Boulder Dash
By RoyalRanger
Boulder
Dash is a puzzle/action game that was
designed, published, and released in 1990
with the involvement of First Star
Software, Victor Musical Industries, and
Data East Corporation (I really have
absolutely no idea who the heck did
what). Unfortunately, this game never did
receive the proper recognition that it
deserved very much. Why am I sitting here
babbling? Anyway, read on and you'll see
why I consider it a great game.
Well, I must admit that the plot is
pretty flat. Stoneford, an old miner and
father of Rockford, found himself sick in
bed. Realizing that he never finished his
mission of collecting jewels of six
secret worlds, Stoneford passes his quest
on to Rockford. Rockford could be rich
beyond his wildest dreams by collecting
the jewels in those mines. Therefore,
Rockford decided to explore the mines to
collect as many jewels as possible to
become very wealthy. If you thought nobly
risking your life to save a princess was
great, imagine what it must be like to
risk losing your life just to collect a
bunch of jewels for your own personal
gain. Maybe Mario should teach this kid a
thing or two about what's really
important.
Boulder Dash is one of the few NES games
that uses the strange
"diagonal" camera view. The
game seems to take a top camera view,
where you view the area from above the
character and the character can move all
around the screen; but objects, such as
boulders and diamonds, can fall from the
top of the screen to the bottom, like you
would see in a side-scrolling game. I
guess you can think of it as a Zelda-like
game where all of the items that are
higher up on the screen can fall down the
screen instead of just staying in one
place.
You can either play this game by yourself
or you can take turns with another player
as each of you make your way through the
six worlds. Each of the six worlds, which
includes Boulder World, Ice World, Sand
World, Ocean World, Relic World, and
Volcano World, has four mines to
complete. Once you enter your first mine,
you may easily see that this is a
strategy game. All of the boulders,
diamonds, and walls are arranged in such
a way as to force you to plan your way
out. In each mine, there will be a quota
of diamonds that you have to collect.
Once all of your required diamonds have
been collected, an exit will appear at a
certain area in the level. This is a
timed game, so if you don't collect the
diamonds and find the exit in time, you
lose a life. Luckily, each world has a
short password that you can use to
continue from where you left off if you
don't want to fly through the whole game
in one try.
There are enemies throughout many of the
levels. These enemies are very weird
looking and seem to resemble real
creatures, such as bees and bats. These
creatures continuously follow the path of
one wall, in either a clockwise or a
counter-clockwise pattern, depending on
what enemy it is. Most enemies can be
killed by having a boulder or diamond
dropped on top of them and can kill you
just by touching you; some of these
enemies only give you points when
destroyed and others turn into diamonds
when destroyed. The other enemies can
only be destroyed and turned into
diamonds by trapping them inside of an
enclosure, and they cannot kill you at
all.
The controls in this game are extremely
simple because there's really not that
much to do. The control pad is used to
move yourself around, the start button
pauses the game, and the A button lets
you stand in place if you want to quickly
move a boulder without moving yourself.
The B button is only used when you hold
it down, along with the A button, to lose
your turn if you are trapped somewhere in
a mine. Aside from the controls being
very simple to understand, they are also
very responsive. The game control in this
game is perhaps so me of the best I've
felt in any NES game yet.
Each mine is made up of blocks of
background area, dirt(ice, sand, etc.
depending on the mine), boulders(rocks,
skulls, etc. depending on the mine),
diamonds, enemies, and your character.
The background and dirt patches are very
well done and are varied throughout the
worlds, offering a nice variety to the
game. The boulders are also very detailed
and are all well animated, even if some
of them just move from side to side. To
keep the diamonds from looking too plain,
they are all given a very interesting
effect that makes them very shiny.
Rockford, though not as good as the
background and objects, is designed to
keep from becoming too plain; and you
even get to pick the color of his
clothing at the beginning of the game.
The enemies are what causes a graphical
problem within the game. The enemies are
supposed to be cartoon-ish renderings of
certain animals and creatures. Of course,
the size of each block gives the enemies
graphical limitations in size and detail;
but I can't even make out what some of
these creatures are. Some of the enemies
do bare a resemblance to the creature
they are supposed to represent, such as
the butterflies and the octopuses; but
even these are a bit distorted as well.
All in all, the game enemies are the only
parts of the game that keeps it from
having a great graphical score.
The music in Boulder Dash is very well
composed. Some of the background songs
are bound to get stuck in your head
sooner or later. In much of the
background music, there is a sound used
that seems like a cross between a morocco
and a handclap, which is used very nicely
in the songs. Each of the four mines in
each world uses the same background
music, but the music in each world
differs. The songs for each world fits
the mood of the game very nicely, as
well.
Even the game's sound effects are top
notch. When you move over a block of
dirt, you hear a sound that is similar to
one you would hear when pressing a button
on a typewriter; it may seem like a
strange sound to use, but it actually
fits the action very nicely. When a
boulder or a diamond drops from above,
you hear the high-pitched sound that is
usually associated with a bomb dropping
from a fighter jet. When a boulder lands,
you hear a nice "thud." When a
boulder or diamond drops on you from
above, you hear a "bang" as you
lose a life. You also hear the typical
"ding" sound when you collect a
diamond. Though there may not be very
many sound effects in the whole game, the
sounds featured come very close to being
some one of the best set of sound effects
I have ever heard in any classic game.
This game is also pretty tough to
complete. There are no bosses anywhere in
the game, but the strategic levels become
difficult right from the second world. In
some of the levels, the boulders and
enemies are so dangerously arranged that
it becomes almost impossible to defeat
the level unless you can figure out the
one method that will get you through.
Though, the proper methods of going about
your duty in each mine isn't extremely
hard to find. With some good thought, you
will eventually make it through the game
without having to break your fingers off
just to make it to the end.
For a strategy game, Boulder Dash is
pretty entertaining. The interesting
layout of each mine is enough to get you
get those old head gears turning, but
it's not so much as to make you want to
run over the cartridge with your car.
Each level is completely different from
all of the others, giving this game a
variety you may n ot find in many games
of this type. There are only four mines
in each world, keeping the game from
becoming too dull by forcing you to make
it through a dozen levels of the same
kind.
Overall, Boulder Dash is a great NES game
and is definitely one of the most
overlooked and underrated games of its
time. The game was very well designed and
remains as one of the greatest, if not
the greatest, strategy game on the NES.
It's sad to see companies put so much
work into designing and releasing a video
game like this, and only have it receive
little recognition at all. So if you like
to play strategy games, this would make a
great addition to your NES collection.
-----
Story (3/10): Merely a story of greed in
risking your life just to become wealthy.
Gameplay (9/10): A pretty unique
strategy-like gameplay is featured in
this game.
Controls (10/10): Controls are very
simple and very responsive.
Graphics (8/10): Almost everything is
well animated and detailed except for the
distorted enemies.
Music (9/10): The songs are very well
composed and are bound to get stuck in
your head sometime.
Sound (9/10): As with the music, the
sound effects are very well done for this
game.
Challenge (8/10): The game is an awfully
challenging strategy game that will keep
you thinking
Replay (7/10): Boulder Dash is an
entertaining game that can provide much
entertainment.
Overall (8/10): This game is one of the
most underrated and overlooked NES games
ever.
My Score: 8/10
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