess Toadstool, can reverse the spell and get things back to normal. However, Bowser had the Princess captured and held hostage in one of his eight castles, and also had seven Mushroom Retainers taken hostage too. However, all hope was not lost. A humble plumber, Mario, who has entered the Mushroom Kingdom via a warp pipe from his hometown of Brooklyn, heard about this story, and with his brother Luigi, has set out on a valiant quest to save the Mushroom Princess and restore Peace to the kingdom. However, Bowser has aligned the journey with several obstacles, traps, and enemies that Mario and Luigi must overcome to make their journey successful. It's up to you to guide them to the castle and defeat Bowser to rescue the Princess. ********************************************************************* 5. Controls =========== DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DD DDDDDDDDDDDDDDDDDD DD DD DDDDD DDDDDDDDDDDDDDDDDD Nintendo DD DD D U D D SELECT START D DD DD DDDDD DDDDD DDDDDDDDDDDDDDDDDD DDDDDDD DDDDDDD DD DD D L 0 R D DDDDDDDDDDDDDDDDDD DDDDDDD DDDDDDD DD DD DDDDD DDDDD D ****** ****** D DDDDDDD DDDDDDD DD DD D D D DDDDDDDDDDDDDDDDDD B A DD DD DDDDD DDDDDDDDDDDDDDDDDD DD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD Left/Right: Make Mario/Luigi move (accelarate if you hold the B button). Up: Climb vines. Down: Duck if you are Super Mario/Luigi, enter pipes. Select: Choose type of game you want to play on Intro screen. Start: Confirm type of game you want to play, pause game. B: Make Mario/Luigi accelarate, flick fireballs. A: Make Mario/Luigi jump, bob up in water. ********************************************************************* 6. Characters ============= Mario ----- The red overalled, brown shirted plumber is out on a quest to rescue his beloved Mushroom Princess. Player 1 will control Mario in a 2-Player Game, and Mario will be used if you select a 1-Player Game. Luigi ----- Mario's younger, taller and slimmer brother who will aid him in a 2- Player Game. Luigi is the same as Mario (apart from his colour scheme of White and Green, although Fiery Mario and Fiery Luigi look the same). Princess Toadstool ------------------ The damsel in distress, who is the reason Mario and Luigi are out on their grand adventure. She is being held hostage in Bowser's castle, and can break the black magic spell. Mushroom Retainer ----------------- Small beings inhabiting the Mushroom Kingdom with giant mushrooms on their heads. Bowser has had seven (more in SMAS) of them captured and held hostage in seven of his castles. For some reason they keep saying the same thing whenever Mario rescues them. ********************************************************************* 7. Enemies ========== Little Goomba ------------- A Mushroom being who betrayed the Mushroom Kingdom. They look like brown mushrooms with eyes (overworld) and grey mushrooms with eyes (underworld). They slowly walk in one direction and change when they bump into something. Can be killed with: A stomp A kicked shell Invincibility A bump from underneath A fireball Worth 100 points. Green Koopa Troopa ------------------ A turtle with a green shell. They fall off cliff edges when they reach them. Can be killed with: A kicked shell Invincibility A fireball Can be stunned with: A stomp A bump from underneath Worth 100 points. Red Koopa Troopa ---------------- Like Green Koopas, these ones act the same but turn around when they encounter a cliff edge. I think they walk slightly slower as well. Can be killed with: A kicked shell Invincibility A fireball Can be stunned with: A stomp A bump from underneath Worth 100 points. Green Koopa Paratroopa ---------------------- A Green Koopa Troopa with wings. Green ones tend to hop around rather than fly (except for the ones on bridge levels - they fly horizontally). One stomp will make them lose their wings. Can be killed with: A kicked shell Invincibility A fireball Can be stunned with: Two stomps A bump from underneath Worth 400 points (combined total). Red Koopa Paratroopa -------------------- Red Koopa Paratroopas fly vertically as opposed to the green ones, which fly horizontally and bounce around. One stomp and they lose their wings. Can be killed with: A kicked shell Invincibility A fireball Can be stunned with: Two stomps A bump from underneath Worth 400 points (combined total). Pirahna Plant ------------- These plants pop out of certain plants to have a chomp at Mario. However, if you stand on top of, or next to their pipes they won't emerge. Can be killed with: Invincibility A fireball Can be stunned with: Standing on or next to their pipes Cannot be killed with: A stomp A kicked shell Worth 200 points. Bullet Bill ----------- A bullet shaped enemy that is either fired from a cannon in some levels, or fired from the right side of the screen in others. Like Pirahna Plants, they do not come out of the cannons if you stand on top of, or next to them. Can be killed with: A stomp A kicked shell (this doesn't always work) Invincibility Cannot be killed with: A bump from underneath A fireball Worth 200 points. Buzzy Beetle ------------ These black-shelled beetles act like Green Koopa Troopas, the only difference is that fireballs don't affect them. They replace Goombas in the second game (also known as the 'More Difficult Quest'). Can be killed with: A kicked shell Invincibility Can be stunned with: A stomp A bump from underneath Cannot be killed with: A fireball Worth 100 points. Cheep-Cheep ----------- These fishy creatures come in two varieties but both do the same things, however, the green Cheep-Cheeps are slightly faster than the red ones. Mario can encounter them in water levels, and they also jump up towards Mario on bridge levels. Can be killed with: A stomp (overworld) A kicked shell (overworld) Invincibility A fireball Worth 200 points. Bloober ------- A squid-like creature that appears in water levels. They move in spurts and in random directions, which makes them difficult to avoid. However, if you are on the sea floor while Regualar Mario they can't touch you (duck if you are Super/Fiery Mario, they can still touch you). Can be killed with: A fireball Worth 200 points. Lakitu ------ A Koopa sitting in a cloud in some levels. They follow Mario and drop Spiny Eggs. They stay at a high level, but can still be reached. When they are knocked out they will reappear in a few moments. Can be killed with: A stomp Invincibility A fireball Worth 200 points. Spiny Egg --------- The red eggs that Lakitu drops. They hatch into Spinys once they reach the ground. Can be killed with: A kicked shell Invincibility A fireball Cannot be killed with: A stomp Worth 200 points. Spiny ----- The red hedgehogs that are hatched from Spiny Eggs. They behave like Goombas, but cannot be stomped because of the spikes on their backs. Can be killed with: A kicked shell Invincibility A fireball Cannot be killed with: A stomp A bump from underneath Worth 200 points. The Hammer Bros. ---------------- Turtles that throw hammers at Mario. They can jump through ledges, and usually come in pairs of two. They jump up between throwing hammers, and take some time in getting used to avoid. Can be killed with: A stomp A kicked shell (this doesn't always work) Invincibility A bump from underneath A fireball Worth 1000 points. Podoboo ------- The fireballs that leap from lava pits in castle levels. They cannot be killed. Cannot be killed with: A stomp A kicked shell Invincibility A bump from underneath A fireball Worth 0 points. Bowser, King of the Koopas -------------------------- A nine-foot turtle found at the end of each castle level. The first seven castles have Bowser decoys. When you defeat these Bowsers with fireballs they turn into weaker enemies and drop into the lava. The Bowsers in castles 6-8 can throw hammers. They all spit fire. Can be killed with: Touching the axe to his right Five fireballs Cannot be killed with: A stomp A kicked shell Invincibility A bump from underneath Worth 5000 points (only using fireballs) When killed with fireballs, the decoy Bowsers turn into the following enemies: Castle 1: Goomba Castle 2: Koopa Troopa Castle 3: Buzzy Beetle Castle 4: Spiny Castle 5: Lakitu Castle 6: Bloober Castle 7: Hammer Brother ********************************************************************* 8. Items ======== Super Mushroom -------------- An orange mushroom with red spots. Making Regular Mario touch one will transform him into Super Mario. They move around in one direction, and change direction when they hit something stationary, like a pipe. Fire Flower ----------- A white flower giving Super Mario the ability to shoot fireballs. They appear there in place of a mushroom if you are already Super Mario. If you bash one out while Super Mario but get hit by an enemy, you will turn into Super Mario again if you grab the flower. Starman ------- A star that bounces along the ground. When Mario grabs it, he will be temporarily invincible, but can still be killed if he falls down a pit. Mario will be invincible for 18 game seconds when in Starman mode. Mario's overalls and shirt flicker when he is invincible. 