Dr. Jekyll and Mr. Hyde
By RoyalRanger
Yes,
it has been a while since the web has
seen the likes of a new RoyalRanger
review, but I finally got my motivation
back and have decided to comment on one
of the worst NES games to ever be played.
Yes, Dr. Jeykll and Mr. Hyde is truly a
horrible game, despite what they say
about it... no, wait... they do say it's
a horrible game (I must really be tired
or something). Anyway, Dr. Jeykll and Mr.
Hyde is truly a horrible game (Wait a
second, didn't I already say that? I know
I've been experiencing déjà vu a lot
lately. I know I've been experiencing
déjà vu a lot lately.) ARGH! Please
read on before I lose my mind! Please
read on before I lose my mind!
*RoyalRanger pounds déjà vu to the
ground*
Before I go totally bonkers, let me
explain the story of this horrid game.
Dr. Jekyll is about to get married to his
fiancée. (I don't know what her name is,
so we'll just call her Miss No-Name for
this short review session.) Jekyll has to
make his way to the marriage ceremony for
the great event, but there is a huge
problem that he must face. Mr. Hyde,
Jekyll's evil self created by a
scientific formula, still exists and
transform from Dr. Jekyll whenever Jekyll
become irritated. If Jekyll's evil side
prevails over his good side before he
makes it to his wedding with Miss
No-Name, both Jekyll and Hyde will be
utterly destroyed.
So how does this work anyway? Well, you
start the game by playing Dr. Jeykll. As
Jeykll, you can... walk. Not only that,
but you can also... walk. Actually, just
about all you ever do as Dr. Jekyll is
walk. That is, unless you consider poking
people with a cane as "doing
something." Oh, and you should see
how slow he walks! In a race, this guy
would take second place to a snail with a
cold. Very little can take away Dr.
Jekyll's health, but he can get
aggravated very quickly. And with all
those animals running around all over the
place, I think I'd get angry, too. Once
the aggravation and pressure become too
much, Dr. Jeykll falls to the ground and
becomes Mr. Hyde.
When Mr. Hyde shows his face, the scene
becomes dark and creepy looking (though
they didn't do a heck of a good job with
the "creepy" part). This is
where the company really screwed up
because the screen automatically scrolls
for you (in the opposite direction of Dr.
Jekyll). This means you can't walk around
and wreck things but must go where the
game wants you to go while you shoot this
one little weapon at weird monsters and
some creatures that look like bad
mushrooms. If you get hit by an enemy
while playing Mr. Hyde, you will lose
some of your energy. After killing enough
enemies, Mr. Hyde will transform back
into Dr. Jekyll. You just have to watch
out because if Mr. Hyde walks a little
too far, he will be struck by lightning,
ending the game.
One of the things I hate most about this
game is the game control. I've already
mentioned how slow Dr. Jekyll moves, but
I haven't yet mentioned that, as Jekyll,
it seems you can get hit by an enemy by
merely coming close to it without
touching it. Plus, his jump is slow, as
well as the cane when you try to use it
(not that it does anything). Mr. Hyde is
a lot better and faster with control than
Jekyll is, but it's still not all that
great. The automatically-scrolling screen
makes moving around seem a little
awkward. And when Hyde jumps, he goes up
and down too fast, giving the game an
even more strange feeling to it. I was
not the slightest impressed with the
control at all.
The graphics of Dr. Jekyll and Mr. Hyde
is perhaps the only thing I was even
slightly interested in. Despite the fact
that some of the objects were too
oversized and the fact that the houses
look like colored cardboard cut-outs, the
rest was pretty good. Some of the people
you pass along your path are well done,
even though they wear old-style
19th-century clothing. You don't see the
same person with different clothing every
time, like in other games I've played.
One exception to the people is one man
I've seen who looks like one of those
Lego characters. What got me most was the
background, mostly the trees. The houses
and plain green grass aren't so good, but
the trees are some of the most realistic
I've seen in any NES game yet.
The music in this game will make you wish
Dr. Jeykll would hurry up for a change.
The dull Jekyll music is enough to drive
anyone crazy. That slow little tune is
the kind that would make your television
get up and throw itself out of the top
window of a twenty-story building. Enough
said about that, we lead on to the Hyde
music. While the Hyde music is a little
better composed and more mood-fitting
than the Jeykll music, it's still rotten.
What was supposed to be a creepy song is
far from creepy, being more of the type
that would make you laugh at the game.
Just thinking about the game music makes
me want to laugh. Hahahaha...
There's not much good to say about the
sound effects, either. The sound you hear
when Dr. Jeykll turns into Mr. Hyde
sounds something like the buzz of a
machine that's about to go bezerk. Then
there's that common dog you see, who's
horrible bark makes it seem like the dog
is sick or something. Just about all you
hear during Mr. Hyde's scene is a bunch
of pointless and annoying sounds that
resemble the sound of boiling water. You
hardly hear anything in Dr. Jekyll's
scenes, and what you do here is not good
at all. The designers could've done a lot
better than this.
Because I usually get bored quickly when
playing this game, I never really tried
to make it through, meaning that I don't
have much to comment on the challenge.
From what I have played, the game just
seemed to keep going on and on and on,
getting harder and harder as you
proceeded. It makes you wonder if the
wedding ceremony is in another country!
As you go along, more and more bugs and
animals appear, causing for more
problems. And just when I thought it
couldn't get worse...
So what's my take on the entertainment of
the game? I can sum it all up with just
six letters: B-O-R-I-N-G! As if it isn't
bad enough that you have to play a
character that moves slower than a parked
car, but you also have to play a
character of whom you can't control where
he can go! That leaves half the game with
some flexibility and no action and the
other half of the game with no
flexibility and more action. It's not at
all a good balance, if you ask me. Trust
me, the only good place for this game is
the city dump.
Well, I come to the conclusion of my
review, leaving not much more to say. All
that I can say about the game has been
said. It is just a lousy attempt to let
people have fun. This game never
succeeded and with good reason why. It's
really hard to believe that a company can
make a game like this and actually think
the consumers are going to like it. It
really amazes me sometimes. Well, at
least the game has good-looking trees to
observe in the background.
-----
Story (2/10): This plot may be good for a
book, but it just doesn't cut it for a
game.
Gameplay (1/10): The gameplay constantly
offers either no flexibility or no
action.
Control (3/10): Very bad control,
dominated by slow character movement.
Graphics (4/10): Some of the characters
and backgrounds look okay. Especially the
trees!
Music (3/10): Half of the music is
boring, and the other half isn't spooky
like it should be.
Sound (1/10): Not many sound effects in
the game. What there is absolutely
terrible.
Challenge (Medium/Hard): You'll have a
hard time just playing this without
falling asleep.
Replay (1/10): Once you play it once,
you'll probably never play it again.
Overall (1/10): This is an absolutely
horrible game, but at least the trees
look good.
-----
Thank you for reading my review; you've
been a great audience. Thank you for
reading my review; you've been a great
audience.
ARGH!
*RoyalRanger chases déjà vu all around
the room*
My Score: 1/10
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