Final Fantasy
By Steve Kilpatrick
Hey!
Do you guys remember games such as Death
Trap for the PC or Rad Racer for the NES?
Well if you've forgotten them it's just
as well because Squaresoft would like
nothing better. Hironobu Sakaguchi was so
fed up with designing games after those
sub par efforts that we almost didn't get
this title
which may just turn out
to be both his and Squaresoft's saving
grace.
Final Fantasy Facts
This game was called Final Fantasy
because it was to be Sakaguchi's last
(aka/final) work as a game designer. It
was also the final chance for the
Japanese based company Squaresoft who
hadn't exactly been successful up to this
point. For all the grace and dignity that
all their other titles lacked Final
Fantasy had to make up for them. That's a
pretty tall order. It gets even taller.
The original Final Fantasy production
team had just broken up and due to a less
than stellar performance the head of the
unit was fired. They called in Hironobu
"one foot out the door"
Sakaguchi to come in and salvage the
project. Did the underachievers at Square
have what it took to pull it off. In
spades my dears
in spades.
Not just every man's
Fantasy
This game isn't you run of the mill RPG.
No sir! It has so much going on that you
may want to take notes as you go. There
are hoards of enemies, plenty of friends
and along the way there is an incredible
story that speaks mountains of what the
Nintendo shouldn't be able to do but does
anyway. To top it all off is a soundtrack
from Nobuo Uematsu that the Philharmonic
would fight to play. Everything comes
together to just Wreak atmosphere. It
comes packaged with a map, a bestiary and
a thick instruction manual and let me
tell you if you've never played an RPG
you may want to look over some of that
stuff. Why? Because this game is so deep
you'll be whipping out the stink bait and
the sink lure before it's all said and
done(that's really deep). It also comes
with a battery backup. This game is too
precise to rely on some run of the mill
password system. Just don't forget to
hold reset when you turn off the power or
you could find yourself really frustrated
in the morning.
Two's company,
Three's a crowd, but you'll take what you
get you lousy bums!
The magic number in Final Fantasy is
four. Sometimes that's bad sometimes it's
good.
Fo(u)r starters you control the
"four" Warriors of Light in
their quest to rescue princesses,
kingdoms, and the four orbs of light.
That's pretty cool. Alas(a word that
happens to be four letters long) you may
be annoyed by the choice of character
names. Square only provides you with, you
guessed it, four text spaces that limits
you to trite names like: Zapp, Korr, Geo,
Neo, and Fred. Names like this are enough
to bring on more than one four letter
word.
Oh yeah, there's a
game involved too
Where can I start? The story incorporates
just about every popular fantasy theme
out there. You rescue damsels in
distress, wake sleeping royalty, fight
pirates, take on powerful wizards, meet
friendly witches, fly airships,
rediscover ancient cultures, and somehow
find time to save the world. It seems
that Square focused all the pressure that
they felt into the basic theme of the
game. Overwhelming odds turned into
stunning and satisfying success. With
that said let me restate it. When you
play Final Fantasy you will be satisfied.
The visuals in Final Fantasy are above
any before it. There are lush forests,
cozy villages and sprawling levels. The
music goes right along with the
environment and the characters that you
meet along the way aren't just your run
of the mill riff raff and royalty. They
are endearing and personable. You get the
entire package and then you get more and
more and more. Every time you feel like
Square has done plenty they give you
something new. Did I mention I like this
game?
Oops! There is a
catch
Square decided that since they did tons
of work on the game that you weren't
going to be let off the hook. The game
boast over 60 hours of gameplay to keep
you busy. I guess this would be a good
time to explain what an RPG is if you
don't know. You walk around a map with a
"Top Down" perspective and the
monsters and enemies you encounter are
all random. This means two important
things. In RPGs you gain experience for
everything you kill so you spend much of
your time beating up on enemies to get
stronger faster and more and more pimp.
With the battles being random this allows
you to wander around and fight for
experience as long as you want. On the
down side(sort of) it means that you can
never kill all the monsters in the world,
just the "big ones", leaving
the rest in constant roving bands across
the land. Oh well, you have to compromise
sometimes right?
Square's Class Act
One defining feature of Final Fantasy is
the Class system. Each of the characters
you choose can be one of several
different origins. The choices include
White Wizard, Black Wizard and Red
Wizard, Monk, thief and the big bad
Fighter. Each has his own unique
skills(yes "his" sorry but no
females in this one). Some skills are
very useful while some are just a neat
novelty, but all are
well their
freaking cool. If you would like some
examples here you go, so stop nagging!
Thieves can't steal (but they are one of
the most useful characters when they
evolve to Ninja so don't feel bad) ,
wizards use magic, but hold on there's a
catch. White wizards can only use white
magic, which is mostly curative. Black
Wizards can only use black magic which is
the prime offensive magic. Red Wizards
can use a mix of both, but be wary.
Wizards can only master three spells for
each level which means Red wizards have
to choose their favorite. If that
includes 2 black magic spells then he can
only use one white magic spell etc. Plus,
he can never master the most powerful
spells. Monks are masters of the martial
arts. They can use some simple weapons
but you will find their greatest strength
lies in their bare fisted fighting.
Fighters on the other hand use the
biggest baddest weapons and armor and
don't take any crap! The coolest part is
the fact that all of your warriors are
still young. Later in the game they grow
in to adulthood and get even better, but
I'll let you see that for yourself.
The Final Word
heh heh heh get it.. oh never mind
Well if you can't tell by now I love this
game. Dragon Warrior introduced me to
Role Playing Games but Final Fantasy
turned them in to my favorite genre. Nes
RPGs don't get any better than this. I
sure hope Hironobu Sakaguchi sticks
around for another ten years. Thankfully
this didn't turn out to be the Final
Fantasy it was intended to be. It became
much, much more.
Bottom Line:
Beautiful visuals, perfect music(even for
midi), and a brilliant story. If you can
ask for more than that you must be an
Eagle Scout. I won't say perfection,
because if there isn't room for
improvement then it would be depressing
to wait for a sequel, but it is as close
to perfect I have seen on the NES.
My Grade? Well, I give it an A+ Squared,
if you'll pardon the pun.
My Score: A+
| |