1-Up Mushroom ------------- An orange mushroom with green spots. They give Mario an extra life when touched, and are found in World x-1 (where x is the world number) but 1- Up Mushrooms in world 2-1 and 8-1 will only be there if you've warped to that world or gotten all the coins from the previous x-3 world. Coin ---- Some coins are found on the overworld and underworld, while some are in '?' and invisible blocks. Collecting 100 gives Mario an extra life. Springboard ----------- Bouncing on Springboards gives you a good jump height. When you press A when about to launch, Mario goes higher. They give Mario the ability to launch a maximum of 10¼ block spaces. '?' Block --------- Found in most levels. Some contain coins, some contain power-ups, and some have starmans. Bump them from below to reveal what is inside. Brick ----- Like '?' Blocks, these blocks can also contain coins, they can also kill some enemies on top of them. Super/Fiery Mario can smash the bricks into pieces, but Regular Mario only makes them bump up. Multi-coin Block ---------------- These blocks look like bricks but contain coins. When you hit them, a timer goes off. If you hit the block as many times as you can quicker, you get more coins. Flagpole -------- Found at the end of level x-1, x-2 and x-3, these give you a certain number of points depending on the height you grabbed the rope. The number of points you can get goes in a range like this: Top: 5000 points Near top: 2000 points Middle: 800 points Near Bottom: 400 points Bottom: 100 points If you touch the flag while the last digit on the timer is either 1, 3 or 6, you get a certain number of fireworks (depending on the digit number), and each firework gives Mario 500 points. Warp Pipe --------- Some green pipes give Mario and Luigi the ability to warp to different loactions in the Mushroom Kingdom. Cloud ----- Found in coin heavens, the clouds move right and Mario can jump from them to grab coins in the air. ********************************************************************* 9. First Game Walkthrough ========================= This is how the walkthrough will be arranged: [World Number] [Level Number] [Enemies you will encounter] [Level Walkthrough] [Secret Areas] World 1 ------- --Level 1-- You will encounter: Goombas Koopa Troopas You're now all set to take on the Koopa tribe by yourself and rescue the Mushroom Princess. If this is your first time playing, I'd suggest reading the information above first before you read the actual walkthrough. So, let's begin... The first '?' Block you come to has a coin in it. Stomp the nearby Goomba. Next there are two '?' Blocks between three bricks and a '?' Block above them. the first lower '?' Block contains a Super Mushroom and the other two contain coins. Jump over the two green pipes and stomp the Goomba. Jump over the third pipe and stomp the two Goombas. You can enter the next pipe, but I wouldn't recommend it, as you can get a 1-Up Mushroom and two Power-ups. However, if you choose going down the pipe, scroll down to the ###. After the pipe you'll see a green hill in the background. It covers three of the overworld block spaces. Stand on the block on the left, and jump up to get a hidden 1-Up Mushroom. You can just about get the 1-Up Mushroom and still get down the pipe if you don't move around too much. Jump over the pit and you'll get to a brick layer with a '?' Block in it. Kill the two Goombas, and bash the '?' Block for a Power-up.Cross the gap and stomp the next two Goombas. Below the '?' Block in the air (which contains a coin) is a multi-coin block. Carrying on, a Koopa Troopa will approach you, so rid it. Then, you'll get to two Brick blocks. The second one has a secret Starman in it. Carry on and kill the two Goombas. There are four '?' Blocks here. Three are arranged in a layer and there is a '?' Block above it. The three blocks on the bottom have coins in them and the block above it has a Power-up. Carry on ahead and kill the four Goombas. There are two bricks with two '?' Blocks between bricks above them. The blocks contain coins. Jump over the two pairs of staircases and you will approach a pipe. ### Stomp the two Goombas and bash the '?' Block between the bricks for a coin. Jump over the next pipe, climb the staircase and grab the flagpole. Secret areas: Down the fourth pipe from the beginning is a coin room (see Chapter 11 for more info). --Level 2-- You will encounter: Goombas Koopa Troopas Pirahna Plants Kill the two Goombas approaching. The first '?' Block in the row of five contains a Power-up, and the others have coins. Climb over the six pillars and stomp the Goomba in the small pit. There is a Multi-coin block above the Goomba. Climb over the next two pillars and kill the two Koopa Troopas. In the air is a W-shaped brick formation with six coins. Bash the coins on the left side if you are Super/Fiery Mario and grab the coins. Then bash the right side of the brick formation and the top brick will reveal a Starman. Kill the Koopa Troopa approaching and run under the brick wall if you are regular Mario, or bash the bricks above you and climb through if you are Super/Fiery Mario. Two Goombas will approach you, so kill them. There is a ledge with four coins on it. Grab the coins and move on. You'll come to a brick formation that looks like a L - some say it's a backwards shaped J. Kill the Goombas without scrolling the screen past the L. If you're Super Mario, bash the bricks on the right side of the L and the top one will reveal a Fire Flower (you can only get it while you are Super Mario). Bash the bricks to the left of the brick with the coin on and you'll have a little step to grab the Fire Flower. You'll then come to a 5 x 2 brick layer. Bash the bricks on the right side of it, and the second one up will contain a Multi-coin brick. Then jump onto the brick platform and take a running jump to the right. You should land on a brick platform with six coins on top. Step to where the sixth coin is, and jump directly up and the brick on the ceiling will reveal a 1-Up Mushroom. Bash the brick to the right if you are Super Mario to make it fall down. Kill the three Goombas and you'll come to three pipes. Enter the first one for a coin room. If you don't do this, keep reading, but if you do enter the pipe, scroll to the ###. Go over the next pipe and watch out for the Pirahna Plant. Stomp the Goomba. Jump over the third pipe. ### Jump over the gaps with the bricks in the middle and stomp the two Goombas on the staircase. Climb the staircase and jump over the elevators onto the brick platform with a Red Koopa Troopa below it. The last brick to the right of the platform contains a Power-up. Jump onto the elevators. Now, from here, you can enter the exit pipe, or you can ride the elevators to the top of the screen and run across the ceiling to get to warp zone. Check Chapter 11 for more details. Anyways, if you take the exit pipe, you'll emerge in the overworld at the staircase. Climb it and jump over to the flagpole. Secret areas: At the set of three pipes, you can enter the first to get to a coin room (check Chapter 11 for more info on coin rooms). Before entering the exit pipe you can access the Minus World if you are Super/Fiery Mario (check Chapter 11). If you run across the roof above the exit pipe you get to Warp Zone (see Chapter 11). --Level 3-- You will encounter: Koopa Troopas Koopa Paratroopas Goombas Run to the end of the platform and jump onto the tree. Then jump into the next one. Above this tree is another tree with a Red Koopa Troopa guarding three coins. The next tree, a little lower than this one, has one coin on it. In the air above the fourth tree are two coins. there are two Goombas on the next tree. Jump down to the next tree and grab the two coins on the way down. There are two trees next to the elevator; one on top of the other. On the top tree are four coins, and the '?' Block on the lower tree contains a Power-up. Jump over the gap and climb to the next tree. If you are Fiery Mario, you should take out the Red Koopa Paratroopa hovering in the air. There is a Goomba on the tree to its right. See if you can catch it with a fireball while it drops. If you are not Fiery Mario, you will have to do a well-timed jump to reach the next tree. Hop onto the horizontal moving elevators and collect the two coins in the air. Jump onto the next elevator and get the four coins in the air. Land on the tree and jump onto the next one. Kill the red Koopa Troopa, and see if you can kill the Red Koopa Paratroopa to the right of the tree. Below you is a short tree with three coins on it. In the air between the next two trees are two coins. You will then get to safe ground. Kill the Koopa or use the elevator to get past it. Climb the staircase and jump over to the flagpole. There are no secret areas in this level. --Level 4-- You will encounter: Podoboos Bowser Decoy (Goomba) Go down the staircase and jump over the lava pit.Then you'll come to a pillar between two lava pits with a '?' Block above it. There is a firerod there, so avoid it by standing on top of the block and waiting for it to rotate. In the '?' Block is a Power-up. Jump over the second lava pit and run through the tunnel, avoiding the three firebars. In the next section are three firebars (two on the ground and one on the ceiling). Get past them and you'll reach a huge pit. Bowser's fire breath should start coming towards you, so be careful here. In this huge pit are six invisible blocks in two layers. There are three just above Mario, and the other three are one coin space to the right in the air above these ones. Carry on and you'll come to the bridge with Bowser. Either fry him with five fireballs, run underneath him and grab the axe, or ride the elevator above him and grab the axe to defeat him. Mario/Luigi will approach a Mushroom Retainer who has been kidnapped by Bowser, who will say: "Thank you Mario (Luigi)! But our princess is in another castle!" Well you've not found the princess yet, so keep going. There are no secret areas in this level. World 2 ------- --Level 1-- You will encounter: Goombas Koopa Troopas Pirahna Plants The centre brick of the first three bricks you come to holds a Power-up in it. Kill the Goomba coming down the stairway and jump over the stairs and into the Koopa pit. If you are Fiery Mario, I'd suggest that you fry the Koopas because kicked shells bounce around everywhere, and here wouldn't be a nice place to do it. Anyway, stand four coin spaces from the left stairway and jump up to get an invisible coin block. Jump on top of the block then jump straight up again to reveal a second invisible block which holds a hidden 1-Up Mushroom (which will only be there if you got all the coins in World 1-3, or warped to World 2). Jump over the wall to your right and kill the two Goombas. Jump over the green pipe and you'll see a Koopa Troopa approach you. Stomp it and kick the shell at the approaching Goombas. You'll now be at a set of '?' Blocks shaped like a '=' sign. The very left block on the bottom row contains a Power-up. The other nine hold coins. Kill any more enemies approaching you, and hop onto the brick below the row of four bricks before the pipe. While on the brick, jump and hit the very left brick in the row above you to reveal a Starman. You'll come to seven '?' Blocks with a row of five bricks above them. There are three Goombas below, kill them if necessary. The '?' Blocks all have coins, and if you bash the centre brick that is above them, a vine will appear and grow up to Coin Heaven. If you climb the vine, scroll down to the ### (you can find more info on Coin Heavens in Chapter 11). Carry on reading if you choose not to climb the vine. Jump over the pit and kill the Goomba. Jump onto the pipe and jump over the gap. Kill the next Goomba, then jump over the pipe, and kill the next Goomba. There is a set of three pipes here, and four bricks above the centre one. Bash the brick on the left for a Power-up. Carrying on, kill the Koopa Troopa or let it walk into the pit, then jump over it. There is a Green Koopa Paratroopa on the island you are on now, kill it. Jump over the gap and over the wall and kill the two Goombas. ### The sole brick is a multi-coin block. Kill the two Koopa Paratroopas approaching you, and bash the '?' Block ahead for a coin. The brick above it and to its right contains a Power-up. Here's how you can reach it: If you are Regular Mario, get a run up and do a running jump onto the '?' Block. Immediately jump again while still running on the block and hold right hard and you should bump it on the corner. If you are Super/Fiery Mario, you can simply reach it with a full-speed running jump from the ground. Jump over the pipe and kill the Koopa Troopa. Stand on the brick platform and stand on the brick on the right. Jump straight up to reveal an invisible coin block. Use this or the Springboard to get on top of the wall and jump over to the flagpole. Secret areas: When you get to the seven '?' Blocks with five bricks above them, bash the centre brick to get a vine. Climb the vine to get to Coin Heaven. --Level 2-- You will encounter: Bloobers Cheep-cheeps Pirahna Plants Past the pink seaweed are two coins. After the stone platform and the seaweed wall you'll see three coins floating in the water. Past the seaweed are another three coins, and a Bloober. Keep swimming, and you'll get to a bracketed pit with three coins in it. Be careful, as there is an unseen whirlpool at the bottom of the screen and it can cost you a life if you get sucked in. Swimming on, you'll encounter a rather large group of Cheep-cheeps and Bloobers here. I'd suggest avoiding them rather than fighting them, as they can be mighty tricky to avoid in water. Swim on, and below the stone platform with seaweed on it are three coins. Carry on, kill or avoid Bloober, and grab the three coins floating in the water before the seaweed. Carry on, and you'll come to another bracketed pit with five coins in it. Swim through the pit, and you'll approach a bracketed pit where the walls are shaped like upside down Ls back-to-back. There are six coins in the pit. Swim back out and continue swimming right, and you'll get to the exit pipe. You'll warp out of the water and to the staircase. Climb it, and jump over to the flagpole to complete the level. There are no secret areas in this level. --Level 3-- You will encounter: Cheep-cheeps Climb the staircase onto the bridge. Here, the best thing you should do is RUN, Cheep-cheeps will start flying up towards you. Some part in the middle of the first bridge there are four coins in the air, then another five in a 'W' shape before the gap. Jump over this gap onto the next bridge. Grab the four coins in the air then jump onto the next bridge. Run to the end and leap to the next bridge, and grab the three coins in the air. The '?' Block here has a Power-up. In the air above the gap between this bridge and the wide stump of grass to the right are three coins. From the grass, jump onto the broken bridge part, then onto the next bridge. Grab the six coins in the air and jump onto the next bridge. Get the four coins here, and jump over to the next bridge. Then you'll come to three lined up broken bridge parts with six coins above them. Get the coins, jump over to the bridge, then go down the staircase and onto the grass. Jump over the gap, and you'll be at the staircase before the flag. There are no secret areas in this level. --Level 4-- You will encounter: Podoboos Bowser Decoy (Koopa Troopa) Run to the end of the tunnel and jump over the lava pit, and go to the centre platform. The '?' Block in the air above it contains a Power-up. Jump over to the tunnel that is split up by a horizontal brick platform. Run through it, and watch out for the fire rods. You'll approach two sets of elevators. Jump between elevators and junp to the other side, avoiding the fire rod, and you'll approach an empty block with six coins around it. Collect the coins then jump over the lava pits. Carry on past thetwo empty pits and you'll get to the Bowser Decoy. There are some bricks in the top-left corner of the battle arena, which makes it harder to get to the elevator above him. However it's not much of a problem, and you could run underneath him, fry him with five fireballs, grab the axe, but whatever you do, you'll approach another Mushroom Retainer to find out this isn't the castle the princess in either. Oh well, you'll have to carry on anyway. There are no secret areas in this level. World 3 ------- --Level 1-- You will encounter: Koopa Paratroopas Goombas Koopa Troopas Pirahna Plants Hammer Brothers The first two '?' Blocks you come to hold coins, and the third has a Power-up. Kill the Koopa Paratroopas bouncing towards you. Jump over the silver pipe and kill the Goomba trapped between the pipes. You can enter the second silver pipe to get to a coin room, and if you choose to enter it, scroll down to the ###. Jump over the gap and kill the three Goombas and jump over the next two silver pipes. ### Climb the staircase and onto the bridge. Kill the three Goombas. In the background you should see two clouds, and the one on the right hand side is like two clouds stuck together. Stand to the right of the cloud and jump straight up for a hidden 1-Up Mushroom. Jump over the little pit. In the air is a row of three bricks. The very left brick holds a Starman, and it's easy to get if you're Super/Fiery Mario, while if you're Regular Mario, you'll have to get a bit of speed so you can hit it. Once you get the Starman, kill all enemies on the ground and jump over the pipe. Carry on and you'll get to two brick rows with two Hammer Brothers. This will be your first encounter with the Hammer Brothers, so I'd suggest bumping them from underneath. On the top row of bricks are two '?' Blocks. The one on the left has a coin in it, the one on the right holds a Power-up. After the Springboard and above the pit you'll see a '=' shaped row of bricks. Take a running jump and land between them. Bash the very right brick on the top row to reveal a vine. If you climb it you'll get to Coin Heaven. If not, carry on reading. Scroll down to the *** if you take the vine. Kill the two Goombas coming down the staircase. leap over the gap and stomp the Koopa Troopa and kick the shell at the Goombas approaching you. Here are four clusters of '?' Blocks lodged between bricks. The '?' Block in the lower-right hand corner holds a Power-up, and the other three hold coins. Kill the Koopas ahead. *** You'll see a row of five brick blocks here. The second from the left is a multi-coin block. Jump over the wall and you'll come to the stairway with two Koopa Troopas coming. Here, you can perform the 'Extra Lives Cheat' (see Chapter 11 for more details). Climb the staircase and jump over to the flagpole. Secret Areas: Down the second pipe you come to is a coin room. After meeting the Hammer Brothers you'll see a '=' shaped row of bricks. Bash the top right one for a vine that leads to Coin Heaven. See Chapter 11 for more details on Coin Heavens. --Level 2-- You will encounter: Koopa Troopas Goombas Koopa Paratroopas Pirahna Plants Stomp the Koopa Troopa then kick the shell and chase it and it will collide with several enemies, racking up several points! Watch out though, as it will bounce off a stump and come back towards you! Grab the three coins and bash the block above the pillar for a Power-up. Stomp the Koopa Troopa and kick the shell. You'll come to two small pillars, each two coin spaces high, and with a Koopa Troopa trapped between them. There are two bricks above the Koopa. Fry the Koopa, and start hitting the lower brick above him, which is a multi-coin block. The brick above that one holds a Starman. If you are Regualar or Super Mario, you should get the Starman first, use it to kill the Koopa and get the multi-coin block. Carry on then jump over the gap, over to a small patch of land with a small pillar on it. Just jump across over the gap and carry on running. Stomp the Koopa Troopa and kick the shell. Follow it, and it will hit several more Koopa Troopas and you'll get an extra life, but avoid it when it bounces off the pipe! Get the four coins above the pipe, then carry on running until you reach the staircase. Climb to the top and jump over to the flagpole. There are no secret areas in this level. --Level 3-- You will encounter: Goombas Koopa Troopas Koopa Paratroopas Jump up onto the tree, then kill the Goomba on the tree next to it. The little tree below the horizontally moving platforms has two coins on it. Jump over onto the next tree, and grab the coin in the air. There are three coins on the next tree. Stomp the Koopa Troopa on the next tree and kick the shell away. The '?' Block has a Power-up. The tree below it has three coins and a Red Koopa Troopa. The next tree has two coins on it. Hop onto the still elevator then immediately jump onto the tree with the coin on it. Jump across from tree to tree getting coins until you end up on the fourth one. Jump onto the balance-elevator, get the coin, and jump over onto the other side of the balance-elevator and get the next two coins. Jump onto one of the two horizontally moving elevators above the little tree, then jump onto the horizontally moving elevator to its right. Jump over to the tree cluster and get all the coins. If you are Fiery Mario, fry the Koopa Paratroopa and jump onto the tree on the other side of the gap. If you're not Fiery Mario, just leap over the Koopa Paratroopa. There are two Koopa Troopas on the second tree. Jump onto the horizontally moving elevator then jump onto the balance-elevator. Stay on the left side until the right side is just about at the same height as the one you are on, then leap onto the right side and take a running jump. Mario should collide with the top of the flagpole. There are no secret areas in this level. --Level 4-- You will encounter: Podoboos Bowser Decoy (Buzzy Beetle) Run to the end of the tunnel, and at this point, you have to leap over several pillars, avoiding Podoboos and firebars. Once you safely get across, you'll approach three '?' Blocks. The centre one holds a Power- up, and the other two have coins. Jump through the firebars at the right time, then jump through the next two firebars. The next two firebars rotate in opposite directions of the previous firebars, so time your jump and try to get the coins to the right of the firebar on the ceiling. Jump over the lava pit when the Podoboo isn't jumping up, and avoid the Bowser Decoy's flames, which should start coming towards you at this point. Jump over the lava pits and soon you'll reach the Bowser Decoy. Fry him or grab the axe. A thirs Mushroom Retainer will be there to tell you that the Princess is in another castle. Oh well. World 4 ------- --Level 1-- You will encounter: Lakitu Spiny Eggs Spinys Pirahna Plants Jump over the green pipe. The bottom '?' Block has a Power-up in it, and the one above it holds a coin. Jump over the gap and start running. Grab the four coins, and you'll soon come up to four '?' Blocks arranged like a square. They all contain coins. You can jump onto the top two blocks and stomp Lakitu from here. Jump over the gap and run up to the row of four '?' Blocks that all contain coins. Jump on top of the block row and stand on top of the second block from the right. Jump up to get a hidden 1-Up Mushroom. Carrying on, jump onto the pillar and grab the coins in the air. Jump onto the pipe and grab the next four coins in the air. You can enter the next pipe. If you do, scroll down to the ###. Now you'll come to a huge cluster of coins above a gap. The lower row has two bricks between them. All of the blocks contain coins apart from the one on the lower row, third from the left block on the left side of the gap. Carry on and jump over the pipe. ### Jump over the two gaps. You'll come to the stairway. Instead of leaping off the top step to get to the flagpole, drop down and you'll see a brick, which is a multi-coin block. Get the coins, and then, do a walking jump onto the block to get a bit of momentum, then leap up to the flagpole. You can get 5000 with a bit of practise. Secret areas: You will come to a pipe with four coins in the air to its right. You can enter the next pipe after it, it takes you to coin room. --Level 2-- You will encounter: Goombas Pirahna Plants Koopa Troopas Buzzy Beetles Carefully jump onto the small island, then the even narrower island to its right. Jump over the gap and walk over the bricks. Drop down the little gap and get the three coins. Down here a couple of bricks should be sticking out of the brick rectangle. Bash them, and the second one will have a Power-up. Go through the tunnel, and kill the three Goombas. Stand five coin spaces away from where the tunnel opens and jump. You will break a brick. Jump up again and you'll hit a multi- coin block. Carry on to where the '?' blocks are. The first four hold coins. The middle on in the row of three next to the gap has a Power-up in it, and the other two hold coins. Jump onto the elevator and jump over the gap. Stand four coin spaces away from the gap to your left, and jump up to reveal a hidden coin block. Go one coin space to your left and jump up to reveal another hidden coin block. Use these two blocks to climb, and bash the bricks above you. The brick on the very left has a vine in it, which will take you to a Warp Zone leading to Worlds 6, 7 and 8. If you don't take it, then jump over the next two pipes. You can enter the next pipe (scroll down to the ### if you do). Jump over the next pipe and kill the two Koopa Troopas. Climb the stumps and jump onto the pipe. ### Jump over onto the next pillar and jump over onto the elevators. Jump onto the lowest row of bricks, and above you, should be a row of three bricks. Bash the middle one to get a hidden Power-up. Jump onto the next set of elevators and jump over the gap. Jump over the pipe and kill the Koopa Troopa. Jump over the next pipe and stomp the Buzzy Beetle, then kick it away. Jump onto a descending elevator then jump onto the ground to you right. If you are Fiery Mario, use fireballs to kill the Koopa Troopas. There is a long row of bricks with coins on it here. Bash the very left brick (the one without a coin on it) for a hidden Power-up. Run across the brick row and collect the coins and jump onto the staircase. Jump onto the pipe when the Pirahna Plant isn't sticking out. If you are Super/Fiery Mario, you can bash the bricks above you and jump through onto the ceiling and run past the exit pipe to get to Warp Zone, where it takes you to World 5. If you go through the exit pipe, you will emerge at the staircase at the end of the level. Secret areas: After the first set of elevators you can find a vine hidden in the bricks which you can access via using hidden blocks. This takes you to Warp Zone where you can get access to Worlds 6, 7 and 8. There is a pipe just before a Buzzy Beetle with a brick above it. You can enter this pipe to get to a coin room. If you stay on the ceiling and run past the exit pipe you get to a Warp Zone taking you to World 5. --Level 3-- You will encounter: Koopa Troopas Koopa Paratroopas Jump onto the first spotted mushroom then take running jump onto the mushroom to your right once the Red Koopa Troopas are not on screen. There are five coins here, and three coins on the mushroom above you to your left. Take a running jump to the next mushroom, and kill the Koopa Paratroopa if you are Fiery Mario. Drop down, kill the Koopa Troopa and get the three coins here. Climb the mushrooms, and bash the '?' Block for a Power-up. Jump onto the balance-elevator, and get the coin if you're daring enough. You can make the elevator snap for 1000 points and get the other coin by using the vertically moving elevator to its right. Jump onto the next elevator then leap over the patch of mushrooms. There are three coins on the mushroom above the one with the Red Koopa Troopa on it, three on the one to its right, and one coin on the mushroom below that one. Kill the Koopa Troopa on the Mushroom before the balance-elevator. Jump from this elevator to the next one and get the coin if you can, then jump over to the mushroom with five coins on it. Carry on jumping from mushroom to mushroom, and you'll come to a vertically moving elevator. Jump onto this, and wait for it to move up to its maximum height. When it does, take a running jump and you'll reach the flagpole. There are no secret areas in this level. --Level 4-- You will encounter: Podoboos Pirahna Plants Bowser Decoy (Spiny) This is the first maze castle. Here's how to get through it. Jump over the lava pit onto the pillar. Leap over the next lava pit, then jump up on top of the brick formation. Run right at full speed and Mario will skip over the thin strips of brick. Carry on running and avoid the firebar. Jump through the tunnel and you'll see some awkwardly shaped bricks on a lava pit. Jump up to the top, and you'll see the bricks have been divided into three routes. Take the bottom one. Avoid the firebars, and keep running, and you'll eventually meet up with the Bowser Decoy. There is a firebar on the bridge this time and a Podoboo pops up at times. If you're Fiery Mario, I'd suggest staying in the 'trench' to the left of the bridge and throw fireballs at the Bowser Decoy from a safe distance. Once he's down, carefully cross the bridge. Get the axe, and then you'll find a fourth Mushroom Retainer. Seems like the princess isn't here this time. There are no secret areas in this level. World 5 ------- --Level 1-- You will encounter: Koopa Troopas Goombas Pirahna Plants Koopa Paratroopas Bullet Bills Stomp the Koopa Troopa, kick its shell and follow it for many points. Make sure to jump when you see the silver pipe. Jump over the pipe, then jump over the gap and over the second silver pipe. Stomp the Koopa Paratroopa then kick the shell and follow it, remembering to jump again. There is a block formation shaped like a upside down L withg three bricks in the air above it. Bump the middle brick for a Starman. Jump down to the ground and kill the three Goombas and jump over the Bullet Bill cannon. Jump over the gap and over the pillar and kill the next line of enemies. You'll approach a pillar with two bricks in the air next to it, to its right. Stand one coin space to the right of the pillar and jump up to reveal the hidden block containing the 1-Up Mushroom. You can enter the silver pipe to your right above the Bullet Bill cannon to a coin room. If you do, scroll down to the ###. Jump over the gap and jump over the Bullet Bill cannon. Jump over the next silver pipe. ### Jump over the Bullet Bill cannon and kill or avoid the two Koopa Paratroopas. You'll approach the staircase, which now has a gap in it. Jump from the fifth step to the block in the air with the momentum and take a running jump to reach the flagpole. If you fall through the gap, you can use a running jump to get back up, as long as you don't scroll the screen past the stairs. Secret areas: Shortly after the 1-Up Mushroom you can enter the silver pipe in the air above and just slightly to the left of the Bullet Bill cannon. It takes you to a coin room. --Level 2-- You will encounter: Bullet Bills Koopa Troopas Hammer Brothers Goombas Bloobers Cheep-cheeps Pirahna Plants Buzzy Beetles Koopa Paratroopas Run up the staircase and jump over the Bullet Bill cannon when it's not firing. Grab the three coins in the air and drop. Avoid the Koopa Troopa and use a running jump to get over the trampoline and the gap, and try to land between the two brick ledges where the three coins are. The very last brick on the right of the top row of bricks holds a Power- up. Next you'll come to a staircase with a Hammer Brother on it. If you're Fiery Mario, simply take him out with a fireball. If you're Super Mario, you can stomp him at the right moment or walk into him and run through him while Mario is flashing. If you're regular Mario, you may have some difficulty getting past him, but you should notice that Hammer Brothers throw hammers at a range, and in patterns. When he pauses throwing the hammers for a second, IMMEDIATELY stomp him. You can enter the silver pipe past him, that leads to a water area, where you can have an easier time completing the level. If you do take it, scroll down to the ###. Stomp the two Goombas and climb the stairs, jumping over the gap while doing so. You'll come to a row of five '?' Blocks with a Hammer Brother guarding them. Bump the Hammer Brother from underneath when he's on the blocks. All the blocks have coins in them. Carry on and get the coins on the bricks and on the ground. Jump over the gap and kill the Koopa Paratroopa. Jump over the Bullet Bill cannon and approach the silver pipe. ### There will be two Hammer Brothers on the brick ledges if you didn't use the warp pipe mentioned earlier. Anyways, kill them if they are there then bash the brick on the very right on the top row of bricks for a Starman. Now jump over the gap and over the pillar and use the Starman to kill the Buzzy Beetles. Head right, and just before the gap you'll see two low bricks. You can slide underneath them by running and ducking just before you hit them if you're regular Mario, and you can simply run under them if you're regular Mario. The left brick is a multi-coin block, and the other brick holds a Power-up in it. Standing on the blocks, take a running jump and land on the bricks above the pit, then jump down to the ground on the other side. Kill the Koopa Paratroopa and head right. You'll come to a gap with a small island with a silver pipe on it. The brick has a Power-up in it. You can jump off this to the row of bricks above the pipe and get the two coins. You'll then come to the staircase, which has a couple of gaps in it. Carefully climb the staircase and jump over to the flagpole. Secret areas: After encountering the first Hammer Brother in the level, you can enter the silver pipe to a water area. A short walkthrough of this area will be included in Chapter 11. --Level 3-- You will encounter: Bullet Bills Koopa Troopas Goombas Koopa Paratroopas Bullet Bills will constantly fly towards you at different heights throughout the entire level, so be careful to avoid them, and don't take any risks. Anyways, run along a little and jump onto the first tree then onto the next one. Kill the Koopa Troopa on the tree above you and get the three coins. Fall down and grab the coin on the tree next to you. Two Goombas should approach; kill them. Get the two coins in the air and leap onto the next tree. Jump down to the next tree and grab the two coins while falling. Use the elevator to get to the tree with four coins on it. The '?' Block in the air above the tree below this one has a Power-up in it. Jump over onto the next tree, then jump up to the tree after it. If you are Fiery Mario, kill the Koopa Paratroopa hovering around in the gap between the tree you are on and the next tree. Jump up to the next tree then jump onto the horizontally moving elevator and get the two coins in the air. Jump onto the next horizontally moving elevator and get the two coins in the air then jump over to the tree while getting the next two coins in the air. Jump over to the next tree and kill the Koopa Troopa. A Koopa Paratroopa will be floating above the tree with three coins on it. Get the coins if you want a 1-Up Mushroom on World 6-1, and try to avoid the Koopa Paratroopa if you are not Fiery Mario and you didn't use the Koopa shell to knock it out. Jump up onto the next tree and get the two coins in the air above the gap while jump over to the next tree. Jump onto the ground and kill the Koopa Troopa or use the horizontally moving elevator to get to the staircase and reach the flagpole. If you have noticed, this level is actually a remix of World 1-3, just made slightly more difficult. There are no secret areas in this level. --Level 4-- You will encounter: Podoboos Bowser Decoy (Lakitu) Run to the end of the tunnel and jump across the platform, but watch out for the long firebar and Podoboos. The '?' Block above the second platform has a Power-up in it. Carry on through the tunnel and take either route, just watch out for firebars. Next you'll come to two sets of elevators. Cross them, and watch out for the Bowser Decoy's fire that should start appearing here. You'll come to an empty block with a firebar on, and six coins around it. Don't try getting the coin underneath the block unless you're Regualar Mario. After, jump across the lava pit and you'll eventually get to the Bowser Decoy. Use fireballs or grab the axe and approach the fifth Mushroom Retainer who will greet you with that same catchphrase: "Thank you Mario! But our princess is in another castle!" This level is a more difficult remake of World 2-3. There are no secret areas in this level. World 6 ------- --Level 1-- You will encounter: Lakitu Spiny Eggs Spinys Pirahna Plants The first two '?' Blocks have coins in them. Jump over the pit and climb the stairway. Above the top step are two bricks. Bash the one on the left for a Power-up. On the ground to your right there are three bricks in the air. Bash the very right one, as it is a multi-coin block. Head right, jump voer the pit, and grab the three coins in the air. Climb the staircase and jump over the pit, grabbing the two coins. Climb the staircase and go underneath the bricks that are attached to the top step. Jump up to reveal a hidden 1-Up Mushroom. Carrying on, jump over the pipe and grab the three coins. Climb the next staircase. There are two '?' Blocks. The one on the left has a Power-up in it; the other has a coin. Climb up the next staircase and you'll see a brick staircase to the right. Stand on the lowest brick step, and if you're regular Mario, you'll be able to step underneath the right-hand brick of the second step. Bash it repeatedly for plenty of coins. Jump over the pit and you'll reach the staircase. Jump over the gap in the staircase and jump over to the flagpole. There are no secret areas in this level. --Level 2-- You will encounter: Pirahna Plants Koopa Troopas Buzzy Beetles Goombas Bloobers Cheep-cheeps Koopa Paratroopa Run past the bricks. You can enter the first pipe. If you do, scroll down to the ###. There is a Koopa Troopa trapped between this pipe and the one to your right. Stand halfway between the pipes and jump up to reveal a hidden block. Jump on top of that block then jump up repeatedly, hitting the middle brick (a multi-coin block) in the row of three bricks above you Carry on past the next set of pipes. ### You'll come to a spot where there is a Buzzy Beetle trapped between two pipes with two bricks above him. Bash the right-hand brick for a Power-up. You can enter the pipe after this to a water area. If you take it, scroll down to the ***. Carry on past the next two pipes, until you come to a pipe with a row of five bricks above it. Stand one coin space to the right of this pipe and jump up to get a hidden block. Now bash the very end block of the row of bricks above the pipe to reveal a hidden vine. You can take ths vine to Coin Heaven. If you do take it, scroll down to the ~~~. Jump over the next couple of pipes and jump over the trapped Buzzy Beetle. Jump over the two pipes and you should now see a pipe in the air with one brick on each side of it. *** Jump onto the brick row in the air or jump over the huge gap to the next set of pipes. Carry on past them, and go past the bricks. There is a staircase with a pipe next to it. You can enter this pipe to a coin room. If you take it, scroll down to the ^^^. Past here, there are two rows of bricks shaped like a '=' sign. ~~~ Kill the Goomba, but don't kick the Buzzy Beetle, as there are pipes everywhere and they can make the shells rebound, which you should know by now. Jump over the pipe. ^^^ Climb over the stair of pipes. Jump over the pipe after it, and carry on heading right. You'll arrive at the staircase, which has a pipe replacing steps 3 and 4. A Koopa Paratroopa will come down towards you, so be careful not to get hit. Then jump over to the flagpole. Secret areas: You can enter the first pipe to a coin room. There is a Buzzy Beetle trapped between two pipes near the beginning of the level. You can get to a water area via the warp pipe to its right. You can take a vine to Coin Heaven which is hidden in some bricks above a pipe, as explained in the walkthrough. There is a pipe between two small staircases. You can enter it to a coin room. --Level 3-- You will encounter: Bullet Bills This level is all snowed up, but that doesn't seem to worry Mario a little bit. Just treat it like any other level. Run over to the end of the ledge and jump onto the iced tree. Jump into the second iced tree, then drop down onto the third one. Jump onto the elevator and grab the two coins in the air. Jump over onto the next tree then use the elevator on the tree below you and to your right to spring up to the elevator. Use this elevator and the elevator next to it to get the seven coins in the air. From that elevator, jump over to the next moving elevator, which has a '?' Block in the air above it (this contains a Power-up). Jump onto the vertically moving elevator and then jump onto the iced tree. You should see a balance-elevator to your right; get a running jump onto it and try to get the two coins between the two balanced elevators. Jump onto the next balance-elevator and jump onto the tree to your right with three coins on top. Drop down onto the tree to your right, and Bullet Bills should start flying towards you. Drop down to the short trees and grab the four coins in the air above the gap between the second and third short trees. Jump up to the next tree and use the elevator on the tree below it to its right to get a high enough jump to reach the horizontally moving elevator. From here jump onto the balance-elevator and get the two coins. Jump over into the cluster of trees, and you should see some still girders to your right. Once you step on them, they instantly fall, so be quick here. The second girder has two coins beneath it, and the last girder has two coins above it next to the tree. Jump onto this tree and do a running jump, and Mario will collide with the flagpole. There are no secret areas in this level. --Level 4-- You will encounter: Podoboos Bowser Decoy (Bloober) Jump over the lava pit in the tunnel shortly after the stairs. At the end of the tunnel a firebar is on the ceiling, so be careful. Jump over the lava pit and onto the pillar with the firebar on it and a '?' Block above it. This block contains a Power-up. Jump over the next lava pit at the right time and run under the firebar and into the tunnel. Run through the tunnel, avoiding three more firebars and you'll come into an open area with more firebars. Get past them and you'll come into a large pit with six hidden coin blocks in it (use the same method as in World 1-3). You'll come to a trench which you can use to shoot fireballs at the Bowser Decoy if you're Fiery Mario. If you're not then just grab the axe. A Mushroom Retainer will be there to greet you and inform you that the princess is in yet ANOTHER castle. There are no secret areas in this level. World 7 ------- --Level 1-- You will encounter: Bullet Bills Koopa Paratroopa Pirahna Plants Hammer Brothers Jump over the first Bullet Bill cannon. Kill/avoid the Koopa Paratroopa. You'll come to a Bullet Bill cannon on top of another cannon. Above them are three bricks. Bash the left one to get a Power- up. If you're Regular Mario a Super Mushroom will sprout out and fall off the brick row. I don't think you can get it as Super/Fiery Mario. After the next cannon is a Koopa Paratroopa guarding four '?' Blocks, all of which are containing coins. Jump over the cannon and you'll come to a Koopa Paratroopa. Avoid it and jump over the Bullet Bill cannons. Around here, you'll see a Bullet Bill cannon in the air with two bricks on each side of it. Bash the brick on its right hand side nearest to the cannon, as it is a multi-coin block. Jump over the next Bullet Bill cannon, then jump over the pit, then jump over the silver pipe. You'll come to two brick rows with two Hammer Brothers on them. Kill the Hammer Brothers, and jump onto the next pipe. Stand on the very left edge of the pipe and jump into the air to get the hidden 1-Up Mushroom (depending on if you warped here, or if you got all the coins in World 6-3). You can enter this silver pipe. If you do, scroll down to the ###. Jump over the Bullet Bill cannon and jump over the next two pipes. ### Jump over the next cannon and jump over the next pipe and you'll come to two more rows of bricks with Hamer Brothers on. Kill or avoid the Hammer Brothers and jump over the pillar, then jump over the two cannons on top of each other. You should see some bricks in the air round about here, and a trampoline on the ground. Bounce on the trampoline and hit the brick in the air directly above you to get a Power-up. Now climb over the stairs and you'll come to another set of stairs with a Buzzy Beetle coming down them (you can do the extra life cheat here, see Chapter 11). Either kick the Buzzy Beetle into the pit or avoid it, them climb the stairs and jump over to the flagpole. Secret areas: You can enter the silver pipe leading to a coin room after encountering the first two Hammer Brothers in the level. --Level 2-- You will encounter: Bloobers Cheep-cheeps Pirahna Plants Watch the cool little show of Mario entering the pipe, and then you'll see him drop into the sea. There are two coins and a Bloober after the first pink seaweed. Swim past, and you'll see another Bloober, and three coins floating near the surface. Grab them and swim past the next pink seaweed and get the three coins on the sea bottom. Swim carefully past the next lot of Bloobers and you'll come to a bracketed pit with three coins in it. Get the coins and be careful not to get sucked into the whirlpool. Swim past the next tuft of seaweed and get the three coins on the sea bottom, being careful not to be touched by the Bloobers. Carry on swimming and you'll see three coins floating on a platform just before some seaweed. Get the coins and carry on swimming and you'll come to a huge gap in the water with five coins near the bottom of the screen. Swim through it and go past the next two pink seaweed tufts and you'll come to another bracketed pit with six coins inside it. Get the coins and now swim past the four platforms and exit through the warp pipe in the wall. You will emerge at the foot of the staircase. Climb it, and jump over to the flagpole. There are no secret areas in this level. --Level 3-- You will encounter: Cheep-cheeps Koopa Troopas Koopa Paratroopas Jump onto the tree and climb the staircase onto the bridge. At this point, be alert as Cheep-cheeps will start flying at you and can always sneak up from anywhere. There are four coins above the first Koopa Troopa you encounter, and after him you'll encounter a Koopa Paratroopa. Kill it, and grab the five coins in the air shaped like a W. Jump over the gap onto the next bridge. Kill the Red Koopa Troopa and get the four coins in the air. Jump over the gap onto the next bridge. Kill the Koopa Troopa and jump over the gap, getting the three coins in the air. The '?' Block in the air above the next bridge holds a Power-up. Jump down towards the tree and get the three coins in the air. Kill the Koopa Troopa on the tree, and jump onto the broken bridge section, then jump over onto the next bridge. A green Koopa Paratroopa flying horizontally is guarding six coins in the air. Kill the Koopa Paratroopa, then get the coins and carry on. There are four coins in the air above the next bridge. After the next bridge are three broken bridge sections with six coins in the air above them. Then jump onto the next bridge, go down the staircase, jump over the gap, and you'll be at the staircase before the flagpole. Climb it and jump over to the flagpole and end the level. There are no secret areas in this level. --Level 4-- You will encounter: Podoboos Bowser Decoy (Hammer Brother) Run through the tunnel and use the falling girders to get across the lava pit. Here, the castle is divided into two routes, as it is a maze. Take the route _underneath_ the brick formation, then you'll come to two rows of bricks. Jump onto the lower row and travel through it, then jump onto the top of the next brick formation. Drop onto the brick stump and you'll see near the ceiling to your right, a row of bricks with a firebar attached to it. Get a running jump onto the top of the bricks and run to the end of the platform. You'll now see some brick rows divided into two levels. Travel across the lower brick rows, then jump onto the top of the brick platform after it. After that, run to the end of the level jumping over the trenches and defeat Bowser. The last Mushroom Retainer (that's right, the princess is in the next castle!) will tell you that the princess is in another castle. There are no secret areas in this level. World 8 ------- Note: In all of the previous levels, if you got halfway through a level (apart from castle levels) and died, you restarted halfway through the level. In World 8 you restart from the very beginning of the level, no matter where you die. --Level 1-- You will encounter: Buzzy Beetles Goombas Pirahna Plants Koopa Troopas Koopa Paratroopas This is the longest level in the game, and you only have 300 seconds to get it finished. So time is of the essence. Stomp the Buzzy Beetle, kick the shell and chase it. It will rack up several points from killing all the Goombas, but be sure to jump when it hits the pipe! Jump over the pipe and kill the Koopa Troopas. To get across the small islands run at full speed and Mario will simply skip over them. After getting past them, stomp the Koopa Troopa, kick the shell and chase it as it kills more Goombas, but be alert when it hits the next pipe. You'll see a Buzzy Beetle trapped between this pipe and another pipe a short distance away. Stand halfway between the pipes, jump up, and you will reveal a hidden 1-Up Mushroom. Jump over the pipe and grab the coin in the air. Jump over the next pipe and get the coin in the air to its right. You can enter the pipe after this one, if you do, scroll down to the ###. There are three Goombas on the ground and two coins in the air. Make a running jump and try to land on the green pipe. Kill/avoid the next lot of Koopa Troopas, then jump over the pipe. ### Kill the three Goombas and you will approach a pillar four coin spaces high, with some bricks in the air above it. Jump over the pillar and go into the small pit with the Koopa Paratroopa trapped between the two pillars. If you're Fiery Mario, fry the Koopa, if not just stomp it and leave it stunned. Stand exactly halfway between the two pillars and jump up to reveal an invisible coin block. Jump on top of it and jump repeatedly to hit the brick (a multi-coin block) above you. Then, jump over the next pillar and kill the Koopa Paratroopa. Now run across the little islands and you'll come to a row of bricks. Bash the third one from the left to get a hidden Starman. Get the Starman and continue running across the small islands. Kill the Koopa Troopas and jump over the small pillar and jump across the gap and try to get the two coins in the air. Kill the three Goombas and jump on the pipe. Jump over the gap onto the next pipe, and then onto the next. Stomp the Buzzy Beetle and kick the shell. Jump when it bounces off the staircase. Climb the staircase and drop down. Kill the Buzzy Beetle. Jump across the gaps and grab the two coins in the air. Jump over the pillars with the Koopa Troopa trapped inside and carefully jump across the gaps, as there is a small island you must accurately land on to continue jumping (use the coins in the air as a guide). Kill/avoid the Koopa Troopas and jump over the two pipes. Carefully climb the stairs and don't fall down the gaps. Once at the top jump over to the flagpole. Secret areas: Down the fifth pipe you come to is a coin room. --Level 2-- You will encounter: Koopa Paratroopas Lakitu Spiny Eggs Spinys Bullet Bills Buzzy Beetles Pirahna Plants Goombas Run up to the staircase and _stay on the third step_. The second Koopa Paratroopa will bounce over you. Now carefull climb the staircase and watch out for the Spiny Eggs Lakitu throws. Drop down from the staircase. The four '?' Blocks contain coins. Run over the small gap amd you'll come to a trampoline. Bounce on it and hit the brick directly above the trampoline for a hidden 1-Up Mushroom. Run across the small gaps, avoiding the Koopa Paratroopas, and collect the 1-Up Mushroom when it falls of the edge of the brick row. Jump onto the two- brick row and jump over the Bullet Bill cannon. Avoid the Koopa Paratroopa and jump on top of the two Bullet Bill cannons on top of each other. You should see two bricks in the air to your right being guarded by a Koopa Paratroopa. Bash the right one to get a Power-up. Carry on past the cannons and you'll approach a green pipe. Jump over it, and past the small gap you'll see another green pipe. What you have to do is walk off the edge so you land on one of the small islands then immediately run across the gap and jump so you clear the gap. It's a bit difficult to explain, but you should know what I mean. After the gap, you can enter the first green pipe. Scroll down to the ### if you take it. Jump over the next pipe and avoid the Koopa Paratroopas. ### Take a running jump over the Bullet Bill cannon and you should also clear the gap. A Goomba will come down the staircase, so avoid it. You'll see a Buzzy Beetle trapped between this staircase and two Bullet Bill cannons piled together. Jump over the cannon and you'll approach the end-of-level staircase. A Koopa Paratroopa will come bouncing down it, so avoid it. Climb the staircase and watch out for the gaps in it. Jump over to the flagpole. Secret areas: You can enter the third pipe you come to in the level. It leads to a coin room. --Level 3-- You will encounter: Bullet Bills Koopa Paratroopas Hammer Brothers Pirahna Plants Koopa Troopas You are now at the castle walls. This is probably the most difficult overworld level of the game, as there are multiple Hammer Brothers. If you are Fiery Mario you can put some of this difficulty away. However, if you are a Mario veteran like me, you should have no problem getting through this rather difficult level. So anyways, jump over the first Bullet Bill cannon. Avoid the Koopa Troopa and jump over the next Bullet Bill cannon. Jump up onto the green pipe. You'll be at two brick rows one above the other, with two Hammer Brothers on them. Kill them by bumping them from underneath, and bash the second to last block on the right on the top row of bricks for a Power-up. Jump onto the small staircase and jump over the gap. Jump over the Bullet Bill cannon, avoid the Koopa Paratroopa, and jump over the pillar. You'll come to another pillar that is 4x2 coin spaces, and two brick rows to your right with another two Hammer Brothers on them. Kill the Hammer Brothers or do your best to avoid them and jump onto the green pipe to your right when the Pirahna Plant isn't sticking out. Jump over the gap and stomp the Koopa Troopa. Kick the shell and follow it, and it may knock out the two Hammer Brothers ahead. If it doesn't, you'll have to do running jumps over them or run under them when they jump. Jump over the pipe, and do running jumps or run under the Hammer Brothers. In the background, you should a white line in the castle wall just near the end. This is actually the top of a multi-coin block. Get the coins, and climb the staircase, which is actually a few steps floating in the air (be careful not to fall!) Jump over to the flagpole and prepare for the last castle of the game. There are no secret areas in this level. --Level 4-- You will encounter: Podoboos Pirahna Plants Goombas Buzzy Beetles Koopa Paratroopas Cheep-cheeps Bloobers A Hammer Brother Bowser Walk to the bttom step and jump over the lava pit. Jump over the first two pipes and kill the three Goombas. You'll come to a lava pit with a horizontally moving elevator in it. Wait for the elevator to go across a way then jump over to the other side. Enter the silver pipe. Now jump over the next silver pipe and avoid the Buzzy Beetles. Jump over the next pipe and avoid the Koopa Paratroopa. Jump onto the next pipe and jump over the lava pit. You should see a pipe in the air. Stand two coin spaces to its left and jump up to reveal an invisible coin block. Use this to get into the pipe. Now jump over the next two pipes and Cheep-cheep will start flying up from somewhere. Jump over the lava pit and enter the silver pipe. You will now be in a water area. Swim past the firebars (how can firebars be in water?) and the Bloobers and enter the pipe at the end. Jump over the next pipe and run underneath the Hammer Brother when he jumps and jump over the lava pit and you'll be at the bridge. Prepare for the ultimate showdown. Flame Bowser or grab the axe, and after your long and grueling battle, Princess Toadstool will be there to greet you and tell you that your quest is over. She presents you with: A NEW QUEST?!?!?! Well done! You have completed Super Mario Brothers! Now you have to complete the game all over again, this time it's a more difficult quest! You can use the B button to select which world you want to play on the intro screen. Have fun playing! ********************************************************************* 10. Second Game Walkthrough =========================== Note: This isn't really a walkthrough of the more difficult quest, it's really more of changes, hints and tips. The second quest is exactly the same as the first quest, only made more difficult. All Goombas are now Buzzy Beetles, and ground enemies move at a faster rate. Elevators are now narrower, and I think Bullet Bills move faster. World 1 ------- --Level 1-- This level is just about the same. Just move a bit quicker and be careful of the Buzzy Beetles. --Level 2-- Don't try going for the multi-coin block between the pillars near the beginning. If you kick the Buzzy Beetle shell, you're doomed. --Level 3-- This level may be a slight bit trickier, as the elevator lengths are shortened, but it's nothing to worry about, it's not much of a problem. Bullet Bills also appear. --Level 4-- In the first quest, there was an open area with three firebars and three empty blocks. In this quest the empty blocks have firebars on them. World 2 ------- --Level 1-- In the Coin Heaven the cloud is a bit shorter. This level isn't much of a problem at all. --Level 2-- Bloobers and Cheep-cheep move a bit faster and swiftier. You shouldn't spend too much time dawdling about in one area, to be safe. --Level 3-- There are now flying Green Koopa Paratroopas on the bridge. --Level 4-- Not much different, except where the empty block with six coins around it was in the first quest, there is now a firebar here on the second quest. World 3 ------- --Level 1-- You can do the 'extra lives' cheat with the Buzzy Beetles coming down the stairs (see Chapter 11). The cloud in Coin Heaven is shorter. --Level 2-- Not much of a difference here. --Level 3-- The elevators are shorter so it's a bit tricky when crossing them, so plan your moves carefully here. --Level 4-- Not too much of a difference from the first quest. World 4 ------- --Level 1-- Nothing different here. --Level 2-- With three Buzzy Beetles coming through the tunnel instead of Goombas, it may be a bit trickier to evade them. There isn't that much a big difference elsewhere in this level. --Level 3-- The balance-elevators are much hard to use with the elevators being narrower and all, so keep on your guard at all times. --Level 4-- No differences here. World 5 ------- --Level 1-- This level isn't that much different from the one in the first quest, so it's really just as easy. --Level 2-- There is a Coin Heaven but I don't remember where, so I haven't put it in the walkthrough yet (that comes in the next update). I'd assume the cloud is shorter. --Level 3-- Watch out for Bullet Bills, and be careful because of the loss in size for the elevators. --Level 4-- The same as the first quest. World 6 ------- --Level 1-- There are no differences in this level. --Level 2-- Not much of a change here. --Level 3-- Shorter elevators and Bullet Bills fly faster mean that this level isn't going to be easy. Time your jumps and springs very carefully. --Level 4-- No changes. World 7 ------- --Level 1-- Not much of a problem, just be careful about the Bullet Bills change, and you should be fine. --Level 2-- No changes from the first quest. --Level 3-- No changes here, either. --Level 4-- No changes. World 8 ------- --Level 1-- With more Buzzy Beetles, this level is very hard. It is recommended that you take the warp pipe to the coin room to dispatch some of the difficulty. --Level 2-- The changes in this level aren't vital, just be alert for quicker Bullet Bills. --Level 3-- No changes. --Level 4-- More Buzzy Beetles, that's it. Once you save the princess you play this quest...again. Well, now that you've completed both quests that makes you a SUPER PLAYER!! You should now try another Mario game if you have any. ********************************************************************* 11. Hints/Cheats/Secrets ======================== Extra lives cheat ----------------- If you are Super/Fiery Mario, stomp a Koopa Troopa or Buzzy Beetle as it descends a staircase. Now approach the shell from the step beneath the one that it is on and have Mario's body just slightly touching the shell. Jump up and Mario should bounce on the shell and he'll begin clocking up 1-Ups. Note that the shell has to be positioned so that it can be touched from below. It's a bit difficult to explain, but you should soon get used to doing this trick. Here's one I found from GameWinners: One-footed Mario ---------------- Enter a pipe and hold the B button while descending through it. Hold the B button throughout the area you have warped to, and keep holding the button when you exit via another pipe. Now when you run, Mario should go around on one foot. Small, Fiery Mario ------------------ In a castle level apart from World 8-4, have Super/Fiery Mario when fighting the Bowser Decoy. Go to the right side of Bowser and jump up so you touch Bowser and the axe at the same time. Mario will flash, but remain big. In the next level you will look like Super Mario, although you are actually Regular Mario. Grab a Super Mushroom and Mario will shrink so he looks like he's Regular Mario, but he's actually Super Mario. While in this state, bash a block that would contain a Power-up and a Fire Flower should come out. Grab the Fire Flower and you will be Small and Fiery. When Mario shoots fireballs he'll grow large for a split second. Handy trick. Thank you dead Mario! But our princess is in another castle! ------------------------------------------------------------- I love this one. Do the same trick mentioned in the 'Small, Fiery Mario' trick, but touch Koopa and the axe while Regular Mario. Mario will die, but you will still see the Mushroom Retainer/Princess. The death music plays again and you will start the next level unharmed. Continue on same world ---------------------- When you get Game Over you usually have to begin from the very first level. Hold A at the intro screen and pick a 1 Player or 2 Player game and you will restart on the same world you got Game Over on. Warp Zone to Worlds 2, 3 and 4 ------------------------------ If you stay on the ceiling and go past the exit pipe in World 1-2 you will come to Warp Zone. Enter the pipe with the number above it to go to its respective world. Warp Zone to World 5 -------------------- Do the same thing as mentioned in the 'Warp Zone to Worlds 2, 3 and 4' trick on World 4-2 and you will come to a Warp Zone leading to World 5. Warp Zone to Worlds 6, 7 and 8 ------------------------------ In World 4-2 you should come out a tunnel into an area with seven '?' Blocks. To your right is a pit with elevators descending into it. Jump over the pit. Now you should see some bricks above you. Stand four coin spaces from the pit and jump up to reveal a hidden block. Stand one coin space to the left of it and jump up to reveal another. Use these blocks as steps to bash the bricks. The left brick in the row of three holds a vine. Climb the vine and you will enter a world with spotted mushrooms. Grab the coins on the mushrooms and head right and you will come to a staircase. Climb it and drop through the small gap and you will see three pipes leading to Worlds 6, 7 and 8. The Minus World --------------- You have to be Super or Fiery Mario to do this one. In World 1-2, DON'T enter the exit pipe. Instead, stand on top of it and bash all the blocks above you except for the one touching the wall. Once you have got all the bricks, stand on the very edge of the pipe, facing left. Duck, then jump and hold right hard. Mario's head should touch the brick touching the wall and he will get sucked into the wall. Once he is emitted out the other side into Warp Zone, enter the first pipe and you will be transported to World -1. The Minus World is a never ending water level that you can only escape by getting Game Over. This trick cannot be done in Super Mario All-Stars or Super Mario Bros. Deluxe. Coin Rooms ---------- Here are some ASCII drawings of the coin rooms found in the game through different warp pipes. = Brick O = Coin Coin Room #1 _______________ | | | | | | | OOOOO | | OOOOOOO | | OOOOOOO | | _ | | | -| |_____|_-| Coin Room #2 _______________ | | | | | | | | | OOOOOOOO| | <----Multi-coin block | _ | | | -| |___OOOOOOOOO|_-| Coin Room #3 _______________ | Power-up | | | OO | | |OOOO | | ? | | OO | | O O | | O O | | | | _ | | | -| |____________|_-| Coin Room #4 _______________ | | | | | Power-up| | | | | OOOOOOOO | | | | | _ | | | -| |__OOOOOOOOOO|_-| Coin Room #5 _______________ | | | | | | | OOOOO | | OOOOO | | <----Multi-coin block | | | _ | | | -| |____________|_-| Hidden Water Area ----------------- In some levels you can enter a pipe that takes you to a water area. Here is a short walkthrough of this area: Swim past the three tufts of seaweed and the Bloober. Swim over the two pits with ten coins above them, and avoid the elevators coming down. You'll come to a platform with two tufts of pink seaweed hanging from each end of it. Beneath the platform is a cut off piece of land with two coins on it. Swim on, and you'll come to two platforms, each with four coins on them. After these platforms you'll come to a warp pipe taking you out of this area. Coin Heavens ------------ In a few levels you can find hidden vines in some bricks that lead up to Coin Heaven. You'll see a cloud which moves to the right once you jump on it. Use the cloud to reach the coins in the air. Being Super/Fiery Mario helps a lot, as it makes it easier to reach them. Here are some brief explanations of the two different types of Coin Heavens. Day Coin Heaven: Jump on the cloud and grab the sixteen coins in the air. Then there are three coins at a higher level in the air, then another sixteen coins, and another three coins. Then, take a running jump off the cloud floor and try to get the three coins above the gap. Falling down this gap doesn't kill you; it simply takes you back to another part of the level. Night Coin Heaven: Jump on the cloud platform. There are sixteen coins in the air, then past the smiley cloud in the air, there are another sixteen coins in the air. Past the two smiley clouds are seven coins in the air. Then jump on top of the two smiley clouds next to each other, and you'll see five spaced out smiley clouds with ten coins above them. Run across the spaced out clouds to get the coins. Jump off the cloud floor and get the three coins above the gap. Koopa Shell Kick 1-Up --------------------- Kick a Koopa shell and follow it. If it hits eight enemies in a row, you'll get an extra life. ********************************************************************* 12. Copyrights ============== This file is copyright (c)2002 Ryan Harrison, and may not be used on any other sites apart from the ones mentioned below and my own website (http://www.angelfire.com/wrestling3/awfalltheway/). If any other sites would like to link to this document, please E-Mail me at cornflake101@hotmail.com and I will most likely say yes. Most of the information in this document was researched from other websites, so it may be distributed as long as it is credited. GameFAQs (http://www.gamefaqs.com/) Royal Ranger's NES Site (http://www.nes-site.com/) World-Of-Nintendo (http://www.world-of-nintendo.com/) Super Mario Brothers is (c)1985 Nintendo. ********************************************************************* 13. Conclusion ============== Well, that's all I have for now. I hope this guide has came in handy for you, as I've worked very hard on it. If you have any questions, comments, additions or anything else involving this guide or any others I have written, please don't hesitate to contact me at cornflake101@hotmail.com. Make sure your topic is related to the guide e.g. 'Super Mario Brothers question'. This FAQ was typed up on Microsoft WordPad with a Courier New size 10 font. It was first created on August 11, 2002 and the current version was finished on August 21, 2002. ********************************************************************* 14. Credits =========== - You, for reading this guide. - Me, for typing it up. - GameFAQs, for hopefully posting it up. - World-Of-Nintendo, for the ASCII controller drawings I used. - The Mushroom Kingdom (http://www.classigaming.com/tmk/) for much of the information I used in the walkthrough, especially on items, and some level maps. - My cousins Gary and Lynsey for introducing me to Mario 12 years ago. - Devin Morgan and Psycho Penguin for being great FAQ role models. - My brother Scott and my sister Lauren for letting me have extra time on the computer and the NES for writing this FAQ. ********************************************************************* 15. Contacting Me ================= My E-Mail address is cornflake101@hotmail.com, if you'd like to talk to me. My website is http://www.angelfire.com/wrestling3/awfalltheway/ - feel free to join. My GameFAQs board username is KenShamrock, and I have MSN, but recently, I've had to remove it because it kept making my computer crash. My website has a chat room, however. Thanks for reading, ciao for now!